Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
Enchantment spell. For the next 15..60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. (Death Magic)
Hex spell. You lose all Energy. For 5..10 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration. (Inspiration Magic)
Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Fire Magic)
Hex spell. Target and adjacent foes are struck for 35..65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20..75% chance to miss with attacks. (Earth Magic)
Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..112 fire damage and knocked down every 3 seconds. (Fire Magic)
Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range. (Deadly Arts)
Skill. For 3..9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1..6 seconds. (Leadership)
Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)