Warrior

  • Flourish icon
    Flourish
    5
    1
    8
    Elite Skill. All of your attack skills become recharged. You gain 2..7 Energy for each skill recharged by Flourish. (Strength)
  • Griffon's Sweep icon
    Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
  • Ranger

  • Greater Conflagration icon
    Elite Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Revive Animal icon
    Revive Animal
    5
    6
    20
    Skill. Resurrect all nearby allied animal companions. They come back to life with 10..94% Health. (Beast Mastery)
  • Monk

  • Healing Burst icon
    Healing Burst
    5
    ¾
    4
    Elite Spell. Target ally is healed for 10..160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. (Healing Prayers)
  • Purge Signet icon
    Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. (No Attribute)
  • Necromancer

  • Soul Taker icon
    Soul Taker
    5
    1
    15
    Elite Enchantment spell. (3..30 seconds.) Attacks deal +15..20 damage and sacrifice 15..20 health. (Soul Reaping)
  • Life Siphon icon
    Life Siphon
    10
    1
    5
    Hex spell. For 12..24 seconds, target foe suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. (Blood Magic)
  • Mesmer

  • Symbols of Inspiration icon
    Elite Skill. For 1..31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. (Fast Casting)
  • Feedback icon
    Feedback
    10
    2
    30
    Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4..10 Energy. (Inspiration Magic)
  • Elementalist

  • Mind Shock icon
    Mind Shock
    5
    5
    1
    8
    Elite Spell. Target foe suffers 10..50 lightning damage. If you have more Energy than target foe, that foe suffers 10..50 more lightning damage and is knocked down. This spell has 25% armor penetration. (Air Magic)
  • Fire Attunement icon
    Fire Attunement
    10
    1
    30
    Enchantment spell. For 36..60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. (Fire Magic)
  • Assassin

  • Beguiling Haze icon
    Beguiling Haze
    15
    ¼
    20
    Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3..9 seconds. (Shadow Arts)
  • Blades of Steel icon
    Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +5..16 damage (maximum bonus 60) for each recharging dagger attack. (Dagger Mastery)
  • Ritualist

  • Signet of Spirits icon
    Elite Signet. Create 3 level 1..12 spirits. These spirits deal 5..20 damage with attacks and die after 60 seconds. (Channeling Magic)
  • Wielder's Boon icon
    Spell. Heal target ally for 15..60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15..75 Health. (Restoration Magic)
  • Paragon

  • Heroic Refrain icon
    Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership)
  • Enduring Harmony icon
    Echo. For 10..35 seconds, chants and shouts last 50% longer on target non-spirit ally. (Leadership)
  • Dervish

  • Avatar of Grenth icon
    Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism)
  • Harrier's Grasp icon
    Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)
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