Warrior
Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10..25 slashing damage. (Swordsmanship) Elite Hammer attack. If Backbreaker hits, you strike for +1..20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds. (Hammer Mastery) Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1..3 strike[s] of adrenaline and 1..7 Energy instead. (Tactics) Elite Axe attack. If this attack hits, you strike for +10..30 damage. (Axe Mastery) Elite Skill. Gain 1..7 strike[s] of adrenaline. For 10 seconds, whenever you use an adrenal skill, that skill recharges for 5 seconds. (Strength) Elite Melee attack. If this attack hits, you strike for +5..20 damage. If your target is under the effects of an enchantment, this attack cannot be blocked. (Strength) Elite Stance. For 5..11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Strength) Elite Shout. Allies in earshot lose the Crippled condition. For 5..13 seconds, these allies move 33% faster. (Tactics) Necromancer
Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3..15 seconds. (Death Magic) Elite Spell. Exploit nearest corpse to animate a level 3..25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Death Magic) Elite Enchantment spell. For 10 seconds, target other ally gains +3..6 Energy regeneration. (Blood Magic) Elite Well spell. Exploit nearest corpse to create a Well of Power at that location. For 8..20 seconds, allies within the area of Well of Power gain +1..6 Health regeneration and +2 Energy regeneration. (Blood Magic) Elite Enchantment spell. (3..30 seconds.) Attacks deal +15..20 damage and sacrifice 15..20 health. (Soul Reaping) Elite Spell. Target foe loses 1..3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..100 Health. (Curses) Elite Spell. For 5 seconds, your minions deal +3..16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. (Death Magic) Elite Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25..15% maximum Health. (Curses) Ritualist
Elite Spell. Gain 8..17 Energy. If any spirits are within earshot, you do not sacrifice Health. (Channeling Magic) Elite Skill. For 5..35 seconds, your Ritualist attributes are boosted by 2..4 for your next skill. If that skill is a Binding Ritual, it recharges 10..60% faster and Ritual Lord recharges instantly. (Spawning Power) Elite Enchantment spell. For 12 seconds, you have +1..6 Energy regeneration. When you cast this spell, you gain 3..12 Energy if you are within earshot of a spirit. (Spawning Power) Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power) Elite Weapon spell. For 10 seconds, target ally gains 1..15 Health per second and an additional 1..15 Health per second if that ally is within earshot of a spirit. (Restoration Magic) Elite Item spell. Hold Xinrae's ashes for up to 15..60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5..50 Health from all nearby foes. (Restoration Magic) Elite Weapon spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20..80 Health from that foe. (Restoration Magic) Elite Weapon spell. For 5..25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster. (Communing) Paragon
Elite Spear attack. If this attack hits, you deal +1..31 damage. If it hits a non-moving target, you inflict a Deep Wound for 5..20 seconds. (Spear Mastery) Elite Spear attack. If this attack hits, you deal +5..30 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4..10 seconds. (Spear Mastery) Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership) Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45..110 Health. (Motivation) Elite Shout. Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1..10 second[s]. (Motivation) Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership) Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership) Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20..200 Health. Angelic Bond ends on all other allies. (Leadership) Dervish
Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism) Elite Enchantment spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1..6 Energy every time you hit with an attack. (Wind Prayers) Elite Scythe attack. If this attack hits, you do +5..20 damage, target foe suffers from Bleeding for 5..20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5..20 seconds. (Scythe Mastery) Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers) Elite Enchantment spell. For 5..10 seconds, you cannot be the target of spells, and you cannot cast spells. (Mysticism) Elite Enchantment spell. (3..10 seconds.) Gain +1..5 energy regeneration. Renewal: whenever you use a non-Dervish skill. (Mysticism) Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism) Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
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