Warrior
Melee attack. If this attack hits, you strike for +10..40 damage. (Strength) Ranger
Bow attack. If this attack hits, you deal +5..20 damage. If it hits a foe with Cracked Armor, you gain 5..10 Energy. (Marksmanship) Monk
Enchantment spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health. (Healing Prayers) Necromancer
Spell. Steal up to 10..65 Health from up to 1..4 foes in the area. (Blood Magic) Mesmer
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..75 damage. (Domination Magic) Elementalist
Enchantment spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Earth Magic) Assassin
Spell. Target foe and all foes adjacent to your target are Crippled for 5..15 seconds. Caltrops has half the normal range. (Shadow Arts) Ritualist
Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic) Paragon
Spear attack. If this attack hits, you deal +5..20 damage. If it fails to hit, you lose one condition. (Spear Mastery) Dervish
Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
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