Warrior

  • Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. (No Attribute)
  • Dismember icon
    Axe attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
  • Sever Artery icon
    Sword attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Swordsmanship)
  • Protector's Defense icon
    Skill. For 5..11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move. (Tactics)
  • Axe Rake icon
    Axe attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1..10 damage, and that foe becomes Crippled for 15 seconds. (Axe Mastery)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Ranger

  • Snare icon
    Snare
    5
    2
    20
    Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Disrupting Accuracy icon
    Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. (Marksmanship)
  • Savage Pounce icon
    Pet attack. Your animal companion attempts a Savage Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery)
  • Charm Animal icon
    Charm Animal
    10
    10
    Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Beast Mastery)
  • Penetrating Attack icon
    Bow attack. If Penetrating Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Zojun's Shot icon
    Bow attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage. (Expertise)
  • Monk

  • Selfless Spirit (Luxon) icon
    Enchantment spell. For 15..20 seconds, spells you cast that target another ally cost 3 less energy. (Friend of the Luxon Title Track)
  • Blessed Aura icon
    Blessed Aura
    10
    2
    2
    Enchantment spell. While you maintain this enchantment, Monk enchantments you cast last 10..35% longer. (Divine Favor)
  • Karei's Healing Circle icon
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Infuse Health icon
    Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Healing Prayers)
  • Protective Spirit icon
    Enchantment spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Protection Prayers)
  • Watchful Spirit icon
    Enchantment spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..180 Health when Watchful Spirit ends. (Divine Favor)
  • Necromancer

  • Defile Defenses icon
    Hex spell. For 5..20 seconds, the next time target foe blocks, that foe takes 30..120 damage. (Curses)
  • Plague Sending icon
    Plague Sending
    10
    1
    1
    5
    Spell. Transfer 1..3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. (Curses)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Cacophony icon
    Cacophony
    10
    2
    15
    Hex spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35..105 damage. (Curses)
  • Animate Bone Minions icon
    Spell. Exploit nearest corpse to animate two level 0..12 bone minions. (Death Magic)
  • Ulcerous Lungs icon
    Ulcerous Lungs
    15
    2
    10
    Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
  • Mesmer

  • Hex Eater Signet icon
    Signet. Target touched ally and up to 2..5 adjacent allies each lose one hex. You gain 1..4 Energy for each hex removed this way. (Inspiration Magic)
  • Mantra of Resolve icon
    Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. (Inspiration Magic)
  • Arcane Larceny icon
    Spell. For 5..35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. (Domination Magic)
  • Power Leak icon
    Power Leak
    10
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3..17 Energy. (Domination Magic)
  • Empathy icon
    Empathy
    10
    2
    10
    Hex spell. For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and deals 1..15 less damage. (Domination Magic)
  • Ether Phantom icon
    Ether Phantom
    5
    1
    10
    Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
  • Elementalist

  • Glowing Ice icon
    Glowing Ice
    5
    1
    8
    Spell. Target foe is struck for 5..50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Water Magic)
  • Bed of Coals icon
    Bed of Coals
    10
    1
    15
    Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Fire Magic)
  • Shard Storm icon
    Shard Storm
    10
    1
    10
    Hex spell. Send out an ice shard that strikes target foe for 10..85 cold damage if it hits and causing target foe to move 66% slower for 2..6 seconds. (Water Magic)
  • Magnetic Surge icon
    Magnetic Surge
    10
    15
    Enchantment spell. Target foe takes 15..75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1..5 second[s] to block the next attack against them. (Earth Magic)
  • Shell Shock icon
    Shell Shock
    5
    1
    8
    Spell. Target foe is struck for 10..30 lightning damage and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. (Air Magic)
  • Gale icon
    Gale
    10
    10
    1
    5
    Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) (Air Magic)
  • Assassin

  • Viper's Defense icon
    Viper's Defense
    5
    ¼
    10
    Spell. All adjacent foes are Poisoned for 5..20 seconds. Shadow Step to a nearby location directly away from your target. (Shadow Arts)
  • Swap icon
    Swap
    5
    ¼
    10
    Spell. You and target summoned creature Shadow Step to each other's location. (No Attribute)
  • Twisting Fangs icon
    Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
  • Wild Strike icon
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..35 damage and any stance being used by target foe ends. This attack cannot be blocked. (Dagger Mastery)
  • Jagged Strike icon
    Jagged Strike
    5
    ½
    1
    Dagger attack. If Jagged Strike hits, your target suffers from Bleeding for 5..20 seconds. (Dagger Mastery)
  • Death's Charge icon
    Death's Charge
    5
    ¼
    30
    Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Shadow Arts)
  • Ritualist

  • Anguish icon
    Anguish
    15
    ¾
    45
    Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
  • Dulled Weapon icon
    Dulled Weapon
    15
    1
    20
    Hex spell. For 5..15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1..15 less damage. (Communing)
  • Weapon of Aggression icon
    Weapon spell. For 5..15 seconds, you attack 25% faster. (Channeling Magic)
  • Shadowsong icon
    Shadowsong
    15
    1
    30
    Binding ritual. Create a level 1..10 spirit. The spirit's attacks deal 5..20 damage and cause Blindness for 1..6 second[s]. This spirit dies after 30 second[s]. (Communing)
  • Restoration icon
    Restoration
    10
    1
    30
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all party members in the area are resurrected with 5..50% Health and zero Energy. This spirit dies after 30 seconds. (Communing)
  • Weapon of Shadow icon
    Weapon spell. For 1..7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1..3 times that ally hits with an attack, his target is Blinded for 5 seconds. (Restoration Magic)
  • Paragon

  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Shout. Target ally moves 25% faster for 1..5 seconds for each ally within earshot (maximum of 20 seconds). (Leadership)
  • Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
  • Aria of Zeal icon
    Aria of Zeal
    10
    2
    20
    Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1..6 Energy. (Motivation)
  • Energizing Finale icon
    Echo. For 10..35 seconds, whenever a shout or chant ends on target non-spirit ally, that ally gains 1 Energy. (Motivation)
  • Shout. All allies within earshot and below 75% Health gain 1..10 Energy. (Command)
  • Dervish

  • Pious Concentration icon
    Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
  • Mystic Healing icon
    Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
  • Crippling Sweep icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
  • Wearying Strike icon
    Scythe attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. (Scythe Mastery)
  • Eternal Aura icon
    Eternal Aura
    15
    4
    30
    Enchantment spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. (Sunspear Title Track)
  • Aura of Holy Might (Luxon) icon
    Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
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