Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
Shout. All nearby foes lose 1..4 Energy. For 1..15 second[s], your melee attacks gain +5..30% chance of a critical hit against stationary foes. (Tactics)
Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Nature ritual. Create a level 1..10 spirit. For 30..150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30..150 seconds. (Wilderness Survival)
Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6..26 Health. (Protection Prayers)
Enchantment spell. For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5..35 fire damage and you lose 1 Energy. (Smiting Prayers)
Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..5 Energy or Spinal Shivers ends. (Curses)
Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. (Inspiration Magic)
Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Signet. You lose 200..50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.) (Spawning Power)
Item spell. Hold Lingwah's ashes for up to 10..60 seconds. While you hold her ashes, your Ritualist hexes cost 1..5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged. (Spawning Power)
Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
Flash enchantement spell. All nearby foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1..10 second[s]. (Earth Prayers)