Bow attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. (Marksmanship)
Pet attack. Your animal companion attempts a Bestial Mauling that deals +5..20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4..10 seconds. (Beast Mastery)
Enchantment spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..120 Health when the enchantment ends. (Healing Prayers)
Hex spell. For 3..24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15..100 damage.) (Illusion Magic)
Spell. Target foe is struck for 10..100 lightning damage and applies Cracked Armor for 5..20 seconds. Lightning Hammer has 25% armor penetration. (Air Magic)
Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
Stance. Shadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. (No Attribute)
Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
Weapon spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15..60 Health from that foe. (Restoration Magic)
Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50..140 lightning damage and become blinded for 3..12 seconds. (Spawning Power)
Binding ritual. Create a level 1..14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30..60 seconds. (Communing)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Luxon Title Track)
Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
Scythe attack. You deal +5..20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit. (Scythe Mastery)
Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)