Warrior
Elite Hammer attack. If Backbreaker hits, you strike for +1..20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds. (Hammer Mastery)
Ranger
Elite Nature ritual. Create a level 1..10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30..180 seconds. (Wilderness Survival)
Monk
Elite Spell. Transfer all conditions and their remaining durations from your allies to you. (No Attribute)
Necromancer
Elite Hex spell. For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex. (Curses)
Mesmer
Elite Spell. Spread all conditions from target foe to foes near your target. The durations of those conditions are increased by 5..100% (maximum 30 seconds). (Inspiration Magic)
Elementalist
Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments. (No Attribute)
Assassin
Elite Enchantment spell. For 5..20 seconds, off-hand and dual attacks cost no Energy. (Deadly Arts)
Ritualist
Elite Signet. For 5..20 seconds, all spirits you control within earshot attack 33% faster and deal 5..10 additional damage. (Communing)
Paragon
Elite Shout. For 4..10 seconds, all allies within earshot move 33% faster, and gain 5..15 Health while moving. (Command)
Dervish
Elite Flash enchantement spell. For 3..15 seconds, you attack, move and gain adrenaline 25% faster. (Wind Prayers)
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