Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..240 seconds. (Marksmanship)
Stance. For 1..8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Wilderness Survival)
Enchantment spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..50. (Healing Prayers)
Spell. Exploit nearest corpse to animate a level 1..17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. (Death Magic)
Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
Enchantment spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120..300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) (Death Magic)
Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
Spell. Send out a Lightning Bolt that strikes for 5..50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5..50 additional lightning damage. This spell has 25% armor penetration. (Air Magic)
Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. (Earth Magic)
Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
Stance. Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. (No Attribute)
Melee attack. If this attack hits a foe suffering from a condition, you deal +10..30 damage and this attack results in a critical hit. (Critical Strikes)
Enchantment spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..50 Health and lose 1 condition. (Spawning Power)
Item spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..75% Health and zero Energy. (Restoration Magic)
Shout. For 4..10 seconds, all allies within earshot gain 5..15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack. (Command)
Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
Flash enchantement spell. For 20 seconds, you deal 5..25 less damage and steal 5..25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..25 Health from all adjacent foes. (Wind Prayers)