Warrior

  • Sprint icon
    Sprint
    5
    15
    Stance. For 8..14 seconds, you move 25% faster. (Strength)
  • Pure Strike icon
    Sword attack. If Pure Strike hits, you strike for +1..30 damage. If you are not using a stance, Pure Strike cannot be blocked. (Swordsmanship)
  • Disrupting Chop icon
    Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
  • Barbarous Slice icon
    Sword attack. If this attack hits, you deal +5..30 damage. If you are currently not in a stance, you also inflict Bleeding for 5..15 seconds. (Swordsmanship)
  • Ranger

  • Call of Haste icon
    Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. (Beast Mastery)
  • Feral Aggression icon
    Skill. For 5..20 seconds, your pet attacks 33% faster and deals +3..10 additional damage. (Beast Mastery)
  • Dodge icon
    Dodge
    5
    30
    Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Dodge ends if you attack. (Expertise)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Monk

  • Kirin's Wrath icon
    Kirin's Wrath
    5
    2
    30
    Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second. (Smiting Prayers)
  • Restore Life icon
    Restore Life
    10
    4
    8
    Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Healing Prayers)
  • Live Vicariously icon
    Enchantment spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2..17 Health. (Healing Prayers)
  • Resurrect icon
    Resurrect
    10
    5
    8
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. (No Attribute)
  • Necromancer

  • Signet of Corruption (Luxon) icon
    Signet. Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12..20 Energy). (Friend of the Luxon Title Track)
  • Enfeebling Touch icon
    Skill. Target touched foe loses 5..50 Health and suffers from Weakness for 5..20 seconds. (Curses)
  • Touch of Agony icon
    Touch of Agony
    10
    1
    ¾
    3
    Skill. Target touched foe takes 20..58 shadow damage. (Blood Magic)
  • Necrotic Traversal icon
    Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5..20 seconds. (Death Magic)
  • Mesmer

  • Arcane Thievery icon
    Spell. For 5..35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. (Domination Magic)
  • Spirit Shackles icon
    Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
  • Hex Breaker icon
    Stance. For 5..80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..46 damage. (Domination Magic)
  • Soothing Images icon
    Hex spell. For 8..20 seconds, target foe and all adjacent foes cannot gain adrenaline. (Illusion Magic)
  • Elementalist

  • Frigid Armor icon
    Frigid Armor
    5
    1
    20
    Enchantment spell. For 10..25 seconds, you have +10..40 armor against physical damage and cannot be set on fire. (Water Magic)
  • Enervating Charge icon
    Spell. Target foe is struck for 25..50 lightning damage and suffers from Weakness for 5..20 seconds. This spell has 25% armor penetration. (Air Magic)
  • Armor of Earth icon
    Armor of Earth
    10
    ¾
    15
    Enchantment spell. For 30 seconds, you gain 24..60 armor, but move 50..14% slower. (Earth Magic)
  • Rodgort's Invocation icon
    Spell. Target foe and all nearby foes are struck for 15..120 fire damage and set on fire for 1..3 second[s]. (Fire Magic)
  • Assassin

  • Shadow Refuge icon
    Enchantment spell. For 6 seconds, you gain 5..10 Health regeneration. When Shadow Refuge ends, you gain 40..100 Health if you are attacking. (Shadow Arts)
  • Fox Fangs icon
    Fox Fangs
    5
    ½
    3
    Off-hand attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10..35 damage if it hits. (Dagger Mastery)
  • Jungle Strike icon
    Jungle Strike
    5
    ½
    10
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1..31 damage. (Dagger Mastery)
  • Blades of Steel icon
    Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +5..16 damage (maximum bonus 60) for each recharging dagger attack. (Dagger Mastery)
  • Ritualist

  • Essence Strike icon
    Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic)
  • Protective Was Kaolai icon
    Item spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Restoration Magic)
  • Spirit Siphon icon
    Spirit Siphon
    5
    ¼
    3
    Spell. The spirit nearest you loses all Energy. You gain 15..50% of that Energy. (Channeling Magic)
  • Spirit Transfer icon
    Spirit Transfer
    10
    ¼
    5
    Spell. The spirit nearest you loses 5..50 Health. Target ally is healed for 5 for each point of Health lost. (Restoration Magic)
  • Paragon

  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Shout. All party members in earshot are resurrected with 25..50% Health and 5..20% Energy. (Command)
  • Glowing Signet icon
    Signet. If target foe is Burning, you gain 5..15 Energy. (Leadership)
  • Remedy Signet icon
    Signet. You lose 1 condition. (No Attribute)
  • Dervish

  • Conviction icon
    Conviction
    5
    10
    Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
  • Guiding Hands icon
    Guiding Hands
    10
    ¼
    10
    Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
  • Mystic Corruption icon
    Flash enchantement spell. All adjacent foes suffer from Disease for 1..10 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (Mysticism)
  • Mystic Vigor icon
    Mystic Vigor
    5
    ¼
    15
    Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
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