Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Bow attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow. (No Attribute)
Preparation. For 1..12 seconds, your arrows deal 1..8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. (Wilderness Survival)
Enchantment spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..120 Health when the enchantment ends. (Healing Prayers)
Enchantment spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30. (Protection Prayers)
Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5..50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration. (Air Magic)
Hex spell. Target foe and all adjacent foes are struck for 30..60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25..100% longer. (Air Magic)
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..112 fire damage and knocked down every 3 seconds. (Fire Magic)
Spell. Target foe is struck for 10..100 lightning damage and applies Cracked Armor for 5..20 seconds. Lightning Hammer has 25% armor penetration. (Air Magic)
Off-hand attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15..35 damage and target foe is Poisoned for 5..20 seconds. (Dagger Mastery)
Dual attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast. (Dagger Mastery)
Binding ritual. Create a level 1..12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75..45 Health. This spirit lasts 30..60 seconds. (Communing)
Weapon spell. For 3..12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1..6 Health regeneration and +24 armor. (Restoration Magic)
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
Flash enchantement spell. All adjacent foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)