Elite Hammer attack. If Backbreaker hits, you strike for +1..20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds. (Hammer Mastery)
Elite Pet attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage. (Beast Mastery)
Elite Preparation. For 10..35 seconds, your arrows strike for +5..20 damage if they hit and cause Bleeding for 10..20 seconds if they are blocked. (Expertise)
Elite Signet. Heal target ally for 20..80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20..80 Health. (Divine Favor)
Elite Enchantment spell. For 5..10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead. (Smiting Prayers)
Elite Enchantment spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks. (Death Magic)
Elite Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10..25 seconds. (Death Magic)
Elite Enchantment spell. For 5..20 seconds, you and target ally have +1..30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15..70 earth damage and are Weakened for 5..20 seconds. (Earth Magic)
Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10..40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. (Earth Magic)
Elite Stance. For 5..30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5..20 damage. (Dagger Mastery)
Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
Elite Weapon spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15..75 Health from that foe and loses 1 condition. (Restoration Magic)
Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
Elite Form. For 10..90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds. (Mysticism)