Warrior
Elite Hammer attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5..20 seconds. (Hammer Mastery) Ranger
Elite Pet attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage. (Beast Mastery) Monk
Elite Hex spell. For 5..25 seconds, whenever target foe hits with an attack, you gain 2 Energy. (Smiting Prayers) Necromancer
Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2..16 seconds. (Blood Magic) Mesmer
Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30..90 damage and lose one enchantment. (Domination Magic) Elementalist
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..30 earth damage each second and attacking foes are struck for an additional 10..30 earth damage each second. (Earth Magic) Assassin
Elite Enchantment spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. (Critical Strikes) Ritualist
Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power) Paragon
Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership) Dervish
Elite Scythe attack. If this attack hits, you do +5..20 damage, target foe suffers from Bleeding for 5..20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5..20 seconds. (Scythe Mastery)
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