Warrior

  • Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Luxon Title Track)
  • Signet of Strength icon
    Signet. Your next 1..16 attack[s] deal +5 damage. (Strength)
  • Shout. Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 10 incoming attacks. (Tactics)
  • Bonetti's Defense icon
    Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Tactics)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Ranger

  • Bestial Mauling icon
    Pet attack. Your animal companion attempts a Bestial Mauling that deals +5..20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4..10 seconds. (Beast Mastery)
  • Run as One icon
    Run as One
    5
    15
    Stance. For 5..15 seconds, you and your pet run 25% faster. (Beast Mastery)
  • Favorable Winds icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..150 seconds. (Marksmanship)
  • Barbed Trap icon
    Barbed Trap
    15
    2
    20
    Trap. When Barbed Trap is triggered, all nearby foes are struck for 7..23 piercing damage, become Crippled, and begin Bleeding for 3..25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Contemplation of Purity icon
    Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
  • Reversal of Fortune icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..80. (Protection Prayers)
  • Protective Spirit icon
    Enchantment spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Protection Prayers)
  • Deny Hexes icon
    Deny Hexes
    5
    1
    12
    Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. (Divine Favor)
  • Pensive Guardian icon
    Enchantment spell. For 5..11 seconds, target ally has a 50% chance to block attacks from enchanted foes. (Protection Prayers)
  • Necromancer

  • Jaundiced Gaze icon
    Jaundiced Gaze
    10
    1
    15
    Enchantment spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1..15 second[s], your next enchantment spell casts 0..1 second[s] faster and costs 1..10 less Energy. (Blood Magic)
  • Verata's Gaze icon
    Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Rigor Mortis icon
    Rigor Mortis
    10
    1
    20
    Hex spell. For 8..20 seconds, target foe cannot block. (Curses)
  • Putrid Explosion icon
    Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24..120 damage to nearby foes. (Death Magic)
  • Chilblains icon
    Chilblains
    25
    2
    8
    Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10..44 cold damage and lose 1..2 enchantment[s]. (Curses)
  • Mesmer

  • Shatter Enchantment icon
    Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..100 damage. (Domination Magic)
  • Ether Phantom icon
    Ether Phantom
    5
    1
    10
    Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
  • Mantra of Lightning icon
    Stance. For 30..90 seconds, whenever you take lightning damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Signet of Clumsiness icon
    Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..60 damage. Any foes using attack skills are knocked down. (Illusion Magic)
  • Ignorance icon
    Ignorance
    15
    1
    10
    Hex spell. For 8..20 seconds target foe cannot use signets. (Domination Magic)
  • Elementalist

  • Armor of Frost icon
    Enchantment spell. For 10..34 seconds, you gain +40 armor against physical damage and have +1 Water Magic. (Water Magic)
  • Ward Against Elements icon
    Ward spell. You create a Ward Against Elements at your current location. For 8..20 seconds, non-spirit allies in this area gain +24 armor against elemental damage. (Earth Magic)
  • Smoldering Embers icon
    Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
  • Ward of Stability icon
    Ward spell. Create a Ward of Stability at your current location. For 10..25 seconds, non-spirit allies cannot be knocked down. (Earth Magic)
  • Lightning Touch icon
    Lightning Touch
    5
    ¾
    10
    Skill. Target touched foe and all adjacent foes are struck for 10..60 lightning damage, are Blinded for 1..4 second[s], and have Cracked Armor for 1..10 second[s]. This skill has 25% armor penetration. (Air Magic)
  • Assassin

  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Unsuspecting Strike icon
    Dagger attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Critical Strikes)
  • Smoke Powder Defense icon
    Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2..6 seconds. (Shadow Arts)
  • Horns of the Ox icon
    Dual attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1..11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. (Dagger Mastery)
  • Jagged Strike icon
    Jagged Strike
    5
    ½
    1
    Dagger attack. If Jagged Strike hits, your target suffers from Bleeding for 5..20 seconds. (Dagger Mastery)
  • Ritualist

  • Blind Was Mingson icon
    Item spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds. (Restoration Magic)
  • Explosive Growth icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..65 lightning damage. (Spawning Power)
  • Spirit Rift icon
    Spirit Rift
    10
    2
    5
    Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..125 lightning damage and suffer from Cracked Armor for 1..20 second[s]. (Channeling Magic)
  • Binding Chains icon
    Binding Chains
    10
    1
    15
    Hex spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1..30 damage each second while moving. (Communing)
  • Vocal Was Sogolon icon
    Item spell. For 60 seconds, all shouts and chants you use last 20..50% longer. (Restoration Magic)
  • Paragon

  • Wild Throw icon
    Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
  • Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1..5 adrenaline). (Leadership)
  • Maiming Spear icon
    Spear attack. If your attack hits a Bleeding foe, that foe is Crippled for 5..20 seconds. (Spear Mastery)
  • Anthem of Envy icon
    Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Command)
  • Ballad of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15..75 Health. (Motivation)
  • Dervish

  • Mystic Regeneration icon
    Enchantment spell. For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 8) on you. (Earth Prayers)
  • Rending Sweep icon
    Scythe attack. You deal +5..20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit. (Scythe Mastery)
  • Signet of Pious Light icon
    Signet. Remove 1 Dervish enchantment. Target ally is healed for 30..150 Health. If an enchantment was removed in this way, this signet recharges 75% faster. (Earth Prayers)
  • Radiant Scythe icon
    Scythe attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5..30. You gain 1..7 Energy if this attack hits. (Scythe Mastery)
  • Pious Concentration icon
    Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
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