Warrior

  • Galrath Slash icon
    Sword attack. This attack strikes for +1..40 damage if it hits. (Swordsmanship)
  • Penetrating Blow icon
    Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
  • Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged. (No Attribute)
  • Counterattack icon
    Melee attack. If this attack hits, you strike for +5..35 damage. If you hit an attacking foe, you gain 2..6 Energy. (Strength)
  • Whirlwind Attack icon
    Melee attack. Attack target and adjacent foes. Each attack that hits deals +13..20 damage. (Sunspear Title Track)
  • Bull's Strike icon
    Melee attack. If this attack hits a moving foe, you strike for +5..30 damage, and your target is knocked down. (Strength)
  • Balanced Stance icon
    Stance. For 8..20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Tactics)
  • Ranger

  • Bestial Pounce icon
    Pet attack. Your animal companion attempts a Bestial Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery)
  • Precision Shot icon
    Bow attack. If Precision Shot hits, you strike for +3..10 damage. Precision Shot cannot be blocked. This action is easily interrupted. (Marksmanship)
  • Dust Trap icon
    Dust Trap
    25
    2
    30
    Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
  • Symbiosis icon
    Symbiosis
    5
    5
    60
    Nature ritual. Create a level 1..10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27..150 maximum Health. This spirit dies after 30..150 seconds. (Beast Mastery)
  • Sundering Attack icon
    Bow attack. If Sundering Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Nature's Renewal icon
    Nature ritual. Create a level 1..10 spirit. For 30..150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Bestial Fury icon
    Bestial Fury
    10
    10
    Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Beast Mastery)
  • Monk

  • Vital Blessing icon
    Vital Blessing
    10
    ¾
    2
    Enchantment spell. While you maintain this enchantment, target ally has +40..200 maximum Health. (Protection Prayers)
  • Renew Life icon
    Renew Life
    15
    4
    5
    Spell. Resurrect target touched dead target party member with 50% Health and 5..20% Energy. That party member and all allies within earshot are healed for 55..130 Health. (Healing Prayers)
  • Dismiss Condition icon
    Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..75 Health. (Protection Prayers)
  • Jamei's Gaze icon
    Jamei's Gaze
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Mend Condition icon
    Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5..70 Health. (Protection Prayers)
  • Protective Bond icon
    Enchantment spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6..3 Energy or the spell ends. (Protection Prayers)
  • Supportive Spirit icon
    Enchantment spell. For 5..23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5..35 Health. (Healing Prayers)
  • Necromancer

  • Taste of Pain icon
    Taste of Pain
    5
    ¼
    10
    Spell. If target foe is below 50% Health, you gain 30..150 Health. (Death Magic)
  • Atrophy icon
    Atrophy
    10
    1
    20
    Hex spell. For 3..7 seconds, target foe's primary attribute is reduced to 0. (Curses)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Deathly Swarm icon
    Deathly Swarm
    10
    2
    6
    Spell. Deathly Swarm flies out slowly and strikes for 30..90 cold damage on up to three targets in the area. (Death Magic)
  • Verata's Aura icon
    Verata's Aura
    33
    15
    ¾
    30
    Enchantment spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120..300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Vampiric Bite icon
    Vampiric Bite
    15
    ¾
    2
    Skill. Touch target foe to steal up to 29..74 Health. (Blood Magic)
  • Ulcerous Lungs icon
    Ulcerous Lungs
    15
    2
    10
    Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
  • Mesmer

  • Arcane Thievery icon
    Spell. For 5..35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. (Domination Magic)
  • Conjure Phantasm icon
    Hex spell. For 2..16 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
  • Spirit Shackles icon
    Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
  • Mirror of Disenchantment icon
    Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. (No Attribute)
  • Mistrust icon
    Mistrust
    10
    2
    12
    Hex spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. (Domination Magic)
  • Unnatural Signet icon
    Signet. Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage. (Domination Magic)
  • Lyssa's Balance icon
    Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect. (No Attribute)
  • Elementalist

