Warrior

  • Defensive Stance icon
    Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
  • Riposte icon
    Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..80 damage. (Tactics)
  • Renewing Smash icon
    Hammer attack. If Renewing Smash hits, it deals +10..40 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly. (Hammer Mastery)
  • Endure Pain icon
    Skill. For 7..18 seconds you have an additional 90..300 Health. (Strength)
  • Shield Bash icon
    Skill. For 5..11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. (Strength)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Balanced Stance icon
    Stance. For 8..20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Tactics)
  • Shout. All nearby foes that are moving are knocked down. This skill recharges 1..8 second[s] faster for each foe knocked down (maximum 25 seconds). (Tactics)
  • Ranger

  • Winnowing icon
    Winnowing
    5
    5
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Distracting Shot icon
    Bow attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Expertise)
  • Needling Shot icon
    Needling Shot
    5
    ¾
    4
    Bow attack. Needling Shot strikes for only 10..30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. (Marksmanship)
  • Keen Arrow icon
    Bow attack. If this attack hits, you strike for +5..20 damage. If you land a critical hit, you deal an additional +5..25 damage. (Marksmanship)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Comfort Animal icon
    Skill. You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you. (Beast Mastery)
  • Predatory Bond icon
    Shout. For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each successful attack. (Beast Mastery)
  • Feral Aggression icon
    Skill. For 5..20 seconds, your pet attacks 33% faster and deals +3..10 additional damage. (Beast Mastery)
  • Monk

  • Healing Breeze icon
    Enchantment spell. For 15 seconds, target ally gains +4..9 Health regeneration. (Healing Prayers)
  • Dismiss Condition icon
    Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..75 Health. (Protection Prayers)
  • Extinguish icon
    Extinguish
    15
    1
    12
    Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10..100 Health. (Protection Prayers)
  • Life Attunement icon
    Enchantment spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14..50% more Health when healed. (Protection Prayers)
  • Contemplation of Purity icon
    Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
  • Smite icon
    Smite
    10
    1
    10
    Spell. This attack deals 10..55 Holy damage. If attacking, your target takes an additional 10..35 Holy damage. (Smiting Prayers)
  • Vengeance icon
    Vengeance
    10
    4
    30
    Enchantment spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. (No Attribute)
  • Heal Party icon
    Heal Party
    15
    2
    2
    Spell. Heal entire party for 30..75 Health. (Healing Prayers)
  • Necromancer

  • Gaze of Contempt icon
    Spell. If target foe has more than 50% Health, that foe loses all enchantments. (No Attribute)
  • Mark of Fury icon
    Mark of Fury
    5
    ¾
    10
    Hex spell. For 5 seconds, allies hitting target foe gain 0..2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1..15 second[s]. (Blood Magic)
  • Blood Ritual icon
    Blood Ritual
    17
    5
    2
    2
    Enchantment spell. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Blood Magic)
  • Well of Suffering icon
    Well spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10..30 seconds, foes in that area suffer -1..6 Health degeneration. (Death Magic)
  • Mark of Pain icon
    Mark of Pain
    10
    1
    20
    Hex spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. (Curses)
  • Verata's Gaze icon
    Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Vampiric Touch icon
    Vampiric Touch
    15
    ¾
    2
    Skill. Touch target foe to steal up to 29..74 Health. (Blood Magic)
  • Well of the Profane icon
    Well spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8..20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Mesmer

  • Imagined Burden icon
    Imagined Burden
    15
    1
    30
    Hex spell. For 8..20 seconds, target foe moves 50% slower. (Illusion Magic)
  • Mantra of Lightning icon
    Stance. For 30..90 seconds, whenever you take lightning damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Symbolic Celerity icon
    Enchantment spell. For 36..60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. (Fast Casting)
  • Ether Nightmare (Kurzick) icon
    Hex spell. Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Friend of the Kurzick Title Track)
  • Ancestor's Visage icon
    Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
  • Kitah's Burden icon
    Kitah's Burden
    15
    30
    Hex spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10..18 Energy. (Illusion Magic)
  • Accumulated Pain icon
    Spell. Target foe takes 15..75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5..20 seconds. (Illusion Magic)
  • Mantra of Flame icon
    Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Elementalist

