Warrior
Elite Skill. For 5..35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10..25. (Strength)
Ranger
Elite Bow attack. If Poison Arrow hits, your target becomes Poisoned for 5..20 seconds. (Wilderness Survival)
Monk
Elite Enchantment spell. Target ally loses 0..9 condition[s] and hex[es]. For 1..3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. (Divine Favor)
Necromancer
Elite Well spell. Exploit nearest corpse or sacrifice 66% health to create a Well of Power at that location. For 10..30 seconds, allies within the area of Well of Power gain +1..6 Health regeneration and +2 Energy regeneration. (Blood Magic)
Mesmer
Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0..6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15..60 damage and are interrupted. (Fast Casting)
Elementalist
Elite Enchantment spell. For 5..20 seconds, each time you cast a spell, you gain 1..4 Energy and 5..20 Health for each enchantment on you. (Energy Storage)
Assassin
Elite Dual attack. Must follow an off-hand attack. If it hits, you deal 5..50 damage and target foe loses one enchantment. This attack cannot be blocked. (Critical Strikes)
Ritualist
Elite Weapon spell. (3..20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. (Spawning Power)
Paragon
Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership)
Dervish
Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
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