Warrior
Elite Stance. For 1..10 second[s], you run 33% faster. Your next successful melee hit does +10..90 damage and this stance ends. This stance ends if you use a skill. (Strength)
Ranger
Elite Nature ritual. Create a level 1..10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30..240 seconds. (Wilderness Survival)
Monk
Elite Enchantment spell. For 10..55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health. (Divine Favor)
Necromancer
Elite Spell. You gain 8..20 Energy. (Blood Magic)
Mesmer
Elite Spell. Remove up to 2 Hexes from target ally. (No Attribute)
Elementalist
Elite Hex spell. For 10 seconds, target foe and all foes adjacent to your target take 5..25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe. (Air Magic)
Assassin
Elite Hex spell. For 3..9 seconds, target foe cannot be the target of enchantments. (Shadow Arts)
Ritualist
Elite Binding ritual. Create a level 1..12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70..50 Health. This spirit dies after 30..60 seconds. (Communing)
Paragon
Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership)
Dervish
Elite Flash enchantement spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0..5 Energy and 0..30 Health. (Mysticism)
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