Sword attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1..20 damage. (Swordsmanship)
Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Skill. If you have less Health than your pet, you are healed for 30..120 Health. If your pet has less Health than you, it is healed for 30..120 Health. (Beast Mastery)
Well spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5..30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5..20 seconds. (Curses)
Enchantment spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Blood Magic)
Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..2 Energy. This skill recharges twice as fast if you remove Disease from your target. (Soul Reaping)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
Ward spell. Place a ward of Teinai's Heat at your location for 10..15 seconds. Foes within the ward suffer 2..5 health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds. (Fire Magic)
Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
Hex spell. For 5..35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..20 seconds and Shadow Step to that foe. This spell has half the normal range. (Deadly Arts)
Hex spell. For 5..20 seconds, target foe and all nearby foes suffer -0..3 Health degeneration. When this hex is applied, these foes take 10..50 damage if you are within earshot of a spirit or corpse. (Channeling Magic)
Item spell. Hold Daoshen's ashes for up to 15..60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15..85 lightning damage. (Channeling Magic)
Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Kurzick Title Track)
Signet. Remove 1 Dervish enchantment. Target ally is healed for 30..150 Health. If an enchantment was removed in this way, this signet recharges 75% faster. (Earth Prayers)
Melee attack. If this attack hits, you deal +3..15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10..40 holy damage. (Scythe Mastery)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
Flash enchantement spell. For 3..15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher. (Wind Prayers)