Warrior
Elite Stance. For 5..15 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant. (Tactics)
Ranger
Elite Pet attack. Your animal companion attempts a Ferocious Strike that deals +13..28 damage. If that attack hits, you gain adrenaline and 3..10 Energy. (Beast Mastery)
Monk
Elite Spell. Transfer all conditions and their remaining durations from your allies to you. (No Attribute)
Necromancer
Elite Hex spell. For 5..20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1..5 Energy. (Curses)
Mesmer
Elite Enchantment spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds. (No Attribute)
Elementalist
Elite Glyph. For 15 seconds, your next spell instantly recharges. (No Attribute)
Assassin
Elite Hex spell. For 5..15 seconds, if target foe dies, you gain 5..20 Energy and all your skills are recharged. (Deadly Arts)
Ritualist
Elite Weapon spell. (3..20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. (Spawning Power)
Paragon
Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership)
Dervish
Elite Form. For 10..90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds. (Mysticism)
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