Warrior
Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1..4 strike[s] of adrenaline when this stance ends. (Tactics) Ranger
Elite Stance. For 1..8 second[s], you move 33% faster and have a 75% chance to block attacks. (Expertise) Monk
Elite Spell. Heal target ally for 40..100 Health. If your target has an enchantment, you gain 1..3 Energy. (Healing Prayers) Necromancer
Elite Hex spell. For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex. (Curses) Mesmer
Elite Hex spell. Remove one enchantment from target foe and all nearby foes. For 5..20 seconds, enchantments expire 150..300% faster on those foes. (Illusion Magic) Elementalist
Elite Hex spell. For 10 seconds, target foe and all foes adjacent to your target take 5..25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe. (Air Magic) Assassin
Elite Off-hand attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..10 seconds, and if target foe is casting a spell, that foe is interrupted. (Dagger Mastery) Ritualist
Elite Spell. Target foe and all nearby foes take 10..65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy. (Channeling Magic) Paragon
Elite Spear attack. If this attack hits, you deal +1..31 damage. If it hits a non-moving target, you inflict a Deep Wound for 5..20 seconds. (Spear Mastery) Dervish
Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
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