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Warrior

  • Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Luxon Title Track)
  • Signet of Stamina icon
    Signet. You have +50..300 maximum Health. This signet ends if you successfully hit with an attack. (Strength)
  • Sever Artery icon
    Sword attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Swordsmanship)
  • Sun and Moon Slash icon
    Sword attack. Attack target foe twice. These attacks cannot be blocked. (Swordsmanship)
  • Ranger

  • Revive Animal icon
    Revive Animal
    5
    ¼
    5
    Skill. Resurrect all nearby allied animal companions. They come back to life with 10..94% Health. (Beast Mastery)
  • Seeking Arrows icon
    Seeking Arrows
    10
    2
    15
    Preparation. For 3..14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. (Marksmanship)
  • Maiming Strike icon
    Pet attack. Your animal companion attempts a Maiming Strike that deals +5..20 damage. If that attack hits, that foe becomes Crippled for 3..15 seconds. (Beast Mastery)
  • Charm Animal icon
    Charm Animal
    10
    10
    Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Beast Mastery)
  • Monk

  • Restful Breeze icon
    Enchantment spell. For 8..18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. (Healing Prayers)
  • Karei's Healing Circle icon
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Jamei's Gaze icon
    Jamei's Gaze
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Reversal of Damage icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..75). (Smiting Prayers)
  • Necromancer

  • Atrophy icon
    Atrophy
    10
    1
    20
    Hex spell. For 3..7 seconds, target foe's primary attribute is reduced to 0. (Curses)
  • Blood Renewal icon
    Blood Renewal
    15
    1
    1
    7
    Enchantment spell. For 7 seconds, you gain +3..6 Health regeneration. When Blood Renewal ends, you gain 40..190 Health. (Blood Magic)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Mark of Subversion icon
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
  • Mesmer

  • Ether Phantom icon
    Ether Phantom
    5
    1
    10
    Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
  • Mantra of Signets icon
    Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
  • Illusion of Haste icon
    Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
  • Power Spike icon
    Power Spike
    5
    ¼
    12
    Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30..120 damage. (Domination Magic)
  • Elementalist

  • Aftershock icon
    Aftershock
    10
    ¾
    10
    Spell. Nearby foes are struck for 15..85 earth damage. Knocked down foes are struck for 15..85 additional earth damage. (Earth Magic)
  • Rust icon
    Rust
    10
    1
    8
    Hex spell. Deals 10..85 cold damage to target and adjacent foes. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1..10 second[s]. (Water Magic)
  • Water Attunement icon
    Enchantment spell. For 36..60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. (Water Magic)
  • Maelstrom icon
    Maelstrom
    10
    15
    1½
    20
    Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts spell-casting when it hits. (Water Magic)
  • Assassin

  • Signet of Twilight icon
    Signet. For each hex on target foe, that foe loses one enchantment. (No Attribute)
  • Fox Fangs icon
    Fox Fangs
    5
    ½
    3
    Off-hand attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10..35 damage if it hits. (Dagger Mastery)
  • Trampling Ox icon
    Dual attack. Must follow an off-hand attack. If it hits, you deal +5..20 damage. If you a hit a Crippled foe, that foe is knocked down. (Dagger Mastery)
  • Dark Escape icon
    Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Shadow Arts)
  • Ritualist

  • Dulled Weapon icon
    Dulled Weapon
    15
    1
    20
    Hex spell. For 5..20 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 3..20 less damage. (Communing)
  • Union icon
    Union
    15
    ¾
    45
    Binding ritual. Create a level 1..12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30..60 seconds. (Communing)
  • Wailing Weapon icon
    Weapon spell. For 3..14 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
  • Draw Spirit icon
    Draw Spirit
    5
    ¼
    5
    Spell. Teleport target allied spirit to your location. (No Attribute)
  • Paragon

  • Song of Concentration icon
    Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted. (No Attribute)
  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Natural Temper icon
    Skill. For 4..15 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. (Leadership)
  • Barbed Spear icon
    Spear attack. If this attack hits, your target begins Bleeding for 5..20 seconds. (Spear Mastery)
  • Dervish

  • Rending Touch icon
    Rending Touch
    5
    ¾
    12
    Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 2 strikes of adrenaline. (Mysticism)
  • Aura of Holy Might (Kurzick) icon
    Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Kurzick Title Track)
  • Mystic Regeneration icon
    Enchantment spell. For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 8) on you. (Earth Prayers)
  • Whirling Charge icon
    Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
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