Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
Shout. For 120..300 seconds, your animal companion gains 1..3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. (Beast Mastery)
Bow attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes in the area of your target take 5..65 damage. (Marksmanship)
Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts spell-casting when it hits. (Water Magic)
Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. (No Attribute)
Enchantment spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain 15..25 armor. This skill reapplies itself every time you land a critical hit. (Sunspear Title Track)
Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Spear attack. If this attack hits, you deal +5..25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5..20 seconds. (Spear Mastery)
Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)