Warrior

  • Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. (No Attribute)
  • Distracting Strike icon
    Melee attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. (No Attribute)
  • Healing Signet icon
    Signet. You gain 82..172 Health. You have -40 armor while using this skill. (Tactics)
  • Desperation Blow icon
    Melee attack. If this attack hits, you strike for +10..40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Tactics)
  • Power Attack icon
    Melee attack. If this attack hits, you strike for +10..40 damage. (Strength)
  • Ranger

  • Screaming Shot icon
    Bow attack. If this attack hits, you deal +10..25 damage. If your target is within earshot, that foe begins Bleeding for 5..20 seconds. (Marksmanship)
  • Disrupting Shot icon
    Disrupting Shot
    10
    ½
    15
    Bow attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..40 damage. (Marksmanship)
  • Power Shot icon
    Power Shot
    10
    3
    Bow attack. If Power Shot hits, target foe takes 25..50 damage. (Marksmanship)
  • Quickening Zephyr icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15..90 seconds. (Wilderness Survival)
  • Kindle Arrows icon
    Kindle Arrows
    5
    2
    12
    Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3..24 fire damage. (Wilderness Survival)
  • Monk

  • Deny Hexes icon
    Deny Hexes
    5
    1
    12
    Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. (Divine Favor)
  • Purge Signet icon
    Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. (No Attribute)
  • Live Vicariously icon
    Enchantment spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2..17 Health. (Healing Prayers)
  • Supportive Spirit icon
    Enchantment spell. For 5..23 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5..35 Health. (Healing Prayers)
  • Pensive Guardian icon
    Enchantment spell. For 5..11 seconds, target ally has a 50% chance to block attacks from enchanted foes. (Protection Prayers)
  • Necromancer

  • Rend Enchantments icon
    Spell. Remove 5..9 enchantments from target foe. For each Monk enchantment removed, you lose 55..25 Health. (Curses)
  • Price of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1..46 damage whenever that foe fails to hit in combat. (Curses)
  • Feast for the Dead icon
    Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10..100 Health. (Death Magic)
  • Order of Pain icon
    Order of Pain
    17
    10
    2
    Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..16 damage. (Blood Magic)
  • Shivers of Dread icon
    Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10..5 Energy or Shivers of Dread ends. (Curses)
  • Mesmer

  • Calculated Risk icon
    Hex spell. For 3..24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15..100 damage.) (Illusion Magic)
  • Energy Tap icon
    Energy Tap
    5
    2
    30
    Spell. Target foe loses 4..7 Energy. You gain 2 Energy for each point of Energy lost. (Inspiration Magic)
  • Signet of Disenchantment icon
    Signet. Lose all Energy. Target foe loses one enchantment. (No Attribute)
  • Ether Signet icon
    Signet. If you have less than 5..10 Energy, gain 10..20 Energy. (Inspiration Magic)
  • Elemental Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
  • Elementalist

  • Ward Against Melee icon
    Ward spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks. (Earth Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Conjure Frost icon
    Conjure Frost
    10
    1
    45
    Enchantment spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..20 cold damage. (Water Magic)
  • Glyph of Swiftness icon
    Glyph. For 15 seconds, your next 1..5 spell[s] recharge 25% faster and projectiles from the affected spells move 200% faster. (Air Magic)
  • Teinai's Crystals icon
    Spell. Target foe takes 20..40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20..40 damage, and nearby foes also suffer Cracked Armor for 5..15 seconds. (Earth Magic)
  • Assassin

  • Viper's Defense icon
    Viper's Defense
    5
    ¼
    10
    Spell. All adjacent foes are Poisoned for 5..20 seconds. Shadow Step to a nearby location directly away from your target. (Shadow Arts)
  • Shadow Sanctuary (Kurzick) icon
    Enchantment spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7..10 Health regeneration and +40 armor. (Friend of the Kurzick Title Track)
  • Signet of Deadly Corruption icon
    Signet. Target foe takes 5..35 damage for each condition on that foe (maximum 130 damage). (Deadly Arts)
  • Impale icon
    Impale
    5
    1
    15
    Skill. Must follow a dual attack. Target foe is struck for 25..100 earth damage and suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
  • Sharpen Daggers icon
    Enchantment spell. For 5..30 seconds, your dagger attacks cause Bleeding for 5..15 seconds. (Critical Strikes)
  • Ritualist

  • Soothing icon
    Soothing
    15
    1
    45
    Binding ritual. Create a level 1..12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15..45 seconds. (Communing)
  • Flesh of My Flesh icon
    Spell. Lose half your Health. Resurrect target party member with your current Health and 5..20% Energy. (Restoration Magic)
  • Essence Strike icon
    Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic)
  • Shelter icon
    Shelter
    25
    1
    45
    Binding ritual. Create a level 1..12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75..45 Health. This spirit lasts 30..60 seconds. (Communing)
  • Protective Was Kaolai icon
    Item spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Restoration Magic)
  • Paragon

  • Aria of Zeal icon
    Aria of Zeal
    10
    2
    20
    Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1..6 Energy. (Motivation)
  • Song of Power icon
    Song of Power
    15
    1
    30
    Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
  • Wearying Spear icon
    Spear attack. If this attack hits, you deal +10..40 damage. You are Weakened for 5 seconds. (Spear Mastery)
  • Signet of Return icon
    Signet. Resurrect target party member with 5..15% Health and 1..4% Energy for each party member within earshot. (Leadership)
  • Shout. Target ally moves 25% faster for 1..5 seconds for each ally within earshot (maximum of 20 seconds). (Leadership)
  • Dervish

  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Featherfoot Grace icon
    Enchantment spell. For 5..20 seconds, you move 25% faster, and conditions expire 50% faster. (Wind Prayers)
  • Aura of Thorns icon
    Flash enchantement spell. All nearby foes begin Bleeding for 5..15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3..8 seconds. (Earth Prayers)
  • Imbue Health icon
    Imbue Health
    10
    ¼
    10
    Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
  • Lyssa's Assault icon
    Lyssa's Assault
    5
    ½
    15
    Scythe attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1..10 second[s]. This attack does 50% normal damage. (Scythe Mastery)
  • mofriguwabubu v1.5.2 · disclaimer