Warrior

  • Jaizhenju Strike icon
    Sword attack. If Jaizhenju Strike hits, you strike for +1..30 damage. If you are not using a stance, Jaizhenju Strike cannot be blocked. (Swordsmanship)
  • Grapple icon
    Grapple
    5
    ¾
    12
    Skill. You and target touched foe are knocked down. You lose your current stance. (No Attribute)
  • Whirlwind Attack icon
    Melee attack. Attack target and adjacent foes. Each attack that hits deals +13..20 damage. (Sunspear Title Track)
  • Shout. For each dead ally, you gain 10 seconds of +3..7 Health regeneration and your attack speed increases by 25%. (Strength)
  • Crushing Blow icon
    Hammer attack. If this attack hits, you strike for +1..20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..20 seconds. (Hammer Mastery)
  • Body Blow icon
    Melee attack. If this attack hits, target foe takes +10..40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0..15 second[s]. (Strength)
  • Tiger Stance icon
    Stance. For 4..10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. (Strength)
  • Ranger

  • Pestilence icon
    Pestilence
    5
    5
    60
    Nature ritual. Create a level 1..10 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30..90 seconds. (Wilderness Survival)
  • Revive Animal icon
    Revive Animal
    5
    6
    20
    Skill. Resurrect all nearby allied animal companions. They come back to life with 10..94% Health. (Beast Mastery)
  • Barbed Trap icon
    Barbed Trap
    15
    2
    20
    Trap. When Barbed Trap is triggered, all nearby foes are struck for 7..23 piercing damage, become Crippled, and begin Bleeding for 3..25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Companionship icon
    Companionship
    5
    2
    10
    Skill. If you have less Health than your pet, you are healed for 30..120 Health. If your pet has less Health than you, it is healed for 30..120 Health. (Beast Mastery)
  • Melandru's Assault icon
    Pet attack. Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes. (Beast Mastery)
  • Tranquility icon
    Tranquility
    15
    5
    60
    Nature ritual. Create a level 1..10 spirit. Enchantments cast by non-spirit creatures within its range expire 20..50% faster. This spirit dies after 15..60 seconds. (Wilderness Survival)
  • Monk

  • Life Bond icon
    Life Bond
    10
    2
    Enchantment spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30. (Protection Prayers)
  • Signet of Mystic Wrath icon
    Signet. Target foe takes 5..35 holy damage for each enchantment on you (maximum 100 holy damage). (Smiting Prayers)
  • Restore Life icon
    Restore Life
    10
    4
    8
    Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Healing Prayers)
  • Heal Area icon
    Heal Area
    10
    1
    5
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Remove Hex icon
    Remove Hex
    5
    1
    8
    Spell. Remove a hex from target ally. (No Attribute)
  • Rebirth icon
    Rebirth
    10
    5
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
  • Patient Spirit icon
    Enchantment spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..120 Health when the enchantment ends. (Healing Prayers)
  • Necromancer

  • Dark Aura icon
    Dark Aura
    10
    1
    10
    Enchantment spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5..50 shadow damage to adjacent foes, and you lose 5..20 Health. (Death Magic)
  • Animate Bone Minions icon
    Spell. Exploit nearest corpse to animate two level 0..12 bone minions. (Death Magic)
  • Verata's Gaze icon
    Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Vampiric Swarm icon
    Spell. Vampiric Swarm steals up to 15..60 Health from up to three foes in the area. (Blood Magic)
  • Animate Bone Horror icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone horror. (Death Magic)
  • Enfeeble icon
    Enfeeble
    5
    ¼
    5
    Spell. Target suffers from Weakness for 10..30 seconds. (Curses)
  • Mesmer

  • Illusion of Weakness icon
    Enchantment spell. You lose 50..240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..240 Health. (Illusion Magic)
  • Frustration icon
    Frustration
    10
    1
    7
    Hex spell. For 5..20 seconds, target foe casts spells 50% slower and takes 5..50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage. (Illusion Magic)
  • Signet of Humility icon
    Signet. Target foe's elite skill is disabled for 1..16 second[s]. Your non-Mesmer skills are disabled for 10 seconds. (Inspiration Magic)
  • Conjure Phantasm icon
    Hex spell. For 2..16 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
  • Hex Breaker icon
    Stance. For 5..80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..46 damage. (Domination Magic)
  • Cry of Pain icon
    Cry of Pain
    10
    ¼
    15
    Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25..50 damage and have 3..5 Health degeneration for 10 seconds. (Sunspear Title Track)
  • Diversion icon
    Diversion
    10
    3
    12
    Hex spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..56 seconds to recharge. (Domination Magic)
  • Elementalist

