Hammer attack. If this attack hits, you strike for +1..20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..20 seconds. (Hammer Mastery)
Pet attack. Your animal companion attempts a Scavenger Strike that deals +10..25 damage. If the attack strikes a foe who is suffering a condition, you gain 3..15 Energy. (Beast Mastery)
Elite Spell. Target ally is healed for 10..160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. (Healing Prayers)
Enchantment spell. For 8..18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. (Healing Prayers)
Elite Enchantment spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10..5% maximum Health. (Death Magic)
Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. (No Attribute)
Elite Stance. For the next 20 seconds while wielding daggers, you attack 5..20% faster and have a +5..35% chance to land a critical hit. (Critical Strikes)
Hex spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
Elite Skill. For 5..45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1..3 Binding Ritual[s]. (Spawning Power)
Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
Spell. Target foe is struck for 5..95 lightning damage. That foe is struck for an additional 5..35 lightning damage if you are holding an item. (Channeling Magic)
Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)