Ranger
Pet attack. Your animal companion attempts a Bestial Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery) Bow attack. If Precision Shot hits, you strike for +3..10 damage. Precision Shot cannot be blocked. This action is easily interrupted. (Marksmanship) Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival) Nature ritual. Create a level 1..10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27..150 maximum Health. This spirit dies after 30..150 seconds. (Beast Mastery) Bow attack. If Sundering Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship) Nature ritual. Create a level 1..10 spirit. For 30..150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30..150 seconds. (Wilderness Survival) Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Beast Mastery) Monk
Enchantment spell. While you maintain this enchantment, target ally has +40..200 maximum Health. (Protection Prayers) Spell. Resurrect target touched dead target party member with 50% Health and 5..20% Energy. That party member and all allies within earshot are healed for 55..130 Health. (Healing Prayers) Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..75 Health. (Protection Prayers) Spell. Heal target other ally for 35..180 Health. (Healing Prayers) Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5..70 Health. (Protection Prayers) Enchantment spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6..3 Energy or the spell ends. (Protection Prayers) Enchantment spell. For 5..23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5..35 Health. (Healing Prayers) Paragon
Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 second[s]. This echo is reapplied every time a chant or shout ends on that ally. (Leadership) Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership) Echo. For 10..35 seconds, whenever a shout or chant ends on target non-spirit ally, that ally gains 1 Energy. (Motivation) Echo. For 10..35 seconds, chants and shouts last 50% longer on target non-spirit ally. (Leadership) Shout. For 5..20 seconds, all party members within earshot receive +24 armor when not moving. (Command) Spear attack. If this attack hits, you deal +5..20 damage. If it fails to hit, you lose one condition. (Spear Mastery) Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership) Dervish
Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers) Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers) Scythe attack. If this attack hits, you deal +5..20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. (Scythe Mastery) Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..2 hex[es]. (Wind Prayers) Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers) Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers) Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
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