  • Fire Storm icon
    Fire Storm
    10
    2
    20
    Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5..35 fire damage each second. (Fire Magic)
  • Shell Shock icon
    Shell Shock
    5
    1
    8
    Spell. Target foe is struck for 10..30 lightning damage and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. (Air Magic)
  • Lava Font icon
    Lava Font
    10
    4
    Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5..50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. (Fire Magic)
  • Grasping Earth icon
    Grasping Earth
    10
    ¾
    12
    Hex spell. For 5..20 seconds, all nearby foes move 50% slower. (Earth Magic)
  • Earthen Shackles icon
    Hex spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5..20 seconds. (Earth Magic)
  • Rust icon
    Rust
    10
    1
    8
    Hex spell. Deals 10..70 cold damage to target and adjacent foes. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1..10 second[s]. (Water Magic)
  • Ebon Hawk icon
    Ebon Hawk
    10
    1
    5
    Spell. Send a projectile that strikes target foe for 10..85 earth damage and causes Weakness for 5..15 seconds if it hits. (Earth Magic)
  • Chain Lightning icon
    Chain Lightning
    5
    10
    2
    6
    Spell. Target foe and up to two other foes near your target are struck for 10..85 lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Assassin

  • Shameful Fear icon
    Shameful Fear
    10
    2
    10
    Hex spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5..20 damage. (Deadly Arts)
  • Impale icon
    Impale
    5
    1
    15
    Skill. Must follow a dual attack. Target foe is struck for 25..100 earth damage and suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
  • Deadly Haste icon
    Deadly Haste
    10
    1
    20
    Enchantment spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50% faster. (Critical Strikes)
  • Recall icon
    Recall
    15
    1
    10
    Enchantment spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. (No Attribute)
  • Feigned Neutrality icon
    Enchantment spell. For 4..10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Shadow Arts)
  • Unsuspecting Strike icon
    Dagger attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Critical Strikes)
  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Golden Fang Strike icon
    Off-hand attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5..20 seconds. (Dagger Mastery)
  • Ritualist

  • Resilient Was Xiko icon
    Item spell. Hold Xiko's ashes for up to 5..20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1..4 conditions. (Restoration Magic)
  • Ghostmirror Light icon
    Spell. Target other ally is healed for 15..90 Health. If you are within earshot of a spirit, you are also healed for 15..90 Health. (Restoration Magic)
  • Soothing icon
    Soothing
    15
    1
    45
    Binding ritual. Create a level 1..12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15..45 seconds. (Communing)
  • Wielder's Remedy icon
    Enchantment spell. For 10..30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. (Spawning Power)
  • Doom icon
    Doom
    10
    1
    8
    Spell. Strike target foe for 10..40 lightning (maximum 135) damage for every recharging binding ritual you have. (Spawning Power)
  • Empowerment icon
    Empowerment
    5
    ¾
    30
    Binding ritual. Create a level 1..14 spirit. All allies within its range holding an item gain 15..45 maximum Health and 10 maximum Energy. This spirit dies after 15..60 seconds. (Spawning Power)
  • Summon Spirits (Luxon) icon
    Spell. All spirits you control Shadow Step to your location, and gain 60..100 Health. (Friend of the Luxon Title Track)
  • Spirit to Flesh icon
    Spirit to Flesh
    10
    ¾
    15
    Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30..240. (Spawning Power)
  • Paragon

  • Mighty Throw icon
    Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
  • Barbed Spear icon
    Spear attack. If this attack hits, your target begins Bleeding for 5..20 seconds. (Spear Mastery)
  • Blazing Spear icon
    Spear attack. If this attack hits, it deals +5..25 damage and sets target foe on Fire for 1..3 second[s]. (Spear Mastery)
  • Aria of Zeal icon
    Aria of Zeal
    10
    2
    20
    Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1..6 Energy. (Motivation)
  • Shout. For 5..15 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead. (Command)
  • Hasty Refrain icon
    Hasty Refrain
    5
    1
    10
    Echo. For 3..11 seconds, target ally moves 25% faster. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Swift Javelin icon
    Spear attack. If this attack hits, you deal +5..20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked. (Spear Mastery)
  • Dervish

  • Crippling Victory icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
  • Aura of Thorns icon
    Flash enchantement spell. All nearby foes begin Bleeding for 5..15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3..8 seconds. (Earth Prayers)
  • Meditation icon
    Meditation
    10
    ¼
    20
    Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
  • Lyssa's Assault icon
    Lyssa's Assault
    5
    ½
    15
    Scythe attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1..10 second[s]. This attack does 50% normal damage. (Scythe Mastery)
  • Dwayna's Touch icon
    Spell. Target touched ally is healed for 15..60 Health for each Enchantment on you (maximum 150). (Wind Prayers)
  • Grenth's Aura icon
    Flash enchantement spell. For 20 seconds, you deal 5..25 less damage and steal 5..25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..25 Health from all adjacent foes. (Wind Prayers)
  • Heart of Holy Flame icon
    Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
  • Rending Touch icon
    Rending Touch
    5
    ¾
    12
    Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
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