Warrior
Sword attack. Attack target foe twice. These attacks cannot be blocked. (Swordsmanship)
Ranger
Signet. For 60 seconds, your next attack also inflicts Poison for 8..15 seconds. (Wilderness Survival)
Monk
Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Healing Prayers)
Necromancer
Hex spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage. (Curses)
Mesmer
Hex spell. For 2..16 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
Elementalist
Enchantment spell. For 5 seconds, you are enchanted with Swirling Aura and have 1..6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted. (Water Magic)
Assassin
Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
Ritualist
Spell. Target foe is struck for 5..95 lightning damage. That foe is struck for an additional 5..35 lightning damage if you are holding an item. (Channeling Magic)
Paragon
Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
Dervish
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
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