➊  ➋  ➌  ➍  ➎  ➏  ➐  ➑
⓵  ⓶  ⓷  ⓸  ⓹  ⓺  ⓻  ⓼
➀  ➁  ➂  ➃  ➄  ➅  ➆  ➇

Warrior

  • Symbolic Strike icon
    Melee attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage). (No Attribute)
  • Flail icon
    Flail
    4
    Stance. For 1..15 second[s], you attack 33% faster but move 33% slower. (Strength)
  • "Retreat!"
    5
    20
    Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
  • Ranger

  • Savage Shot icon
    Savage Shot
    10
    ½
    5
    Bow attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13..28 damage. (Marksmanship)
  • Winnowing icon
    Winnowing
    5
    2
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Dual Shot icon
    Dual Shot
    10
    10
    Bow attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. (No Attribute)
  • Monk

  • Rebirth icon
    Rebirth
    10
    5
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
  • Gift of Health icon
    Spell. All of your other Healing Prayers skills are disabled for 10..5 seconds. Target other ally is healed for 15..150 Health. (Healing Prayers)
  • Heal Other icon
    Heal Other
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Necromancer

  • Barbs icon
    Barbs
    10
    1
    5
    Hex spell. For 30 seconds, target foe takes 4..16 more damage when hit by physical damage. (Curses)
  • Infuse Condition icon
    Enchantment spell. For the next 15..60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. (Death Magic)
  • Rotting Flesh icon
    Rotting Flesh
    15
    3
    3
    Spell. Target fleshy foe becomes Diseased for 10..25 seconds, slowly losing Health. (Death Magic)
  • Mesmer

  • Mantra of Earth icon
    Stance. For 30..90 seconds, whenever you take earth damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Ether Lord icon
    Ether Lord
    5
    2
    20
    Hex spell. You lose all Energy. For 5..10 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration. (Inspiration Magic)
  • Conjure Phantasm icon
    Hex spell. For 4..18 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
  • Elementalist

  • Bed of Coals icon
    Bed of Coals
    10
    1
    15
    Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Fire Magic)
  • Ash Blast icon
    Ash Blast
    5
    1
    10
    Hex spell. Target and adjacent foes are struck for 35..65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20..75% chance to miss with attacks. (Earth Magic)
  • Meteor Shower icon
    Meteor Shower
    10
    25
    5
    60
    Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..112 fire damage and knocked down every 3 seconds. (Fire Magic)
  • Assassin

  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Siphon Speed icon
    Siphon Speed
    5
    1
    30
    Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
  • Crippling Dagger icon
    Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range. (Deadly Arts)
  • Ritualist

  • Renewing Surge icon
    Hex spell. For 8 seconds, target foe suffers 2..12 damage each second. When this hex ends, you gain 1..8 Energy. (Channeling Magic)
  • Summon Spirits (Luxon) icon
    Spell. All spirits you control Shadow Step to your location, and gain 60..100 Health. (Friend of the Luxon Title Track)
  • Draw Spirit icon
    Draw Spirit
    5
    ¼
    5
    Spell. Teleport target allied spirit to your location. (No Attribute)
  • Paragon

  • Burning Shield icon
    Skill. For 3..9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1..6 seconds. (Leadership)
  • Energizing Chorus icon
    Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3..7 less Energy. (Motivation)
  • Aggressive Refrain icon
    Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership)
  • Dervish

  • Enchanted Haste icon
    Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
  • Attacker's Insight icon
    Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
  • Grenth's Fingers icon
    Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
  • mofriguwabubu v1.5.2 · disclaimer