Elite Hammer attack. If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked. (Hammer Mastery)
Elite Nature ritual. Create a level 1..10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30..150 seconds. (Wilderness Survival)
Stance. For 1..8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. (Wilderness Survival)
Elite Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25..15% maximum Health. (Curses)
Elite Hex spell. For 1..10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. (Domination Magic)
Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
Elite Spell. Target foe is struck for 5..50 lightning damage. That foe and all adjacent foes are Blinded for 3..8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage. (Air Magic)
Elite Off-hand attack. Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1..10 seconds, and if target foe is casting a spell, that foe is interrupted. (Dagger Mastery)
Elite Skill. For 5..35 seconds, your Ritualist attributes are boosted by 2..4 for your next skill. If that skill is a Binding Ritual, it recharges 10..60% faster and Ritual Lord recharges instantly. (Spawning Power)
Binding ritual. Create a level 1..12 spirit. This spirit deals 5..20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10..35 seconds. (Communing)
Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)