  • Glowing Gaze icon
    Glowing Gaze
    5
    1
    8
    Spell. Target foe takes 5..50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Fire Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Energy Blast icon
    Energy Blast
    10
    20
    Spell. Target foe takes 1..2 damage for each point of Energy you have (maximum 130 damage). (Energy Storage)
  • Steam icon
    Steam
    5
    1
    8
    Spell. Target foe is struck for 20..60 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds. (Water Magic)
  • Glyph of Sacrifice icon
    Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. (No Attribute)
  • Flame Djinn's Haste icon
    Enchantment spell. All adjacent foes are struck for 15..120 fire damage. For 8..14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. (Fire Magic)
  • Lightning Javelin icon
    Spell. Send out a Lightning Javelin that strikes for 15..50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target. (Air Magic)
  • Assassin

  • Shroud of Distress icon
    Enchantment spell. For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. (Shadow Arts)
  • Spirit Walk icon
    Spirit Walk
    5
    ¼
    8
    Spell. Shadow Step to target spirit. (No Attribute)
  • Black Spider Strike icon
    Off-hand attack. Must strike a hexed foe. If it hits, this attack strikes for +5..20 damage and target foe is Poisoned for 5..20 seconds. (Dagger Mastery)
  • Jagged Strike icon
    Jagged Strike
    5
    ½
    1
    Dagger attack. If Jagged Strike hits, your target suffers from Bleeding for 5..20 seconds. (Dagger Mastery)
  • Jungle Strike icon
    Jungle Strike
    5
    ½
    10
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1..31 damage. (Dagger Mastery)
  • Unsuspecting Strike icon
    Dagger attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Critical Strikes)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Ritualist

  • Mending Grip icon
    Mending Grip
    5
    1
    6
    Spell. Target ally is healed for 15..75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition. (Restoration Magic)
  • Painful Bond icon
    Painful Bond
    15
    1
    12
    Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
  • Vampirism icon
    Vampirism
    10
    ¾
    30
    Binding ritual. Create a level 4..14 spirit that dies after 75..150 seconds. Attacks by this spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Sunspear Title Track)
  • Spirit Transfer icon
    Spirit Transfer
    10
    ¼
    5
    Spell. The spirit nearest you loses 5..50 Health. Target ally is healed for 5 for each point of Health lost. (Restoration Magic)
  • Wielder's Strike icon
    Spell. Target foe is struck for 5..50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10..40 lightning damage. (Channeling Magic)
  • Ancestors' Rage icon
    Ancestors' Rage
    5
    ¼
    10
    Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..110 lightning damage. (Channeling Magic)
  • Lamentation icon
    Lamentation
    10
    1
    15
    Hex spell. For 5..20 seconds, target foe and all nearby foes suffer -0..3 Health degeneration. When this hex is applied, these foes take 10..50 damage if you are within earshot of a spirit or corpse. (Channeling Magic)
  • Paragon

  • Burning Refrain icon
    Burning Refrain
    10
    1
    10
    Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 second[s]. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Energizing Finale icon
    Echo. For 10..35 seconds, whenever a shout or chant ends on target non-spirit ally, that ally gains 1 Energy. (Motivation)
  • Enduring Harmony icon
    Echo. For 10..35 seconds, chants and shouts last 50% longer on target non-spirit ally. (Leadership)
  • Shout. For 5..20 seconds, all party members within earshot receive +24 armor when not moving. (Command)
  • Spear of Redemption icon
    Spear attack. If this attack hits, you deal +5..20 damage. If it fails to hit, you lose one condition. (Spear Mastery)
  • Aggressive Refrain icon
    Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership)
  • Dervish

  • Guiding Hands icon
    Guiding Hands
    10
    ¼
    10
    Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Zealous Sweep icon
    Scythe attack. If this attack hits, you deal +5..20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. (Scythe Mastery)
  • Pious Restoration icon
    Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..2 hex[es]. (Wind Prayers)
  • Armor of Sanctity icon
    Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
  • Vital Boon icon
    Vital Boon
    5
    1
    8
    Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
  • Eremite's Attack icon
    Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
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