Warrior

  • Berserker Stance icon
    Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Strength)
  • Standing Slash icon
    Sword attack. If it hits, Standing Slash deals +5..20 damage plus an additional 5..20 damage if you are in a stance. (Swordsmanship)
  • Heavy Blow icon
    Hammer attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1..30 damage. (Hammer Mastery)
  • Endure Pain icon
    Skill. For 7..18 seconds you have an additional 90..300 Health. (Strength)
  • Jaizhenju Strike icon
    Sword attack. If Jaizhenju Strike hits, you strike for +1..30 damage. If you are not using a stance, Jaizhenju Strike cannot be blocked. (Swordsmanship)
  • Disarm icon
    Disarm
    5
    ½
    20
    Sword attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0..3 second[s]. (Strength)
  • Soldier's Strike icon
    Melee attack. If this attack hits, you deal +10..40 more damage. If you are under the effects of a chant or shout, this attack cannot be blocked. (Tactics)
  • Cyclone Axe icon
    Axe attack. Perform a spinning axe attack striking for +4..12 damage to all adjacent opponents. (Axe Mastery)
  • Ranger

  • Penetrating Attack icon
    Bow attack. If Penetrating Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Sloth Hunter's Shot icon
    Bow attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10..35 damage. (Marksmanship)
  • Volley icon
    Volley
    5
    2
    Bow attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1..10 damage if they hit. (Marksmanship)
  • Predatory Season icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30..150 seconds. (Beast Mastery)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Tripwire icon
    Tripwire
    10
    2
    30
    Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Kindle Arrows icon
    Kindle Arrows
    5
    2
    12
    Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3..24 fire damage. (Wilderness Survival)
  • Apply Poison icon
    Apply Poison
    15
    2
    12
    Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3..15 seconds. (Wilderness Survival)
  • Monk

  • Retribution icon
    Enchantment spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5..20 damage). (Smiting Prayers)
  • Rebirth icon
    Rebirth
    10
    5
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
  • Purifying Veil icon
    Enchantment spell. While you maintain this enchantment, conditions expire 5..50% faster on target ally. When this enchantment ends, one condition is removed from that ally. (Protection Prayers)
  • Spear of Light icon
    Spell. Spear of Light flies toward target foe and deals 26..56 holy damage if it hits. Spear of Light deals +15..60 damage if it hits an attacking foe. (Smiting Prayers)
  • Deny Hexes icon
    Deny Hexes
    5
    1
    12
    Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. (Divine Favor)
  • Scourge Enchantment icon
    Hex spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15..75 damage. (Smiting Prayers)
  • Divine Spirit icon
    Divine Spirit
    10
    ¼
    60
    Enchantment spell. For 1..14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) (Divine Favor)
  • Cure Hex icon
    Cure Hex
    5
    1
    12
    Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30..120 Health. (Healing Prayers)
  • Necromancer

  • Rend Enchantments icon
    Spell. Remove 5..9 enchantments from target foe. For each Monk enchantment removed, you lose 55..25 Health. (Curses)
  • Defile Enchantments icon
    Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each enchantment on them. (Curses)
  • Dark Pact icon
    Dark Pact
    10
    1
    1
    2
    Spell. Deal 10..48 shadow damage to target foe. (Blood Magic)
  • Awaken the Blood icon
    Enchantment spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Blood Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Malaise icon
    Malaise
    5
    2
    2
    Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
  • Putrid Explosion icon
    Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24..120 damage to nearby foes. (Death Magic)
  • Mark of Pain icon
    Mark of Pain
    10
    1
    20
    Hex spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. (Curses)
  • Mesmer

  • Confusing Images icon
    Hex spell. For 2..10 seconds, target foe takes twice as long to activate non-attack skills. (Illusion Magic)
  • Feedback icon
    Feedback
    10
    2
    30
    Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4..10 Energy. (Inspiration Magic)
  • Mantra of Inscriptions icon
    Stance. For 5..25 seconds, signets you successfully activate while in this stance recharge 10..40% faster. (Inspiration Magic)
  • Signet of Clumsiness icon
    Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..60 damage. Any foes using attack skills are knocked down. (Illusion Magic)
  • Persistence of Memory icon
    Enchantment spell. For 5..20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. (Fast Casting)
  • Discharge Enchantment icon
    Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20..50% faster. (Inspiration Magic)
  • Signet of Disruption icon
    Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10..51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. (Domination Magic)
  • Drain Enchantment icon
    Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8..17 Energy and 40..120 Health. (Inspiration Magic)
  • Elementalist

