Warrior
Sword attack. If this attack hits, you deal +5..30 damage. If you are currently not in a stance, you also inflict Bleeding for 5..15 seconds. (Swordsmanship)
Skill. All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline. (Strength)
Sword attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Swordsmanship)
Shout. For each dead ally, you gain 10 seconds of +3..7 Health regeneration and your attack speed increases by 25%. (Strength)
Melee attack. If this attack hits, you strike for +10..40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Tactics)
Axe attack. Perform a spinning axe attack striking for +4..12 damage to all adjacent opponents. (Axe Mastery)
Shout. If you are knocked down, you gain 1..6 strikes of adrenaline. (Strength)
Mesmer
Skill. For 2..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Domination Magic)
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..75 damage. (Domination Magic)
Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..100 damage. (Domination Magic)
Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
Hex spell. After 3 seconds, target foe and all adjacent foes take 20..100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. (Domination Magic)
Stance. For 30..90 seconds, You gain +40 armor against physical damage, but you lose 24..12 armor against elemental damage. (Inspiration Magic)
Dervish
Flash enchantement spell. All adjacent foes suffer from Disease for 1..10 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (Mysticism)
Enchantment spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. (Sunspear Title Track)
Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)
Flash enchantement spell. When you cast this enchantment, all nearby foes take 10..40 cold damage. For  30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1..10 second[s]. (Wind Prayers)
Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
Melee attack. If this attack hits, you inflict Bleeding for 5..15 seconds. If you are enchanted, you also inflict Cracked Armor for 1..10 second[s]. (Mysticism)
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