Warrior
Elite Axe attack. If this attack hits, you strike for +10..30 damage. (Axe Mastery)
Ranger
Elite Pet attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage. (Beast Mastery)
Monk
Elite Spell. Remove up to 1..3 hex[es] from target ally. For each hex removed in this way, that ally loses one condition and gains 15..75 Health. (Protection Prayers)
Necromancer
Elite Spell. Target foe loses 1..3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..100 Health. (Curses)
Mesmer
Elite Enchantment spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8..40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. (Illusion Magic)
Elementalist
Elite Ward spell. Create a Ward Against Harm at this location. For 5..15 seconds, non-spirit allies in this area have +1..3 health regeneration, +12..24 armor, and an additional +12..24 armor against elemental damage. This spell is disabled for 20 seconds. (Water Magic)
Assassin
Elite Enchantment spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. (No Attribute)
Ritualist
Elite Weapon spell. For 5..25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster. (Communing)
Paragon
Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
Dervish
Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
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