  • Stone Striker icon
    Stone Striker
    5
    ¼
    20
    Enchantment spell. For 5..30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. (Earth Magic)
  • Winter's Embrace icon
    Winter's Embrace
    10
    ¾
    15
    Hex spell. For 2..6 seconds, target foe moves 66% slower and takes 5..15 damage while moving. (Water Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Burning Speed icon
    Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
  • Glyph of Sacrifice icon
    Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. (No Attribute)
  • Churning Earth icon
    Churning Earth
    15
    2
    30
    Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10..40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. (Earth Magic)
  • Glyph of Restoration icon
    Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
  • Assassin

  • Shroud of Distress icon
    Enchantment spell. For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. (Shadow Arts)
  • Lotus Strike icon
    Lotus Strike
    10
    12
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage and you gain 5..20 Energy. (Dagger Mastery)
  • Dark Escape icon
    Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Shadow Arts)
  • Mantis Touch icon
    Mantis Touch
    5
    ¾
    15
    Spell. Must follow a lead attack. Target foe becomes Crippled for 5..20 seconds. This skill counts as an off-hand attack. (Deadly Arts)
  • Falling Lotus Strike icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, you strike for +15..35 damage and gain 1..12 Energy. (Dagger Mastery)
  • Shadow of Haste icon
    Stance. For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. (Shadow Arts)
  • Vampiric Assault icon
    Dual attack. Must follow an off-hand attack. If this attack hits, you steal 10..40 Health. (Deadly Arts)
  • Ritualist

  • Cruel Was Daoshen icon
    Item spell. Hold Daoshen's ashes for up to 15..60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15..85 lightning damage. (Channeling Magic)
  • Pure Was Li Ming icon
    Item spell. Hold Li Ming's ashes for 5..20 seconds. While you hold her ashes, conditions on you expire 10..50% faster. When you drop her ashes, all allies within earshot lose 1..4 condition[s]. (Restoration Magic)
  • Mend Body and Soul icon
    Spell. Target ally is healed for 20..115 Health. That ally loses one condition for each spirit within earshot. (Restoration Magic)
  • Vocal Was Sogolon icon
    Item spell. For 60 seconds, all shouts and chants you use last 20..50% longer. (Restoration Magic)
  • Doom icon
    Doom
    10
    1
    8
    Spell. Strike target foe for 10..40 lightning (maximum 135) damage for every recharging binding ritual you have. (Spawning Power)
  • Shadowsong icon
    Shadowsong
    15
    1
    30
    Binding ritual. Create a level 1..10 spirit. The spirit's attacks deal 5..20 damage and cause Blindness for 1..6 second[s]. This spirit dies after 30 second[s]. (Communing)
  • Binding Chains icon
    Binding Chains
    10
    1
    15
    Hex spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1..30 damage each second while moving. (Communing)
  • Paragon

  • Hasty Refrain icon
    Hasty Refrain
    5
    1
    10
    Echo. For 3..11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
  • Godspeed icon
    Godspeed
    10
    30
    Shout. For 5..20 seconds, all allies within earshot move 25% faster while under the effects of an enchantment. (Command)
  • Shout. For 5..15 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead. (Command)
  • Burning Refrain icon
    Burning Refrain
    10
    1
    10
    Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 second[s]. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Shout. For 20 seconds, the next 1..5 touch skill[s] used against allies within earshot fail[s]. (Command)
  • Leader's Zeal icon
    Skill. For each nearby ally, you gain 2 Energy (maximum 8..12 Energy). (Motivation)
  • Dervish

  • Grenth's Aura icon
    Flash enchantement spell. For 20 seconds, you deal 5..25 less damage and steal 5..25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..25 Health from all adjacent foes. (Wind Prayers)
  • Eremite's Attack icon
    Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
  • Balthazar's Rage icon
    Flash enchantement spell. All nearby foes are set on fire for 1..3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2 strike[s] of adrenaline if any foes are within earshot. (Mysticism)
  • Signet of Mystic Speed icon
    Signet. For 30 seconds, your next 1..3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill. (Wind Prayers)
  • Aura of Holy Might (Luxon) icon
    Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Mystic Regeneration icon
    Enchantment spell. For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 8) on you. (Earth Prayers)
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