Warrior
Skill. For 5..11 seconds, your melee attacks cannot be blocked. (Strength)
Ranger
Bow attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow. (No Attribute)
Monk
Enchantment spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. (No Attribute)
Necromancer
Hex spell. For 5 seconds, allies hitting target foe gain 0..2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1..15 second[s]. (Blood Magic)
Mesmer
Hex spell. For 5..15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1..7 energy. (Illusion Magic)
Elementalist
Ward spell. Create a Ward of Stability at your current location. For 10..25 seconds, non-spirit allies cannot be knocked down. (Earth Magic)
Assassin
Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
Ritualist
Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
Paragon
Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
Dervish
Skill. For 10 seconds, your next Dervish enchantment lasts 10..150% longer. (Mysticism)
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