Warrior

  • Triple Chop icon
    Elite Axe attack. Attack target foe and adjacent foes. Each attack that hits deals +10..40 damage. (Axe Mastery)
  • Shout. For 5..11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks. (Tactics)
  • Disciplined Stance icon
    Stance. For 1..4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Tactics)
  • Ranger

  • Scavenger's Focus icon
    Elite Skill. For 10 seconds if you strike a foe who is suffering from a condition you gain 3..12 Energy. (Wilderness Survival)
  • Storm's Embrace icon
    Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. (No Attribute)
  • Energizing Wind icon
    Energizing Wind
    15
    3
    60
    Nature ritual. Create a level 1..6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1..60 second[s]. (Beast Mastery)
  • Monk

  • Ray of Judgment icon
    Ray of Judgment
    10
    2
    20
    Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5..45 holy damage each second and begin Burning for 1..3 second[s]. (Smiting Prayers)
  • Essence Bond icon
    Enchantment spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. (No Attribute)
  • Spear of Light icon
    Spell. Spear of Light flies toward target foe and deals 26..56 holy damage if it hits. Spear of Light deals +15..60 damage if it hits an attacking foe. (Smiting Prayers)
  • Necromancer

  • Weaken Knees icon
    Weaken Knees
    5
    1
    10
    Elite Hex spell. For 1..16 second[s], target foe suffers -1..4 Health degeneration and takes 5..10 damage while moving. (Curses)
  • Masochism icon
    Masochism
    5
    1
    20
    Enchantment spell. For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell. (Soul Reaping)
  • Strip Enchantment icon
    Spell. Remove 0..2 enchantment[s] from target foe. If an enchantment is removed, you steal 5..65 Health. (Blood Magic)
  • Mesmer

  • Hex Eater Vortex icon
    Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes in the area of that ally take 30..90 damage and lose one enchantment. (Domination Magic)
  • Ether Nightmare (Luxon) icon
    Hex spell. Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Friend of the Luxon Title Track)
  • Persistence of Memory icon
    Enchantment spell. For 5..20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. (Fast Casting)
  • Elementalist

  • Elemental Attunement icon
    Elite Enchantment spell. For 25..60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1..2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. (Energy Storage)
  • Lightning Hammer icon
    Spell. Target foe is struck for 10..100 lightning damage and applies Cracked Armor for 5..20 seconds. Lightning Hammer has 25% armor penetration. (Air Magic)
  • Glowing Ice icon
    Glowing Ice
    5
    1
    8
    Spell. Target foe is struck for 5..50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Water Magic)
  • Assassin

  • Shadow Form icon
    Shadow Form
    5
    1
    30
    Elite Enchantment spell. For 5..21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. (Shadow Arts)
  • Falling Lotus Strike icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, you strike for +15..35 damage and gain 1..12 Energy. (Dagger Mastery)
  • Siphon Speed icon
    Siphon Speed
    5
    1
    30
    Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
  • Ritualist

  • Reclaim Essence icon
    Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
  • Flesh of My Flesh icon
    Spell. Lose half your Health. Resurrect target party member with your current Health and 5..20% Energy. (Restoration Magic)
  • Recovery icon
    Recovery
    15
    ¾
    30
    Binding ritual. Create a level 1..14 spirit. Conditions on allies within range of this spirit expire 20..50% faster. This spirit dies after 30..60 seconds. (Restoration Magic)
  • Paragon

  • Anthem of Fury icon
    Elite Chant. For 10 seconds, all party members within earshot gain 1..4 strikes of adrenaline the next time they use an attack skill. (Leadership)
  • Anthem of Weariness icon
    Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1..16 second[s]. (Command)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Dervish

  • Grenth's Grasp icon
    Elite Flash enchantement spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1..11 second[s] and you transfer 1..3 condition(s) from yourself to that foe. (Wind Prayers)
  • Faithful Intervention icon
    Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
  • Rending Sweep icon
    Scythe attack. You deal +5..20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit. (Scythe Mastery)
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