Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Elite Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30..150 seconds. (Wilderness Survival)
Elite Spell. Target ally is healed for 10..160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. (Healing Prayers)
Elite Skill. For 1..31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. (Fast Casting)
Elite Spell. Target foe suffers 10..50 lightning damage. If you have more Energy than target foe, that foe suffers 10..50 more lightning damage and is knocked down. This spell has 25% armor penetration. (Air Magic)
Enchantment spell. For 36..60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. (Fire Magic)
Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +5..16 damage (maximum bonus 60) for each recharging dagger attack. (Dagger Mastery)
Spell. Heal target ally for 15..60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15..75 Health. (Restoration Magic)
Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership)
Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism)
Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)