Axe attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
Sword attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1..20 damage. (Swordsmanship)
Shout. All nearby foes that are moving are knocked down. This skill recharges 1..8 second[s] faster for each foe knocked down (maximum 25 seconds). (Tactics)
Pet attack. Your animal companion attempts a Brutal Strike that deals +5..35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5..35 damage. (Beast Mastery)
Nature ritual. Create a level 1..10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30..180 seconds. (Beast Mastery)
Enchantment spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..180 Health when Watchful Spirit ends. (Divine Favor)
Enchantment spell. For 1..60 second[s], your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. (Divine Favor)
Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
Well spell. Exploit target corpse or sacrifice 66% health to create a Well of Silence for 10..30 seconds. Foes within the well cannot use shouts or chants and suffer -1..4 Health degeneration. (Curses)
Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. (Inspiration Magic)
Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
Spell. Send out a Lightning Javelin that strikes for 15..50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target. (Air Magic)
Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
Hex spell. For 5..35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..20 seconds and Shadow Step to that foe. This spell has half the normal range. (Deadly Arts)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50..140 lightning damage and become blinded for 3..12 seconds. (Spawning Power)
Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)