Warrior

  • Flurry icon
    Flurry
    5
    5
    Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
  • Counterattack icon
    Melee attack. If this attack hits, you strike for +5..35 damage. If you hit an attacking foe, you gain 2..6 Energy. (Strength)
  • Steelfang Slash icon
    Sword attack. If this attack hits, you deal +1..31 damage. If you hit a foe that is knocked down, you gain 1..5 adrenaline. (Swordsmanship)
  • Leviathan's Sweep icon
    Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
  • Desperation Blow icon
    Melee attack. If this attack hits, you strike for +10..40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Tactics)
  • Distracting Blow icon
    Melee attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). (No Attribute)
  • Ranger

  • Viper's Nest icon
    Viper's Nest
    10
    2
    20
    Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..35 piercing damage and become Poisoned for 5..20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. (Beast Mastery)
  • Determined Shot icon
    Bow attack. If Determined Shot hits, you strike for +5..20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Marksmanship)
  • Winnowing icon
    Winnowing
    5
    3
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Dryder's Defenses icon
    Stance. For 5..11 seconds, you gain 75% chance to block attacks and 34..60 armor against elemental damage. (Wilderness Survival)
  • Barbed Trap icon
    Barbed Trap
    15
    2
    20
    Trap. When Barbed Trap is triggered, all nearby foes are struck for 7..23 piercing damage, become Crippled, and begin Bleeding for 3..25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Tripwire icon
    Tripwire
    10
    2
    30
    Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Protective Spirit icon
    Enchantment spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Protection Prayers)
  • Resurrection Chant icon
    Spell. Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range. (Healing Prayers)
  • Stonesoul Strike icon
    Skill. Touched target foe takes 10..55 holy damage. If knocked down, your target takes an additional 10..55 holy damage. (Smiting Prayers)
  • Purge Conditions icon
    Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally. (No Attribute)
  • Live Vicariously icon
    Enchantment spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2..17 Health. (Healing Prayers)
  • Words of Comfort icon
    Spell. Target ally is healed for 15..60 Health and an additional 15..45 Health if that ally is suffering from a condition. (Healing Prayers)
  • Necromancer

  • Soul Barbs icon
    Soul Barbs
    10
    2
    20
    Hex spell. For 30 seconds, target foe takes 15..30 damage when an enchantment or hex is cast on that target. (Curses)
  • Deathly Swarm icon
    Deathly Swarm
    10
    2
    6
    Spell. Deathly Swarm flies out slowly and strikes for 30..90 cold damage on up to three targets in the area. (Death Magic)
  • Well of Weariness icon
    Well spell. Exploit target corpse to create a Well of Weariness for 10..55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. (Curses)
  • Enfeeble icon
    Enfeeble
    5
    ¼
    5
    Spell. Target suffers from Weakness for 10..30 seconds. (Curses)
  • Well of Darkness icon
    Well spell. Exploit nearest corpse to create a Well of Darkness for 5..50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. (Curses)
  • Signet of Corruption (Luxon) icon
    Signet. Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12..20 Energy). (Friend of the Luxon Title Track)
  • Mesmer

  • Shatter Hex icon
    Shatter Hex
    10
    1
    10
    Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30..120 damage. (Domination Magic)
  • Mistrust icon
    Mistrust
    10
    2
    12
    Hex spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. (Domination Magic)
  • Backfire icon
    Backfire
    15
    3
    20
    Hex spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35..140 damage. (Domination Magic)
  • Calculated Risk icon
    Hex spell. For 3..24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15..100 damage.) (Illusion Magic)
  • Mantra of Flame icon
    Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Drain Enchantment icon
    Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8..17 Energy and 40..120 Health. (Inspiration Magic)
  • Elementalist

  • Glyph of Lesser Energy icon
    Glyph. For the next 15 seconds, your next 2 spells cost 10..18 less Energy to cast. (Energy Storage)
  • Ward Against Foes icon
    Ward spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-spirit foes in this area move 50% slower. (Earth Magic)
  • Ebon Hawk icon
    Ebon Hawk
    10
    1
    5
    Spell. Send a projectile that strikes target foe for 10..85 earth damage and causes Weakness for 5..15 seconds if it hits. (Earth Magic)
  • Stoning icon
    Stoning
    15
    1
    5
    Spell. Send out a large stone, striking target foe for 45..105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. (Earth Magic)
  • Flare icon
    Flare
    5
    1
    Spell. Send out a flare that strikes target foe for 20..65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well. (Fire Magic)
  • Obsidian Flame icon
    Obsidian Flame
    5
    5
    5
    Spell. Deal 22..112 damage to target foe. This spell ignores armor. (Earth Magic)
  • Assassin

  • Shadow Sanctuary (Luxon) icon
    Enchantment spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7..10 Health regeneration and +40 armor. (Friend of the Luxon Title Track)
  • Death's Charge icon
    Death's Charge
    5
    ¼
    30
    Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Shadow Arts)
  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Falling Lotus Strike icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, you strike for +15..35 damage and gain 1..12 Energy. (Dagger Mastery)
  • Jagged Strike icon
    Jagged Strike
    5
    ½
    1
    Dagger attack. If Jagged Strike hits, your target suffers from Bleeding for 5..20 seconds. (Dagger Mastery)
  • Black Lotus Strike icon
    Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
  • Ritualist

  • Resilient Was Xiko icon
    Item spell. Hold Xiko's ashes for up to 5..20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1..4 conditions. (Restoration Magic)
  • Lively Was Naomei icon
    Item spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..75% Health and zero Energy. (Restoration Magic)
  • Energetic Was Lee Sa icon
    Item spell. Hold Lee Sa's ashes for 5..15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1..10 Energy. (Spawning Power)
  • Armor of Unfeeling icon
    Skill. For 10..35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks. (Communing)
  • Splinter Weapon icon
    Weapon spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attack[s] deal 5..50 damage to up to 4 adjacent foes. (Channeling Magic)
  • Boon of Creation icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, you gain 5..50 Health and 1..6 Energy. (Spawning Power)
  • Paragon

  • Shout. All allies within earshot and below 75% Health gain 1..10 Energy. (Command)
  • Ballad of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15..75 Health. (Motivation)
  • Anthem of Envy icon
    Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Command)
  • Shout. For 20 seconds, the next 1..5 touch skill[s] used against allies within earshot fail[s]. (Command)
  • Shout. Target ally moves 25% faster for 1..5 seconds for each ally within earshot (maximum of 20 seconds). (Leadership)
  • Aggressive Refrain icon
    Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership)
  • Dervish

  • Vow of Piety icon
    Vow of Piety
    15
    ¼
    45
    Enchantment spell. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. (Wind Prayers)
  • Harrier's Haste icon
    Flash enchantement spell. For 2..8 seconds, you move 25% faster and deal +3..12 more damage against moving foes. (Wind Prayers)
  • Crippling Victory icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
  • Test of Faith icon
    Test of Faith
    5
    ¾
    5
    Spell. Deals 15..75 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1..4 second[s]. (Wind Prayers)
  • Guiding Hands icon
    Guiding Hands
    10
    ¼
    10
    Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
  • Meditation icon
    Meditation
    10
    ¼
    20
    Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
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