Warrior

  • Earth Shaker icon
    Elite Hammer attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Backbreaker icon
    Elite Hammer attack. If Backbreaker hits, you strike for +1..20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds. (Hammer Mastery)
  • Ranger

  • Enraged Lunge icon
    Elite Pet attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage. (Beast Mastery)
  • Glass Arrows icon
    Glass Arrows
    5
    2
    12
    Elite Preparation. For 10..35 seconds, your arrows strike for +5..20 damage if they hit and cause Bleeding for 10..20 seconds if they are blocked. (Expertise)
  • Monk

  • Boon Signet icon
    Elite Signet. Heal target ally for 20..80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20..80 Health. (Divine Favor)
  • Balthazar's Pendulum icon
    Elite Enchantment spell. For 5..10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead. (Smiting Prayers)
  • Necromancer

  • Jagged Bones icon
    Jagged Bones
    5
    1
    15
    Elite Enchantment spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks. (Death Magic)
  • Toxic Chill icon
    Toxic Chill
    5
    1
    5
    Elite Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10..25 seconds. (Death Magic)
  • Mesmer

  • Mantra of Recall icon
    Elite Enchantment spell. For 20 seconds, you gain no benefit from it. You gain 10..25 Energy when Mantra of Recall ends. (Inspiration Magic)
  • Crippling Anguish icon
    Elite Hex spell. For 5..20 seconds, target moves and attacks 50% slower and suffers -1..8 Health degeneration. (Illusion Magic)
  • Elementalist

  • Stone Sheath icon
    Stone Sheath
    10
    1
    15
    Elite Enchantment spell. For 5..20 seconds, you and target ally have +1..30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15..70 earth damage and are Weakened for 5..20 seconds. (Earth Magic)
  • Unsteady Ground icon
    Unsteady Ground
    10
    2
    15
    Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Earth Magic)
  • Assassin

  • Shadow Prison icon
    Shadow Prison
    10
    ¼
    25
    Elite Hex spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 66% slower. (Deadly Arts)
  • Flashing Blades icon
    Elite Stance. For 5..30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5..20 damage. (Dagger Mastery)
  • Ritualist

  • Reclaim Essence icon
    Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
  • Weapon of Remedy icon
    Elite Weapon spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15..75 Health from that foe and loses 1 condition. (Restoration Magic)
  • Paragon

  • Anthem of Guidance icon
    Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
  • Song of Purification icon
    Elite Chant. For 20 seconds, the next 1..3 skill[s] used by each ally within earshot remove 1 condition from that ally. (Motivation)
  • Dervish

  • Avatar of Dwayna icon
    Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
  • Avatar of Melandru icon
    Elite Form. For 10..90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds. (Mysticism)
  • mofriguwabubu v1.5.2 · disclaimer