Warrior

  • Decapitate icon
    Elite Axe attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5..50 damage and cause a Deep Wound for 5..20 seconds. This attack always results in a critical hit. (Axe Mastery)
  • Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds. (No Attribute)
  • Eviscerate icon
    Elite Axe attack. If Eviscerate hits, you strike for +1..31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
  • Hundred Blades icon
    Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10..25 slashing damage. (Swordsmanship)
  • Elite Shout. You gain 10..68 Health and 3..7 Energy for each condition suffered by target foe. (Tactics)
  • Ranger

  • Heal as One icon
    Heal as One
    5
    1
    5
    Elite Skill. For 15 seconds, your animal companion steals 1..20 Health whenever it hits with an attack. You and your companion are both healed for 20..104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. (Beast Mastery)
  • Barrage icon
    Barrage
    5
    1
    Elite Bow attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5..20 damage if they hit. (Marksmanship)
  • Punishing Shot icon
    Punishing Shot
    10
    ½
    5
    Elite Bow attack. If Punishing Shot hits, you strike for +10..20 damage and your target is interrupted. (Marksmanship)
  • Incendiary Arrows icon
    Elite Bow attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1..3 second[s]. (Wilderness Survival)
  • Smoke Trap icon
    Smoke Trap
    10
    2
    20
    Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Scribe's Insight icon
    Elite Enchantment spell. For 10..35 seconds, you gain 3 Energy whenever you use a Signet. (Divine Favor)
  • Boon Signet icon
    Elite Signet. Heal target ally for 20..80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20..80 Health. (Divine Favor)
  • Peace and Harmony icon
    Elite Enchantment spell. Target ally loses 0..9 condition[s] and hex[es]. For 1..3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. (Divine Favor)
  • Unyielding Aura icon
    Unyielding Aura
    5
    ¼
    10
    Elite Enchantment spell. While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. (Divine Favor)
  • Air of Enchantment icon
    Elite Enchantment spell. For 4..10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). (Protection Prayers)
  • Necromancer

  • Spiteful Spirit icon
    Spiteful Spirit
    15
    2
    10
    Elite Hex spell. For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe. (Curses)
  • Offering of Blood icon
    Offering of Blood
    20
    1
    ¼
    15
    Elite Spell. You gain 8..20 Energy. (Blood Magic)
  • Reaper's Mark icon
    Reaper's Mark
    5
    1
    15
    Elite Hex spell. For 30 seconds, target foe suffers -1..5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5..15 Energy. (Soul Reaping)
  • Soul Bind icon
    Soul Bind
    10
    1
    5
    Elite Hex spell. For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex. (Curses)
  • Tainted Flesh icon
    Elite Enchantment spell. For 20..44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3..15 seconds. (Death Magic)
  • Mesmer

  • Psychic Instability icon
    Elite Spell. Interrupt the target foe's action. If that action was a skill, that foe and nearby foes are knocked down for 2..4 seconds. (50% failure chance with Fast Casting 4 or less.) (Fast Casting)
  • Crippling Anguish icon
    Elite Hex spell. For 5..20 seconds, target moves and attacks 50% slower and suffers -1..8 Health degeneration. (Illusion Magic)
  • Energy Drain icon
    Energy Drain
    5
    1
    30
    Elite Spell. Target foe loses 2..9 Energy. You gain 3 Energy for each point of Energy lost. (Inspiration Magic)
  • Illusionary Weaponry icon
    Elite Enchantment spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8..40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. (Illusion Magic)
  • Lyssa's Aura icon
    Lyssa's Aura
    5
    1
    30
    Elite Enchantment spell. For 10 seconds, you have +0..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Inspiration Magic)
  • Elementalist

  • Invoke Lightning icon
    Invoke Lightning
    5
    10
    1
    6
    Elite Spell. Target foe and up to two other foes near your target are struck for 10..90 lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Stone Sheath icon
    Stone Sheath
    10
    1
    15
    Elite Enchantment spell. For 5..20 seconds, you and target ally have +1..30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15..70 earth damage and are Weakened for 5..20 seconds. (Earth Magic)
  • Star Burst icon
    Star Burst
    5
    ¾
    7
    Elite Spell. Target touched foe and all foes in the area are struck for 7..112 fire damage and set on fire for 1..4 second[s]. For each foe you hit, gain 2 Energy. (Fire Magic)
  • Glyph of Energy icon
    Elite Glyph. Your next 1..3 spell[s] [does/do] not cause Overcast and cost[s] 10..25 less Energy to cast. Your elemental attributes are increased by 1..2. (Energy Storage)
  • Double Dragon icon
    Double Dragon
    10
    1
    20
    Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic)
  • Assassin

  • Flashing Blades icon
    Elite Stance. For 5..30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5..20 damage. (Dagger Mastery)
  • Temple Strike icon
    Elite Off-hand attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..10 seconds, and if target foe is casting a spell, that foe is interrupted. (Dagger Mastery)
  • Seeping Wound icon
    Seeping Wound
    15
    ¼
    12
    Elite Hex spell. For 1..7 second[s], target foe moves 33% slower. That foe takes 5..25 damage each second while suffering from a condition. This spell has half the normal range. (Critical Strikes)
  • Moebius Strike icon
    Elite Off-hand attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10..35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Dagger Mastery)
  • Beguiling Haze icon
    Beguiling Haze
    15
    ¼
    20
    Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3..9 seconds. (Shadow Arts)
  • Ritualist

  • Ritual Lord icon
    Elite Skill. For 5..35 seconds, your Ritualist attributes are boosted by 2..4 for your next skill. If that skill is a Binding Ritual, it recharges 10..60% faster and Ritual Lord recharges instantly. (Spawning Power)
  • Reclaim Essence icon
    Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
  • Attuned Was Songkai icon
    Elite Item spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5..50% of the base Energy to cast. (Spawning Power)
  • Wanderlust icon
    Wanderlust
    10
    1
    45
    Elite Binding ritual. Create a level 1..12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70..50 Health. This spirit dies after 30..60 seconds. (Communing)
  • Weapons of Three Forges icon
    Elite Weapon spell. (3..20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. (Spawning Power)
  • Paragon

  • Focused Anger icon
    Elite Skill. For 45 seconds, you gain 0..150% more adrenaline. (Leadership)
  • Song of Restoration icon
    Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45..110 Health. (Motivation)
  • Anthem of Guidance icon
    Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Angelic Bond icon
    Angelic Bond
    5
    1
    30
    Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20..200 Health. Angelic Bond ends on all other allies. (Leadership)
  • Dervish

  • Vow of Strength icon
    Vow of Strength
    5
    ¼
    20
    Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
  • Avatar of Lyssa icon
    Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism)
  • Avatar of Balthazar icon
    Elite Form. For 10..90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1..3 second[s]. This skill is disabled for 45 seconds. (Mysticism)
  • Ebon Dust Aura icon
    Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
  • Vow of Revolution icon
    Elite Enchantment spell. (3..10 seconds.) Gain +1..5 energy regeneration. Renewal: whenever you use a non-Dervish skill. (Mysticism)
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