Ranger
Elite Skill. For 3..15 seconds, both you and your animal companion attack 33% faster and run 25% faster. (Beast Mastery) Elite Bow attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1..3 second[s]. (Wilderness Survival) Elite Bow attack. If Poison Arrow hits, your target becomes Poisoned for 5..20 seconds. (Wilderness Survival) Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10..40 piercing damage, become Crippled for 3..25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival) Elite Bow attack. If this attack hits, you strike for +10..30 damage and cause Burning for 1..7 seconds. (Marksmanship) Elite Bow attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5..20 seconds, and if target foe is casting a spell that spell is interrupted. (Marksmanship) Elementalist
Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic) Elite Spell. Target foe is struck for 15..60 fire damage. If you have more Energy than target foe, you gain 1..8 Energy. (Fire Magic) Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10..90 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Water Magic) Elite Enchantment spell. For 36..60 seconds, Energy Boon raises the maximum Health of you and target ally by 1..3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1..12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage. (Energy Storage) Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1..5 second[s]. If your target is a foe, it is struck for 10..70 lightning damage. This spell has 25% armor penetration. (Air Magic) Elite Skill. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5..20 Energy. (Energy Storage) Assassin
Elite Hex spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on target foe expire 30..80% faster. All of your non-Assassin skills are disabled for 10 seconds. (Deadly Arts) Elite Stance. For 5..30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5..20 damage. (Dagger Mastery) Elite Skill. Shadow Step to target foe. For 5..20 seconds that foe's attributes are reduced by 1..5 and your attributes are increased by 1..5. Counts as a Lead Attack. (Critical Strikes) Elite Off-hand attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..10 seconds, and if target foe is casting a spell, that foe is interrupted. (Dagger Mastery) Elite Enchantment spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. (Critical Strikes) Elite Off-hand attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Dagger Mastery) Dervish
Elite Scythe attack. If this attack hits, you do +5..20 damage, target foe suffers from Bleeding for 5..20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5..20 seconds. (Scythe Mastery) Elite Form. For 10..90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1..3 second[s]. This skill is disabled for 45 seconds. (Mysticism) Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism) Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism) Elite Flash enchantement spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1..11 second[s] and you transfer 1 condition from yourself to that foe. (Wind Prayers) Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
mofriguwabubu v1.5.2 · disclaimer