Warrior

  • Defy Pain icon
    Elite Skill. For 20 seconds you have an additional 90..300 Health, an additional 20 armor, and you take -1..10 less damage. (Strength)
  • Enraging Charge icon
    Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..3 strike[s] of adrenaline if you hit with a melee attack. (Strength)
  • Disrupting Chop icon
    Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
  • Ranger

  • Spike Trap icon
    Spike Trap
    10
    2
    20
    Elite Trap. When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10..40 piercing damage, become Crippled for 3..25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Forked Arrow icon
    Bow attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow. (No Attribute)
  • Nature's Renewal icon
    Nature ritual. Create a level 1..10 spirit. For 30..150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Monk

  • Withdraw Hexes icon
    Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20..5 seconds to recharge for each hex removed in this way. (Divine Favor)
  • Reversal of Fortune icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..80. (Protection Prayers)
  • Restore Life icon
    Restore Life
    10
    4
    8
    Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Healing Prayers)
  • Necromancer

  • Soul Bind icon
    Soul Bind
    10
    1
    5
    Elite Hex spell. For 30 seconds, every time target foe is healed, the healer takes 20..80 damage. This hex ends if target is suffering from a Smiting Prayers hex. (Curses)
  • Signet of Corruption (Kurzick) icon
    Signet. Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12..20 Energy). (Friend of the Kurzick Title Track)
  • Vocal Minority icon
    Vocal Minority
    10
    1
    20
    Hex spell. For 5..20 seconds, target foe and all nearby foes cannot use shouts or chants. (Curses)
  • Mesmer

  • Recurring Insecurity icon
    Elite Hex spell. For 10 seconds, target foe suffers from -1..5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. (Illusion Magic)
  • Mantra of Concentration icon
    Stance. For 1..38 seconds, the next time you would be interrupted, you are not interrupted. (Inspiration Magic)
  • Complicate icon
    Complicate
    10
    ¼
    20
    Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
  • Elementalist

  • Savannah Heat icon
    Savannah Heat
    5
    2
    25
    Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5..20 fire damage for each second this spell has been in effect. (Fire Magic)
  • Searing Heat icon
    Searing Heat
    15
    2
    25
    Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Fire Magic)
  • Lava Arrows icon
    Lava Arrows
    5
    1
    2
    Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20..65 fire damage if they hit. (Fire Magic)
  • Assassin

  • Way of the Assassin icon
    Elite Stance. For the next 20 seconds while wielding daggers, you attack 5..20% faster and have a +5..35% chance to land a critical hit. (Critical Strikes)
  • Critical Eye icon
    Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Critical Strikes)
  • Disrupting Stab icon
    Dagger attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3..10 seconds. (Dagger Mastery)
  • Ritualist

  • Tranquil Was Tanasen icon
    Elite Item spell. Hold Tanasen's ashes for up to 5..20 seconds. While you hold his ashes, you have +10..25 armor and cannot be interrupted. (Restoration Magic)
  • Sight Beyond Sight icon
    Enchantment spell. For 8..20 seconds, you cannot be Blinded. (Spawning Power)
  • Painful Bond icon
    Painful Bond
    15
    1
    12
    Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
  • Paragon

  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Bladeturn Refrain icon
    Echo. For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally. (Command)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Dervish

  • Pious Renewal icon
    Elite Flash enchantement spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0..5 Energy and 0..30 Health. (Mysticism)
  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Mystic Vigor icon
    Mystic Vigor
    5
    ¼
    15
    Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
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