Warrior

  • Dragon Slash icon
    Elite Sword attack. If Dragon Slash hits, you strike for +10..40 damage and gain 1..5 strike[s] of adrenaline. (Swordsmanship)
  • Signet of Stamina icon
    Signet. You have +50..300 maximum Health. This signet ends if you successfully hit with an attack. (Strength)
  • Ranger

  • Equinox icon
    Equinox
    10
    3
    15
    Elite Nature ritual. Create a level 1..10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Tripwire icon
    Tripwire
    10
    2
    30
    Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Balthazar's Pendulum icon
    Elite Enchantment spell. For 5..10 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead. (Smiting Prayers)
  • Succor icon
    Succor
    5
    1
    10
    Enchantment spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. (No Attribute)
  • Necromancer

  • Spiteful Spirit icon
    Spiteful Spirit
    15
    2
    10
    Elite Hex spell. For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe. (Curses)
  • Lifebane Strike icon
    Lifebane Strike
    10
    2
    15
    Spell. Target foe takes 12..48 shadow damage. If that foe's Health is above 50%, you steal up to 12..48 Health. (Blood Magic)
  • Mesmer

  • Time Ward icon
    Time Ward
    10
    2
    30
    Elite Ward spell. (3..15 seconds.) Allies in this ward cast spells 15..20% faster and recharge skills 15..20% faster. Allied spirits are not affected. (Fast Casting)
  • Power Leak icon
    Power Leak
    10
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3..17 Energy. (Domination Magic)
  • Elementalist

  • Second Wind icon
    Second Wind
    5
    5
    1
    5
    Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments. (No Attribute)
  • Blinding Flash icon
    Blinding Flash
    10
    ¾
    8
    Spell. Target foe is Blinded for 3..8 seconds. (Air Magic)
  • Assassin

  • Assault Enchantments icon
    Elite Skill. Must follow a dual attack. Target foe loses all enchantments. (No Attribute)
  • Shadow of Haste icon
    Stance. For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. (Shadow Arts)
  • Ritualist

  • Preservation icon
    Preservation
    5
    ¾
    20
    Elite Binding ritual. Create a level 1..14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10..115 Health. This spirit dies after 90 seconds. (Restoration Magic)
  • Earthbind icon
    Earthbind
    15
    1
    30
    Binding ritual. Create a level 1..14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50..25 Health. This spirit dies after 15..45 seconds. (Communing)
  • Paragon

  • Song of Purification icon
    Elite Chant. For 20 seconds, the next 1..3 skill[s] used by each ally within earshot remove 1 condition from that ally. (Motivation)
  • Awe icon
    Awe
    10
    ¾
    10
    Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
  • Dervish

  • Avatar of Dwayna icon
    Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
  • Conviction icon
    Conviction
    5
    10
    Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
  • mofriguwabubu v1.5.2 · disclaimer