Pet attack. Your animal companion attempts a Maiming Strike that deals +5..20 damage. If that attack hits, that foe becomes Crippled for 3..15 seconds. (Beast Mastery)
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Beast Mastery)
Enchantment spell. For 8..18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. (Healing Prayers)
Enchantment spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..75). (Smiting Prayers)
Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
Hex spell. Deals 10..85 cold damage to target and adjacent foes. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1..10 second[s]. (Water Magic)
Enchantment spell. For 36..60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. (Water Magic)
Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts spell-casting when it hits. (Water Magic)
Dual attack. Must follow an off-hand attack. If it hits, you deal +5..20 damage. If you a hit a Crippled foe, that foe is knocked down. (Dagger Mastery)
Binding ritual. Create a level 1..12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30..60 seconds. (Communing)
Weapon spell. For 3..14 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 2 strikes of adrenaline. (Mysticism)
Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Kurzick Title Track)
Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)