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Warrior

  • Flourish icon
    Flourish
    5
    1
    8
    Elite Skill. All of your attack skills become recharged. You gain 2..7 Energy for each skill recharged by Flourish. (Strength)
  • Shout. Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 10 incoming attacks. (Tactics)
  • Berserker Stance icon
    Stance. For 8..14 seconds, you attack 33% faster and gain 100% more adrenaline. Berserker Stance ends if you use a skill. (Strength)
  • Ranger

  • Smoke Trap icon
    Smoke Trap
    10
    2
    15
    Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Barbed Arrows icon
    Barbed Arrows
    10
    2
    12
    Preparation. For 24 seconds, your arrows cause Bleeding for 3..15 seconds. You have -40 armor while activating this skill. (Wilderness Survival)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Monk

  • Defender's Zeal icon
    Elite Hex spell. For 10..30 seconds, whenever target foe hits with an attack, you gain 2 Energy. (Smiting Prayers)
  • Ethereal Light icon
    Spell. Target ally is healed for 25..100. This spell is easily interrupted. (Healing Prayers)
  • Dismiss Condition icon
    Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..75 Health. (Protection Prayers)
  • Necromancer

  • Soul Leech icon
    Soul Leech
    15
    1
    7
    Elite Hex spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16..80 Health from that foe. (Blood Magic)
  • Blood Bond icon
    Blood Bond
    5
    1
    8
    Hex spell. For 3..12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5..20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20..100 Health. (Blood Magic)
  • Gaze of Contempt icon
    Spell. If target foe has more than 50% Health, that foe loses all enchantments. (No Attribute)
  • Mesmer

  • Fevered Dreams icon
    Elite Hex spell. For 10..25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1..3 second[s]. (Illusion Magic)
  • Frustration icon
    Frustration
    10
    1
    7
    Hex spell. For 5..20 seconds, target foe casts spells 50% slower and takes 5..50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage. (Illusion Magic)
  • Spirit Shackles icon
    Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
  • Elementalist

  • Ward Against Harm icon
    Elite Ward spell. Create a Ward Against Harm at this location. For 5..15 seconds, non-spirit allies in this area have +1..3 health regeneration, +12..24 armor, and an additional +12..24 armor against elemental damage. This spell is disabled for 20 seconds. (Water Magic)
  • Air Attunement icon
    Air Attunement
    10
    1
    30
    Enchantment spell. For 36..60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. (Air Magic)
  • Icy Prism icon
    Icy Prism
    5
    5
    1
    5
    Spell. Target foe is struck for 15..75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15..75 cold damage to all other nearby foes. (Water Magic)
  • Assassin

  • Locust's Fury icon
    Locust's Fury
    10
    ½
    10
    Elite Enchantment spell. For 10..35 seconds, you have an additional 50% chance to double strike while using daggers. (Critical Strikes)
  • Entangling Asp icon
    Entangling Asp
    10
    1
    20
    Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds. (Deadly Arts)
  • Scorpion Wire icon
    Scorpion Wire
    5
    1
    10
    Hex spell. For 8..20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range. (Deadly Arts)
  • Ritualist

  • Offering of Spirit icon
    Offering of Spirit
    17
    3
    ¼
    15
    Elite Spell. Gain 8..17 Energy. If any spirits are within earshot, you do not sacrifice Health. (Channeling Magic)
  • Signet of Creation icon
    Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3..12 Energy). (Spawning Power)
  • Summon Spirits (Kurzick) icon
    Spell. All spirits you control Shadow Step to your location, and gain 60..100 Health. (Friend of the Kurzick Title Track)
  • Paragon

  • Anthem of Guidance icon
    Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
  • Aria of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot uses a spell, that party member gains 30..90 Health. (Motivation)
  • "Help!"
    5
    10
    Shout. Target non-spirit ally gains 15..90 Health. For 1..10 seconds, other allies' spells targeting that ally cast 50% faster. (Command)
  • Dervish

  • Avatar of Balthazar icon
    Elite Form. For 10..90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1..3 second[s]. This skill is disabled for 45 seconds. (Mysticism)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
  • Featherfoot Grace icon
    Enchantment spell. For 5..20 seconds, you move 25% faster, and conditions expire 50% faster. (Wind Prayers)
  • mofriguwabubu v1.5.2 · disclaimer