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Warrior

  • Burst of Aggression icon
    Stance. For 2..10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. (Strength)
  • Wild Blow icon
    Wild Blow
    5
    8
    Melee attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked. (No Attribute)
  • Shout. For each foe within earshot (maximum 1..6), you gain one strike of adrenaline. For 10..20 seconds, your maximum Health is increased by 10..60. (Tactics)
  • Counterattack icon
    Melee attack. If this attack hits, you strike for +5..35 damage. If you hit an attacking foe, you gain 2..6 Energy. (Strength)
  • Defensive Stance icon
    Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
  • Drunken Blow icon
    Melee attack. If this attack hits, you strike for +10..40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Tactics)
  • Critical Chop icon
    Critical Chop
    5
    1
    15
    Axe attack. If this attack hits, you inflict +5..20 damage. If this attack results in a critical hit, target foe is interrupted. (Axe Mastery)
  • Rush icon
    Rush
    4
    Stance. For 8..20 seconds, you move 25% faster. (Strength)
  • Ranger

  • Triple Shot (Kurzick) icon
    Bow attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. (Friend of the Kurzick Title Track)
  • Barbed Arrows icon
    Barbed Arrows
    10
    2
    12
    Preparation. For 24 seconds, your arrows cause Bleeding for 3..15 seconds. You have -40 armor while activating this skill. (Wilderness Survival)
  • Natural Stride icon
    Stance. For 1..8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Wilderness Survival)
  • Frozen Soil icon
    Frozen Soil
    10
    2
    30
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Winnowing icon
    Winnowing
    5
    2
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Conflagration icon
    Conflagration
    5
    2
    60
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Penetrating Attack icon
    Bow attack. If Penetrating Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Roaring Winds icon
    Roaring Winds
    10
    2
    60
    Nature ritual. Create a level 1..10 spirit. Chants and shouts cost 1..5 more Energy. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Monk

  • Shielding Hands icon
    Shielding Hands
    5
    ¼
    15
    Enchantment spell. For 8 seconds, damage and life steal received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health. (Protection Prayers)
  • Light of Dwayna icon
    Light of Dwayna
    25
    4
    20
    Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. (No Attribute)
  • Patient Spirit icon
    Enchantment spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..120 Health when the enchantment ends. (Healing Prayers)
  • Judge's Intervention icon
    Enchantment spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30..180 holy damage. (Smiting Prayers)
  • Deny Hexes icon
    Deny Hexes
    5
    1
    12
    Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. (Divine Favor)
  • Infuse Health icon
    Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Healing Prayers)
  • Mending icon
    Mending
    10
    2
    Enchantment spell. While you maintain this enchantment, target ally gains +1..4 Health regeneration. (Healing Prayers)
  • Balthazar's Spirit icon
    Enchantment spell. While you maintain this enchantment, target ally gains adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Smiting Prayers)
  • Necromancer

  • Suffering icon
    Suffering
    15
    1
    10
    Hex spell. For 6..30 seconds, target foe and all nearby foes suffer -0..3 Health degeneration. (Curses)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Animate Shambling Horror icon
    Spell. Exploit nearest corpse to create a level 1..17 shambling horror. When the shambling horror dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks. (Death Magic)
  • Malaise icon
    Malaise
    5
    2
    2
    Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
  • Signet of Agony icon
    Signet of Agony
    10
    ¾
    8
    Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10..70 damage. (Blood Magic)
  • Barbed Signet icon
    Barbed Signet
    8
    1
    10
    Signet. You inflict Bleeding for 3..15 seconds on target foe and all adjacent foes. (Blood Magic)
  • Blood of the Aggressor icon
    Spell. Steal up to 5..45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3..12 seconds. (Blood Magic)
  • Deathly Swarm icon
    Deathly Swarm
    10
    2
    6
    Spell. Deathly Swarm flies out slowly and strikes for 30..90 cold damage on up to three targets in the area. (Death Magic)
  • Mesmer

  • Mantra of Frost icon
    Stance. For 30..90 seconds, whenever you take cold damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Mantra of Signets icon
    Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
  • Mantra of Persistence icon
    Stance. For 5..25 seconds, any Illusion Magic hex you cast lasts 10..40% longer. (Inspiration Magic)
  • Auspicious Incantation icon
    Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
  • Inspired Enchantment icon
    Spell. Removes an enchantment from target foe and gain 3..15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. (Inspiration Magic)
  • Hex Breaker icon
    Stance. For 5..80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..46 damage. (Domination Magic)
  • Spirit of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
  • Arcane Echo icon
    Arcane Echo
    15
    2
    20
    Enchantment spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. (No Attribute)
  • Elementalist

