Warrior

  • Magehunter's Smash icon
    Elite Hammer attack. If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked. (Hammer Mastery)
  • Berserker Stance icon
    Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Strength)
  • Ranger

  • Equinox icon
    Equinox
    10
    3
    15
    Elite Nature ritual. Create a level 1..10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Natural Stride icon
    Stance. For 1..8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Wilderness Survival)
  • Monk

  • Healer's Boon icon
    Healer's Boon
    5
    ¼
    10
    Elite Enchantment spell. For 10..55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health. (Divine Favor)
  • Deny Hexes icon
    Deny Hexes
    5
    1
    12
    Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have. (Divine Favor)
  • Necromancer

  • Order of Apostasy icon
    Elite Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25..15% maximum Health. (Curses)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Mesmer

  • Panic icon
    Panic
    10
    1
    15
    Elite Hex spell. For 1..10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. (Domination Magic)
  • Clumsiness icon
    Clumsiness
    10
    2
    8
    Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
  • Elementalist

  • Blinding Surge icon
    Blinding Surge
    10
    ¾
    6
    Elite Spell. Target foe is struck for 5..50 lightning damage. That foe and all adjacent foes are Blinded for 3..8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage. (Air Magic)
  • Glyph of Immolation icon
    Glyph. For 15 seconds, your next 1..4 spell[s] that target[s] a foe also cause[s] Burning for 1..4 second[s]. (Fire Magic)
  • Assassin

  • Temple Strike icon
    Elite Off-hand attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..10 seconds, and if target foe is casting a spell, that foe is interrupted. (Dagger Mastery)
  • Mark of Instability icon
    Hex spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down. (No Attribute)
  • Ritualist

  • Ritual Lord icon
    Elite Skill. For 5..35 seconds, your Ritualist attributes are boosted by 2..4 for your next skill. If that skill is a Binding Ritual, it recharges 10..60% faster and Ritual Lord recharges instantly. (Spawning Power)
  • Disenchantment icon
    Disenchantment
    15
    1
    30
    Binding ritual. Create a level 1..12 spirit. This spirit deals 5..20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10..35 seconds. (Communing)
  • Paragon

  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Dervish

  • Avatar of Dwayna icon
    Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
  • Featherfoot Grace icon
    Enchantment spell. For 5..20 seconds, you move 25% faster, and conditions expire 25% faster. (Wind Prayers)
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