Warrior

  • Flourish icon
    Flourish
    5
    1
    8
    Elite Skill. All of your attack skills become recharged. You gain 2..7 Energy for each skill recharged by Flourish. (Strength)
  • Standing Slash icon
    Sword attack. If it hits, Standing Slash deals +5..20 damage plus an additional 5..20 damage if you are in a stance. (Swordsmanship)
  • Ranger

  • Magebane Shot icon
    Magebane Shot
    10
    ½
    5
    Elite Bow attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. (No Attribute)
  • Choking Gas icon
    Choking Gas
    15
    2
    24
    Preparation. For 1..12 seconds, your arrows deal 1..8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. (Wilderness Survival)
  • Monk

  • Scribe's Insight icon
    Elite Enchantment spell. For 10..35 seconds, you gain 3 Energy whenever you use a Signet. (Divine Favor)
  • Mend Ailment icon
    Mend Ailment
    5
    ¾
    5
    Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5..70 Health. (Protection Prayers)
  • Necromancer

  • Order of Apostasy icon
    Elite Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25..15% maximum Health. (Curses)
  • Necrosis icon
    Necrosis
    5
    1
    2
    Skill. If target foe is suffering from a condition or hex, that foe suffers 60..90 damage. (Sunspear Title Track)
  • Mesmer

  • Migraine icon
    Migraine
    10
    2
    12
    Elite Hex spell. For 5..20 seconds, target foe suffers -1..8 Health degeneration and takes 100% longer to activate skills. (Illusion Magic)
  • Ether Feast icon
    Ether Feast
    5
    1
    8
    Spell. Target foe loses 3 Energy. You are healed 20..65 for each point of Energy lost. (Inspiration Magic)
  • Elementalist

  • Blinding Surge icon
    Blinding Surge
    10
    ¾
    6
    Elite Spell. Target foe is struck for 5..50 lightning damage. That foe and all adjacent foes are Blinded for 3..8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage. (Air Magic)
  • Lightning Strike icon
    Hex spell. Strike target foe for 5..50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5..50 lightning damage. (Air Magic)
  • Assassin

  • Hidden Caltrops icon
    Elite Hex spell. Your non-Assassin skills are disabled for 10 seconds. For 1..10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 1..15 seconds. (Shadow Arts)
  • Mark of Death icon
    Mark of Death
    10
    ¼
    20
    Hex spell. For 4..10 seconds, target foe gains 33% less benefit from healing. (Deadly Arts)
  • Ritualist

  • Weapon of Quickening icon
    Elite Weapon spell. For 5..25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster. (Communing)
  • Anguish icon
    Anguish
    15
    ¾
    45
    Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
  • Paragon

  • Elite Shout. For 3 seconds, all allies within earshot gain 0..1 Energy regeneration. (Motivation)
  • Awe icon
    Awe
    10
    ¾
    10
    Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
  • Dervish

  • Onslaught icon
    Onslaught
    10
    10
    Elite Flash enchantement spell. For 3..15 seconds, you attack, move and gain adrenaline 25% faster. (Wind Prayers)
  • Rending Touch icon
    Rending Touch
    5
    ¾
    12
    Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
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