Elite Skill. For 5..35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10..25. (Strength)
Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..3 strike[s] of adrenaline if you hit with a melee attack. (Strength)
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Trap. When Piercing Trap is triggered, all nearby foes are struck for 5..50 piercing damage. Any foes with Cracked Armor are struck for an additional 15..60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Hex spell. For 5 seconds, allies hitting target foe gain 0..2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1..15 second[s]. (Blood Magic)
Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 4..10 seconds, that foe has -2 Energy degeneration. (Domination Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Elite Enchantment spell. For 5..20 seconds, you and target ally have +1..30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15..70 earth damage and are Weakened for 5..20 seconds. (Earth Magic)
Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5..50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. (Fire Magic)
Elite Enchantment spell. For 5..21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. (Shadow Arts)
Weapon spell. Give target ally a Brutal Weapon for 10..40 seconds. The bearer's weapon strikes for +5..15 damage as long as the bearer is under no enchantments. (Communing)
Elite Spear attack. If this attack hits, you deal +10..50 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4..10 seconds. (Spear Mastery)
Elite Enchantment spell. For 3..10 seconds, you have +1..6 energy regeneration. This skill reapplies itself every time you use a non-Dervish skill. (Mysticism)