Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Elite Enchantment spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6..60. All your Protection Prayers are disabled for 5 seconds. (Protection Prayers)
Enchantment spell. For 8 seconds, damage and life steal received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health. (Protection Prayers)
Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0..6 time[s] you use a signet that targets a foe, all other foes adjacent to your target take 15..60 damage and are interrupted. (Fast Casting)
Spell. Target foe takes 15..75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5..20 seconds. (Illusion Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. (Inspiration Magic)
Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
Elite Spell. Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10..100 fire damage. Foes not already on fire begin Burning for 1..7 seconds. (Fire Magic)
Elite Item spell. Hold Xinrae's ashes for up to 15..60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5..50 Health from all nearby foes. (Restoration Magic)
Weapon spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10..50 damage and steal up to 10..50 Health. (Channeling Magic)
Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
Elite Flash enchantement spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1..11 second[s] and you transfer 1 condition from yourself to that foe. (Wind Prayers)
Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism)