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Warrior

  • Shout. For 5..11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks. (Tactics)
  • Dismember icon
    Axe attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
  • Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5..11 seconds. (Strength)
  • Seeking Blade icon
    Sword attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1..20 damage. (Swordsmanship)
  • Shout. All nearby foes that are moving are knocked down. This skill recharges 1..8 second[s] faster for each foe knocked down (maximum 25 seconds). (Tactics)
  • Ranger

  • Brutal Strike icon
    Pet attack. Your animal companion attempts a Brutal Strike that deals +5..35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5..35 damage. (Beast Mastery)
  • Dodge icon
    Dodge
    5
    30
    Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Dodge ends if you attack. (Expertise)
  • Toxicity icon
    Toxicity
    15
    2
    60
    Nature ritual. Create a level 1..10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30..180 seconds. (Beast Mastery)
  • Disrupting Shot icon
    Disrupting Shot
    10
    ½
    15
    Bow attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..40 damage. (Marksmanship)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Monk

  • Healing Whisper icon
    Spell. Target other ally is healed for 40..100. This spell has half the normal range. (Healing Prayers)
  • Watchful Spirit icon
    Enchantment spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..180 Health when Watchful Spirit ends. (Divine Favor)
  • Holy Haste icon
    Holy Haste
    5
    1
    10
    Enchantment spell. For 1..60 second[s], your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. (Divine Favor)
  • Heal Party icon
    Heal Party
    15
    2
    2
    Spell. Heal entire party for 30..75 Health. (Healing Prayers)
  • Smiter's Boon icon
    Smiter's Boon
    5
    ¼
    10
    Enchantment spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. (Divine Favor)
  • Necromancer

  • Malaise icon
    Malaise
    5
    2
    2
    Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
  • Insidious Parasite icon
    Hex spell. For 5..15 seconds, whenever target foe hits with an attack, you steal up to 15..45 Health from that foe. (Curses)
  • Bitter Chill icon
    Bitter Chill
    5
    1
    10
    Spell. Target foe is struck for 15..60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. (Death Magic)
  • Vampiric Touch icon
    Vampiric Touch
    15
    ¾
    2
    Skill. Touch target foe to steal up to 29..74 Health. (Blood Magic)
  • Well of Silence icon
    Well of Silence
    10
    1
    20
    Well spell. Exploit target corpse or sacrifice 66% health to create a Well of Silence for 10..30 seconds. Foes within the well cannot use shouts or chants and suffer -1..4 Health degeneration. (Curses)
  • Mesmer

  • Spirit of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
  • Mantra of Resolve icon
    Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. (Inspiration Magic)
  • Conjure Phantasm icon
    Hex spell. For 4..18 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
  • Waste Not, Want Not icon
    Spell. If target foe is not casting a spell or attacking, you gain 8..13 Energy. (Inspiration Magic)
  • Illusion of Haste icon
    Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
  • Elementalist

  • Grasping Earth icon
    Grasping Earth
    10
    ¾
    12
    Hex spell. For 5..20 seconds, all nearby foes move 50% slower. (Earth Magic)
  • Inferno icon
    Inferno
    10
    ¾
    10
    Spell. All adjacent foes are struck for 30..135 fire damage. (Fire Magic)
  • Lightning Javelin icon
    Spell. Send out a Lightning Javelin that strikes for 15..50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target. (Air Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Burning Speed icon
    Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
  • Assassin

  • Entangling Asp icon
    Entangling Asp
    10
    1
    20
    Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds. (Deadly Arts)
  • Expose Defenses icon
    Hex spell. For 1..11 second[s], target foe cannot block your attacks. (Deadly Arts)
  • Augury of Death icon
    Hex spell. For 5..35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..20 seconds and Shadow Step to that foe. This spell has half the normal range. (Deadly Arts)
  • Swap icon
    Swap
    5
    ¼
    10
    Spell. You and target summoned creature Shadow Step to each other's location. (No Attribute)
  • Siphon Speed icon
    Siphon Speed
    5
    1
    30
    Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
  • Ritualist

  • Sight Beyond Sight icon
    Enchantment spell. For 8..20 seconds, you cannot be Blinded. (Spawning Power)
  • Rupture Soul icon
    Rupture Soul
    10
    ¾
    5
    Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50..140 lightning damage and become blinded for 3..12 seconds. (Spawning Power)
  • Weapon of Warding icon
    Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
  • Spirit Light icon
    Spirit Light
    17
    5
    1
    4
    Spell. Target ally is healed for 60..180. If any spirits are within earshot, you don't sacrifice Health. (Restoration Magic)
  • Vital Weapon icon
    Vital Weapon
    5
    1
    2
    Weapon spell. For 5..30 seconds, target ally has a Vital Weapon and has +40..175 maximum Health. (Communing)
  • Paragon

  • Inspirational Speech icon
    Skill. You lose all adrenaline and target other ally gains 1..8 strikes of adrenaline. (Motivation)
  • Signet of Return icon
    Signet. Resurrect target party member with 5..20% Health and 1..4% Energy for each party member within earshot. (Leadership)
  • Song of Power icon
    Song of Power
    15
    1
    30
    Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
  • Godspeed icon
    Godspeed
    10
    30
    Shout. For 5..20 seconds, all allies within earshot move 25% faster while under the effects of an enchantment. (Command)
  • Zealous Anthem icon
    Zealous Anthem
    10
    1
    10
    Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1..8 Energy. (Motivation)
  • Dervish

  • Faithful Intervention icon
    Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
  • Chilling Victory icon
    Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
  • Aura of Holy Might (Luxon) icon
    Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Meditation icon
    Meditation
    10
    ¼
    15
    Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
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