Warrior
Elite Skill. Target touched foe takes 40..100 damage. You are Dazed for 5..20 seconds. (Strength)
Ranger
Elite Skill. For 3..15 seconds, both you and your animal companion attack 33% faster and run 25% faster. (Beast Mastery)
Monk
Elite Spell. Target ally is healed for 10..160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. (Healing Prayers)
Necromancer
Elite Enchantment spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10..5% maximum Health. (Death Magic)
Mesmer
Elite Hex spell. For 4 seconds, the next time target foe or any adjacent foe attacks, they take 30..135 damage and are Blinded for 10 seconds. (Illusion Magic)
Elementalist
Elite Enchantment spell. For 8..20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration. (Earth Magic)
Assassin
Elite Enchantment spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. (Critical Strikes)
Ritualist
Elite Spell. Gain 8..17 Energy. If any spirits are within earshot, you do not sacrifice Health. (Channeling Magic)
Paragon
Elite Chant. For 10 seconds, all party members within earshot gain 1..4 strikes of adrenaline the next time they use an attack skill. (Leadership)
Dervish
Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
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