Warrior
Elite Skill. Gain 1..7 strike[s] of adrenaline. For 8 seconds, whenever you use an adrenal skill, that skill recharges for 3 seconds. (Strength)
Ranger
Elite Bow attack. Shoot an arrow that moves twice as fast. (No Attribute)
Monk
Elite Spell. Target foe takes 30..130 holy damage. If your target was below 50% Health, Word of Censure takes 20 additional seconds to recharge. (Smiting Prayers)
Necromancer
Elite Enchantment spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3..16 Health. (Blood Magic)
Mesmer
Elite Enchantment spell. For 20 seconds, you gain no benefit from it. You gain 10..25 Energy when Mantra of Recall ends. (Inspiration Magic)
Elementalist
Elite Hex spell. Target foe takes 10..60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..60 cold damage and moves 90% slower for 1..5 second[s]. (Water Magic)
Assassin
Elite Hex spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on target foe expire 30..80% faster. All of your non-Assassin skills are disabled for 10 seconds. (Deadly Arts)
Ritualist
Elite Weapon spell. For 10 seconds, target ally gains 1..15 Health per second and an additional 1..15 Health per second if that ally is within earshot of a spirit. (Restoration Magic)
Paragon
Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
Dervish
Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
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