Warrior

  • Disarm icon
    Disarm
    5
    ½
    20
    Sword attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0..3 second[s]. (Strength)
  • Symbolic Strike icon
    Melee attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage). (No Attribute)
  • Power Attack icon
    Melee attack. If this attack hits, you strike for +10..40 damage. (Strength)
  • Ranger

  • Favorable Winds icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..150 seconds. (Marksmanship)
  • Storm's Embrace icon
    Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. (No Attribute)
  • Dust Trap icon
    Dust Trap
    25
    2
    30
    Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
  • Monk

  • Watchful Healing icon
    Enchantment spell. For 10 seconds, target ally gains +1..4 Health regeneration. If this skill ends prematurely, that ally gains 30..120 Health. (Divine Favor)
  • Balthazar's Aura icon
    Enchantment spell. For 8 seconds, foes adjacent to target ally take 10..25 holy damage each second. (Smiting Prayers)
  • Judge's Intervention icon
    Enchantment spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30..180 holy damage. (Smiting Prayers)
  • Necromancer

  • Blood of the Master icon
    Spell. All of your undead allies are healed for 30..116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Death Magic)
  • Defile Flesh icon
    Defile Flesh
    10
    10
    1
    10
    Hex spell. For 5..35 seconds, target foe gains only two-thirds Health from healing. (Curses)
  • Dark Fury icon
    Dark Fury
    17
    10
    ¾
    5
    Enchantment spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) (Blood Magic)
  • Mesmer

  • Clumsiness icon
    Clumsiness
    10
    2
    8
    Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
  • Guilt icon
    Guilt
    5
    2
    25
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5..14 Energy from that foe. (Domination Magic)
  • Mantra of Signets icon
    Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
  • Elementalist

  • Teinai's Heat icon
    Teinai's Heat
    15
    1
    20
    Ward spell. Place a ward of Teinai's Heat at your location for 10..15 seconds. Foes within the ward suffer 2..5 health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds. (Fire Magic)
  • Lightning Orb icon
    Lightning Orb
    15
    2
    5
    Spell. Send out a Lightning Orb that strikes target foe for 10..100 lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Lightning Strike icon
    Hex spell. Strike target foe for 5..50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5..50 lightning damage. (Air Magic)
  • Assassin

  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Entangling Asp icon
    Entangling Asp
    10
    1
    20
    Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds. (Deadly Arts)
  • Falling Lotus Strike icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, you strike for +15..35 damage and gain 1..12 Energy. (Dagger Mastery)
  • Ritualist

  • Spirit Light icon
    Spirit Light
    17
    5
    1
    4
    Spell. Target ally is healed for 60..180. If any spirits are within earshot, you don't sacrifice Health. (Restoration Magic)
  • Sundering Weapon icon
    Weapon spell. For 4..10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5..20 seconds. (Communing)
  • Mighty Was Vorizun icon
    Item spell. Hold Vorizun's ashes for up to 15..60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Communing)
  • Paragon

  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Anthem of Envy icon
    Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Command)
  • Energizing Chorus icon
    Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3..7 less Energy. (Motivation)
  • Dervish

  • Lyssa's Haste icon
    Flash enchantement spell. For 3..15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher. (Wind Prayers)
  • Dust Cloak icon
    Dust Cloak
    10
    6
    Flash enchantement spell. All adjacent foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)
  • Pious Restoration icon
    Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..2 hex[es]. (Wind Prayers)
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