Warrior
Sword attack. If this attack hits, you deal +1..31 damage. If you hit a foe that is knocked down, you gain 1..5 adrenaline. (Swordsmanship)
Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Sword attack. If this attack hits, your target is Crippled for 3..15 seconds, slowing his movement. (Swordsmanship)
Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Kurzick Title Track)
Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..80 damage. (Tactics)
Axe attack. If this attack hits, you strike for +10..25 damage. This axe attack has 20% armor penetration. (Axe Mastery)
Paragon
Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
Shout. For 5..20 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack. (Command)
Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted. (No Attribute)
Spear attack. If this attack hits, you deal +5..20 damage. If it hits a summoned creature, all nearby foes take 15..90 holy damage, and are set on fire for 3 seconds. (Spear Mastery)
Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
Dervish
Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
Spell. Deals 10..60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10..60 cold damage. (Wind Prayers)
Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
Melee attack. If this attack hits, you deal +3..15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10..40 holy damage. (Scythe Mastery)
Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
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