Necromancer
Hex spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1..6 damage for each second Rising Bile was in effect. (Death Magic)
Spell. Target foe is struck for 15..65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5..20 seconds. (Death Magic)
Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 8..3 Energy or Spinal Shivers ends. (Curses)
Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
Signet. If target foe is below 50% Health, you gain 10..100 Health and 1..10 Energy. (Soul Reaping)
Hex spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35..105 damage. (Curses)
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