Ranger
Skill. You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you. (Beast Mastery)
Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
Stance. For 1..8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Wilderness Survival)
Bow attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Expertise)
Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Beast Mastery)
Pet attack. Your animal companion attempts a Bestial Mauling that deals +5..20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4..10 seconds. (Beast Mastery)
Bow attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage. (Expertise)
Skill. Resurrect all nearby allied animal companions. They come back to life with 10..94% Health. (Beast Mastery)
Monk
Enchantment spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5..35 fire damage and you lose 1 Energy. (Smiting Prayers)
Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. (No Attribute)
Enchantment spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30. (Protection Prayers)
Enchantment spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2..17 Health. (Healing Prayers)
Enchantment spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum 5..20 damage). (Smiting Prayers)
Enchantment spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..50. (Healing Prayers)
Spell. Remove all hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer hex that was removed. (Protection Prayers)
Enchantment spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment. (Protection Prayers)
Necromancer
Spell. If target foe is below 50% Health, you gain 30..150 Health. (Death Magic)
Signet. Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12..20 Energy). (Friend of the Kurzick Title Track)
Hex spell. For 6..12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Curses)
Spell. Steal 10..50 Health from target foe. If you are suffering from a condition, you gain 3..12 Energy. (Soul Reaping)
Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) (Death Magic)
Hex spell. Target foe is struck for 10..65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1..5 Health degeneration for 10 seconds. (Death Magic)
Hex spell. For 5..15 seconds, whenever target foe hits with an attack, you steal up to 15..45 Health from that foe. (Curses)
Spell. Deal 10..48 shadow damage to target foe. (Blood Magic)
Elementalist
Spell. Target foe and all adjacent foes take 10..40 cold damage. Burning foes struck by Teinai's Wind take an additional 40..80 damage and are interrupted. (Air Magic)
Enchantment spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..20 cold damage. (Water Magic)
Spell. Send out a large stone, striking target foe for 45..105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. (Earth Magic)
Enchantment spell. For 10..25 seconds, you have +10..40 armor against physical damage and cannot be set on fire. (Water Magic)
Spell. Target foe is struck for 10..30 lightning damage and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. (Air Magic)
Skill. For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. (Sunspear Title Track)
Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Kurzick Title Track)
Enchantment spell. Target foe takes 15..75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1..5 second[s] to block the next attack against them. (Earth Magic)
Ritualist
Binding ritual. Create a level 1..10 spirit. The spirit's attacks deal 5..20 damage and cause Blindness for 1..6 second[s]. This spirit dies after 30 second[s]. (Communing)
Enchantment spell. For 10..30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. (Spawning Power)
Enchantment spell. For 15..60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..65 lightning damage. (Spawning Power)
Hex spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1..30 damage each second while moving. (Communing)
Item spell. Hold Lingwah's ashes for up to 10..60 seconds. While you hold her ashes, your Ritualist hexes cost 1..5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged. (Spawning Power)
Hex spell. For 5..15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1..15 less damage. (Communing)
Item spell. Hold Lee Sa's ashes for 5..15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1..10 Energy. (Spawning Power)
Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
Dervish
Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
Enchantment spell. You gain 1..3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..3 Energy for each foe within earshot, maximum 8 Energy. (Mysticism)
Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
Scythe attack. Deal +3..15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3..15 additional damage. (Scythe Mastery)
Spell. Create a sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10..20 earth damage. Attacking foes take an additional 10..20 damage. If you are enchanted when you cast this spell, it lasts twice as long. (Earth Prayers)
Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
mofriguwabubu v1.5.2 · disclaimer