  • Lightning Orb icon
    Lightning Orb
    15
    2
    5
    Spell. Send out a Lightning Orb that strikes target foe for 10..100 lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Magnetic Surge icon
    Magnetic Surge
    10
    15
    Enchantment spell. Target foe takes 15..75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1..5 second[s] to block the next attack against them. (Earth Magic)
  • Vapor Blade icon
    Vapor Blade
    5
    10
    7
    Spell. Target foe is struck for 15..135 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them. (Water Magic)
  • Elemental Lord (Kurzick) icon
    Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Kurzick Title Track)
  • Meteor icon
    Meteor
    10
    5
    2
    30
    Spell. Target foe and all adjacent foes are struck for 7..112 fire damage and knocked down. (Fire Magic)
  • Earthquake icon
    Earthquake
    10
    25
    3
    15
    Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. (Earth Magic)
  • Ice Spikes icon
    Ice Spikes
    15
    10
    Hex spell. Target and adjacent foes are struck for 20..80 cold damage and move 66% slower for 2..6 seconds. (Water Magic)
  • Fireball icon
    Fireball
    10
    7
    Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7..112 fire damage. (Fire Magic)
  • Assassin

  • Fox Fangs icon
    Fox Fangs
    5
    ½
    3
    Off-hand attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10..35 damage if it hits. (Dagger Mastery)
  • Golden Fox Strike icon
    Dagger attack. If this attack hits, target foe takes +10..30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. (Dagger Mastery)
  • Mirrored Stance icon
    Mirrored Stance
    5
    ¼
    15
    Hex spell. For 10..35 seconds, whenever target foe enters a stance, you enter the same stance. (Shadow Arts)
  • Impale icon
    Impale
    5
    1
    15
    Skill. Must follow a dual attack. Target foe is struck for 25..100 earth damage and suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
  • Leaping Mantis Sting icon
    Dagger attack. If Mantis Sting hits, target foe takes +5..15 damage. If this attack strikes a moving foe, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
  • Way of the Lotus icon
    Enchantment spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy. (Shadow Arts)
  • Deadly Haste icon
    Deadly Haste
    10
    1
    20
    Enchantment spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50% faster. (Critical Strikes)
  • Critical Defenses icon
    Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
  • Ritualist

  • Soothing Memories icon
    Spell. Target ally is healed for 10..100 Health. If you are holding an item, you gain 3 Energy. (Restoration Magic)
  • Life icon
    Life
    10
    ¾
    20
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
  • Rejuvenation icon
    Rejuvenation
    10
    ¾
    30
    Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
  • Essence Strike icon
    Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic)
  • Explosive Growth icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..65 lightning damage. (Spawning Power)
  • Spirit to Flesh icon
    Spirit to Flesh
    10
    ¾
    15
    Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30..240. (Spawning Power)
  • Ancestors' Rage icon
    Ancestors' Rage
    5
    ¼
    10
    Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..110 lightning damage. (Channeling Magic)
  • Ghostly Weapon icon
    Weapon spell. For 5..20 seconds, target other ally's next attack cannot be blocked. (Communing)
  • Paragon

  • Zealous Anthem icon
    Zealous Anthem
    10
    1
    20
    Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1..8 Energy. (Motivation)
  • Energizing Chorus icon
    Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3..7 less Energy. (Motivation)
  • Blazing Finale icon
    Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1..7 second[s]. (Leadership)
  • Glowing Signet icon
    Signet. If target foe is Burning, you gain 5..15 Energy. (Leadership)
  • Mighty Throw icon
    Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
  • "Help Me!"
    5
    10
    Shout. You gain 15..90 Health. For 1..10 seconds, other allies' spells targeting you cast 50% faster. (Command)
  • Disrupting Throw icon
    Spear attack. If this attack hits a foe suffering from a condition, that foe is interrupted. (Spear Mastery)
  • Wild Throw icon
    Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
  • Dervish

  • Heart of Fury icon
    Stance. For 2..10 seconds, you attack 25% faster. (Mysticism)
  • Lyssa's Assault icon
    Lyssa's Assault
    5
    ½
    15
    Scythe attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1..10 second[s]. This attack does 50% normal damage. (Scythe Mastery)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
  • Enchanted Haste icon
    Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
  • Eremite's Attack icon
    Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
  • Heart of Holy Flame icon
    Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
  • Pious Assault icon
    Melee attack. If it hits, this attack deals +10..20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10..30 damage. (Scythe Mastery)
  • Chilling Victory icon
    Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
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