Enchantment spell. For 8 seconds, damage and life steal received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health. (Protection Prayers)
Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50..140 lightning damage and become blinded for 3..12 seconds. (Spawning Power)
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..125 lightning damage and suffer from Cracked Armor for 1..20 second[s]. (Channeling Magic)
Flash enchantement spell. All nearby foes are set on fire for 1..3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2 strike[s] of adrenaline if any foes are within earshot. (Mysticism)
Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)