Melee attack. If this attack hits, you strike for +10..40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Tactics)
Elite Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30..60 seconds. (Expertise)
Elite Enchantment spell. Remove 0..2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20..100). (Protection Prayers)
Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3..15 seconds. (Death Magic)
Elite Hex spell. For 1..10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. (Domination Magic)
Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic)
Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5..35 fire damage each second. (Fire Magic)
Elite Enchantment spell. For 5..21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. (Shadow Arts)
Melee attack. If this attack hits a foe suffering from a condition, you deal +10..30 damage and this attack results in a critical hit. (Critical Strikes)
Spell. Target ally is healed for 15..75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition. (Restoration Magic)
Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
Elite Scythe attack. If this attack hits, you Cripple your target for 3..15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2..3 seconds. (Scythe Mastery)
Signet. For 30 seconds, your next 1..3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill. (Wind Prayers)