Warrior
Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
Ranger
Preparation. For 24 seconds, your arrows cause Bleeding for 3..15 seconds. You have -40 armor while activating this skill. (Wilderness Survival)
Monk
Enchantment spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30. (Protection Prayers)
Necromancer
Spell. Deal 10..48 shadow damage to target foe. (Blood Magic)
Mesmer
Enchantment spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. (No Attribute)
Elementalist
Enchantment spell. For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell. (Energy Storage)
Assassin
Hex spell. Shadow Step to target foe. For 1..6 seconds, that foe moves 33% slower. (Deadly Arts)
Ritualist
Item spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds. (Restoration Magic)
Paragon
Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
Dervish
Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
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