  • Ice Spear icon
    Ice Spear
    5
    1
    Enchantment spell. Send out an Ice Spear, striking target foe for 10..60 cold damage if it hits. If you are Overcast, you gain +1..4 Health regeneration for 5 seconds. (Water Magic)
  • Glyph of Concentration icon
    Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed. (No Attribute)
  • Bed of Coals icon
    Bed of Coals
    10
    1
    15
    Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Fire Magic)
  • Earth Attunement icon
    Enchantment spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. (Earth Magic)
  • Glyph of Elemental Power icon
    Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells. (No Attribute)
  • Ash Blast icon
    Ash Blast
    5
    1
    10
    Hex spell. Target and adjacent foes are struck for 35..65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20..75% chance to miss with attacks. (Earth Magic)
  • Magnetic Aura icon
    Magnetic Aura
    10
    1
    12
    Enchantment spell. For 1..8 second[s], you block the next attack against you and deal 10..50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted. (Earth Magic)
  • Glyph of Essence icon
    Glyph. For 15 seconds, your next spell casts instantly but causes you to lose all Energy. (No Attribute)
  • Assassin

  • Jungle Strike icon
    Jungle Strike
    5
    ½
    6
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take 1..31 damage. (Dagger Mastery)
  • Critical Agility icon
    Enchantment spell. For 4 seconds and 1 second for each rank of Critical Strikes, you attack 33% faster and gain 15..25 armor. This skill reapplies itself every time you land a critical hit. (Sunspear Title Track)
  • Black Spider Strike icon
    Off-hand attack. Must strike a hexed foe. If it hits, this attack strikes for +5..20 damage and target foe is Poisoned for 5..20 seconds. (Dagger Mastery)
  • Expose Defenses icon
    Hex spell. For 1..11 second[s], target foe cannot block your attacks. (Deadly Arts)
  • Swap icon
    Swap
    5
    ¼
    10
    Spell. You and target summoned creature Shadow Step to each other's location. (No Attribute)
  • Signet of Toxic Shock icon
    Signet. If target foe is suffering from Poison, that foe takes 10..100 damage. (Deadly Arts)
  • Dark Prison icon
    Dark Prison
    10
    ¼
    30
    Hex spell. Shadow Step to target foe. For 1..6 seconds, that foe moves 33% slower. (Deadly Arts)
  • Assassin's Remedy icon
    Enchantment spell. For 30 seconds, the next 1..10 attack skills you use remove one condition. (Critical Strikes)
  • Ritualist

  • Mend Body and Soul icon
    Spell. Target ally is healed for 20..115 Health. That ally loses one condition for each spirit within earshot. (Restoration Magic)
  • Anguish icon
    Anguish
    15
    ¾
    45
    Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
  • Death Pact Signet icon
    Signet. Resurrect target party member with your current Health and 15..100% Energy. The next time that ally dies within 120 seconds, so do you. (Restoration Magic)
  • Explosive Growth icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..65 lightning damage. (Spawning Power)
  • Weapon of Renewal icon
    Weapon spell. For 5..20 seconds, the next time target ally hits with an attack skill, that ally gains 1..7 Energy. (Spawning Power)
  • Anguished Was Lingwah icon
    Item spell. Hold Lingwah's ashes for up to 10..60 seconds. While you hold her ashes, your Ritualist hexes cost 1..5 less energy and last 50% longer. When you drop her ashes all your Ritualist hexes are recharged. (Spawning Power)
  • Wailing Weapon icon
    Weapon spell. For 3..14 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
  • Signet of Binding icon
    Signet. You lose 200..50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.) (Spawning Power)
  • Paragon

  • Remedy Signet icon
    Signet. You lose 1 condition. (No Attribute)
  • Unblockable Throw icon
    Spear attack. If this attack hits, you deal +10..40 damage. This attack cannot be blocked. (Spear Mastery)
  • Lyric of Purification icon
    Chant. For 5..20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. (Motivation)
  • Vicious Attack icon
    Spear attack. If this attack hits, you deal +5..20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5..15 seconds. (Spear Mastery)
  • Merciless Spear icon
    Spear attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Disrupting Throw icon
    Spear attack. If this attack hits a foe suffering from a condition, that foe is interrupted. (Spear Mastery)
  • Purifying Finale icon
    Echo. For 10..35 seconds, target non-spirit ally loses 1 condition whenever a chant or shout ends on that ally. (Motivation)
  • Song of Power icon
    Song of Power
    15
    1
    30
    Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
  • Dervish

  • Lyssa's Assault icon
    Lyssa's Assault
    5
    ½
    15
    Scythe attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1..10 second[s]. This attack does 50% normal damage. (Scythe Mastery)
  • Radiant Scythe icon
    Scythe attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5..30. You gain 1..7 Energy if this attack hits. (Scythe Mastery)
  • Enchanted Haste icon
    Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
  • Imbue Health icon
    Imbue Health
    10
    ¼
    10
    Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
  • Eremite's Attack icon
    Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
  • Heart of Holy Flame icon
    Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
  • Mystic Twister icon
    Spell. Deals 10..60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10..60 cold damage. (Wind Prayers)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
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