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Warrior

  • Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5..11 seconds. (Strength)
  • Knee Cutter icon
    Sword attack. If this attack hits a Crippled foe, you gain 2..7 Energy and 1..3 strikes of adrenaline. (Swordsmanship)
  • Counter Blow icon
    Hammer attack. If this attack hits an attacking foe, that foe is knocked down. (Hammer Mastery)
  • Deflect Arrows icon
    Stance. For 1..6 second[s], you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5..15 seconds. (Tactics)
  • Sun and Moon Slash icon
    Sword attack. Attack target foe twice. These attacks cannot be blocked. (Swordsmanship)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Ranger

  • Kindle Arrows icon
    Kindle Arrows
    5
    2
    12
    Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3..24 fire damage. (Wilderness Survival)
  • Muddy Terrain icon
    Muddy Terrain
    5
    2
    30
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Fertile Season icon
    Fertile Season
    15
    2
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range have +50..150 maximum Health and gain +8 armor. This spirit dies after 15..90 seconds. (Beast Mastery)
  • Sundering Attack icon
    Bow attack. If Sundering Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Dust Trap icon
    Dust Trap
    25
    2
    30
    Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
  • Pounce icon
    Pounce
    5
    10
    Pet attack. Your animal companion's next attack is a Pounce that deals +5..20 damage. If the attack strikes a moving foe, that foe is knocked down. (Beast Mastery)
  • Monk

  • Release Enchantments icon
    Spell. Lose all enchantments. Each party member is healed for 5..35 Health for each Monk enchantment lost. (Divine Favor)
  • Reversal of Fortune icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..80. (Protection Prayers)
  • Spear of Light icon
    Spell. Spear of Light flies toward target foe and deals 26..56 holy damage if it hits. Spear of Light deals +15..60 damage if it hits an attacking foe. (Smiting Prayers)
  • Aura of Stability icon
    Enchantment spell. For 3..8 seconds, target other ally cannot be knocked down. (Protection Prayers)
  • Signet of Mystic Wrath icon
    Signet. Target foe takes 25 holy damage for each enchantment on you (maximum 30..120 holy damage). (Smiting Prayers)
  • Healing Touch icon
    Healing Touch
    5
    ¾
    5
    Spell. Heal target touched ally for 20..80 Health. Health gain from Divine Favor is doubled for this spell. (Healing Prayers)
  • Necromancer

  • Defile Flesh icon
    Defile Flesh
    10
    10
    1
    10
    Hex spell. For 5..35 seconds, target foe gains only two-thirds Health from healing. (Curses)
  • Touch of Agony icon
    Touch of Agony
    10
    1
    ¾
    3
    Skill. Target touched foe takes 20..58 shadow damage. (Blood Magic)
  • Ulcerous Lungs icon
    Ulcerous Lungs
    10
    1
    10
    Hex spell. For 10..30 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 5..20 seconds. (Curses)
  • Unholy Feast icon
    Unholy Feast
    15
    ¾
    8
    Spell. Steal up to 10..65 Health from up to 1..4 foes in the area. (Blood Magic)
  • Shadow Strike icon
    Shadow Strike
    10
    2
    15
    Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health. (Blood Magic)
  • Vile Miasma icon
    Vile Miasma
    10
    1
    15
    Hex spell. Target foe is struck for 10..65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1..5 Health degeneration for 10 seconds. (Death Magic)
  • Mesmer

  • Mantra of Concentration icon
    Stance. For 1..38 seconds, the next time you would be interrupted, you are not interrupted. (Inspiration Magic)
  • Arcane Larceny icon
    Spell. For 5..35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. (Domination Magic)
  • Signet of Disenchantment icon
    Signet. Lose all Energy. Target foe loses one enchantment. (No Attribute)
  • Mistrust icon
    Mistrust
    10
    2
    12
    Hex spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..80 damage to that foe and 75% of that damage to all nearby foes. (Domination Magic)
  • Complicate icon
    Complicate
    10
    ¼
    20
    Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
  • Mantra of Signets icon
    Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
  • Elementalist

  • Lightning Strike icon
    Hex spell. Strike target foe for 10..60 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 20..40 lightning damage. (Air Magic)
  • Fire Attunement icon
    Fire Attunement
    10
    1
    30
    Enchantment spell. For 36..60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. (Fire Magic)
  • Lightning Bolt icon
    Spell. Send out a Lightning Bolt that strikes for 5..50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5..50 additional lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Glyph of Restoration icon
    Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
  • Earthen Shackles icon
    Hex spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5..20 seconds. (Earth Magic)
  • Elemental Lord (Luxon) icon
    Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Luxon Title Track)
  • Assassin

  • Death's Retreat icon
    Death's Retreat
    5
    ¼
    20
    Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Shadow Arts)
  • Entangling Asp icon
    Entangling Asp
    10
    1
    20
    Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds. (Deadly Arts)
  • Lotus Strike icon
    Lotus Strike
    10
    12
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage and you gain 5..20 Energy. (Dagger Mastery)
  • Golden Fang Strike icon
    Off-hand attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5..20 seconds. (Dagger Mastery)
  • Falling Spider icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15..35 damage and target foe is Poisoned for 5..20 seconds. (Dagger Mastery)
  • Vampiric Assault icon
    Dual attack. Must follow an off-hand attack. If this attack hits, you steal 10..40 Health. (Deadly Arts)
  • Ritualist

  • Spirit Siphon icon
    Spirit Siphon
    5
    ¼
    3
    Spell. The spirit nearest you loses all Energy. You gain 30..60% of that Energy. (Channeling Magic)
  • Nightmare Weapon icon
    Weapon spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10..50 damage and steal up to 10..50 Health. (Channeling Magic)
  • Blind Was Mingson icon
    Item spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds. (Restoration Magic)
  • Weapon of Aggression icon
    Weapon spell. For 5..15 seconds, you attack 25% faster. (Channeling Magic)
  • Spirit's Gift icon
    Spirit's Gift
    10
    1
    45
    Enchantment spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..50 Health and lose 1 condition. (Spawning Power)
  • Dulled Weapon icon
    Dulled Weapon
    15
    1
    20
    Hex spell. For 5..20 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 3..20 less damage. (Communing)
  • Paragon

  • Purifying Finale icon
    Echo. For 10..35 seconds, target non-spirit ally loses 1 condition whenever a chant or shout ends on that ally. (Motivation)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Finale of Restoration icon
    Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, that ally is healed for 15..75 Health. (Motivation)
  • Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1..5 Health regeneration. (Command)
  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Shout. Target ally moves 25% faster for 1..5 seconds for each ally within earshot (maximum of 30 seconds). (Leadership)
  • Dervish

  • Whirling Charge icon
    Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
  • Imbue Health icon
    Imbue Health
    10
    ¼
    10
    Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
  • Natural Healing icon
    Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
  • Winds of Disenchantment icon
    Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)
  • Eremite's Zeal icon
    Eremite's Zeal
    5
    ¼
    15
    Enchantment spell. You gain 1..3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..3 Energy for each foe within earshot, maximum 8 Energy. (Mysticism)
  • Mystic Healing icon
    Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
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