Warrior
Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Ranger
Bow attack. Needling Shot strikes for only 10..30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. (Marksmanship)
Monk
Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
Necromancer
Spell. Vampiric Swarm steals up to 15..60 Health from up to three foes in the area. (Blood Magic)
Mesmer
Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. (Inspiration Magic)
Elementalist
Ward spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks. (Earth Magic)
Assassin
Dagger attack. If it hits, this attack strikes for +5..20 damage. If you are under the effects of an Enchantment, you gain 5..8 Energy. (Dagger Mastery)
Ritualist
Binding ritual. Create a level 4..14 spirit that dies after 75..150 seconds. Attacks by this spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Sunspear Title Track)
Paragon
Spear attack. If this attack hits, you deal +5..20 damage. If it fails to hit, you lose one condition. (Spear Mastery)
Dervish
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
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