Warrior
Shout. If target foe is below 50% Health, you gain 1..3 strike[s] of adrenaline. (Strength)
Ranger
Bow attack. If Focused Shot hits, you strike for +10..25 damage but all of your other attack skills are disabled for 5..3 seconds. (Marksmanship)
Monk
Enchantment spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5..35 fire damage and you lose 1 Energy. (Smiting Prayers)
Necromancer
Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
Mesmer
Stance. For 5..25 seconds, signets you successfully activate while in this stance recharge 10..40% faster. (Inspiration Magic)
Elementalist
Hex spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10..35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1..4 second[s]. (Fire Magic)
Assassin
Enchantment spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. (Critical Strikes)
Ritualist
Spell. Strike target foe for 10..40 lightning (maximum 135) damage for every recharging binding ritual you have. (Spawning Power)
Paragon
Echo. For 3..11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
Dervish
Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
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