Warrior

  • "Coward!"
    4
    2
    Elite Shout. If target foe is moving, that foe is knocked down. (No Attribute)
  • Endure Pain icon
    Skill. For 7..18 seconds you have an additional 90..300 Health. (Strength)
  • Hammer Bash icon
    Hammer attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Hammer Mastery)
  • "Retreat!"
    5
    20
    Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
  • Ranger

  • Quicksand icon
    Quicksand
    10
    3
    30
    Elite Nature ritual. Create a level 1..10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Charm Animal icon
    Charm Animal
    10
    10
    Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. (Beast Mastery)
  • Dodge icon
    Dodge
    5
    30
    Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Dodge ends if you attack. (Expertise)
  • Lightning Reflexes icon
    Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Expertise)
  • Monk

  • Restore Condition icon
    Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10..70 Health. (Protection Prayers)
  • Spotless Soul icon
    Spotless Soul
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a condition every 3 seconds. (Healing Prayers)
  • Smite Hex icon
    Smite Hex
    5
    1
    12
    Spell. Remove a hex from target ally. If a hex is removed, foes in the area suffer 10..85 holy damage. (Smiting Prayers)
  • Succor icon
    Succor
    5
    1
    10
    Enchantment spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. (No Attribute)
  • Necromancer

  • Pain of Disenchantment icon
    Elite Spell. Target foe loses 1..3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..100 Health. (Curses)
  • Dark Aura icon
    Dark Aura
    10
    1
    10
    Enchantment spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5..50 shadow damage to adjacent foes, and you lose 5..20 Health. (Death Magic)
  • Demonic Flesh icon
    Demonic Flesh
    5
    1
    30
    Enchantment spell. For 30..60 seconds, whenever you use a skill that targets a foe, you deal 5..20 shadow damage to all other foes adjacent to you. (Blood Magic)
  • Deathly Chill icon
    Deathly Chill
    10
    1
    5
    Spell. Target foe is struck for 5..50 cold damage. If that foe's Health is above 50%, you deal an additional 5..50 shadow damage. (Death Magic)
  • Mesmer

  • Power Leech icon
    Power Leech
    5
    ¼
    20
    Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5..15 Energy from that foe. (Inspiration Magic)
  • Mantra of Persistence icon
    Stance. For 5..25 seconds, any Illusion Magic hex you cast lasts 10..40% longer. (Inspiration Magic)
  • Cry of Frustration icon
    Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..75 damage. (Domination Magic)
  • Illusion of Haste icon
    Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
  • Elementalist

  • Ward Against Harm icon
    Elite Ward spell. Create a Ward Against Harm at this location. For 5..15 seconds, non-spirit allies in this area have +1..3 health regeneration, +12..24 armor, and an additional +12..24 armor against elemental damage. This spell is disabled for 20 seconds. (Water Magic)
  • Conjure Frost icon
    Conjure Frost
    10
    1
    45
    Enchantment spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..20 cold damage. (Water Magic)
  • Shell Shock icon
    Shell Shock
    5
    1
    8
    Spell. Target foe is struck for 10..30 lightning damage and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. (Air Magic)
  • Crystal Wave icon
    Crystal Wave
    15
    ¾
    15
    Spell. Foes adjacent to you are struck for 10..70 damage but are cured of any negative conditions. Each condition removed deals 5..15 damage. (Earth Magic)
  • Assassin

  • Siphon Strength icon
    Siphon Strength
    10
    1
    10
    Elite Hex spell. For 5..20 seconds, target foe deals 5..50 less damage with attacks and all of your attacks against that foe have an additional 50% chance of being a critical hit. (Deadly Arts)
  • Caltrops icon
    Caltrops
    10
    ¼
    10
    Spell. Target foe and all foes adjacent to your target are Crippled for 5..15 seconds. Caltrops has half the normal range. (Shadow Arts)
  • Way of the Master icon
    Enchantment spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. (Critical Strikes)
  • Unsuspecting Strike icon
    Dagger attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Critical Strikes)
  • Ritualist

  • Wanderlust icon
    Wanderlust
    10
    1
    45
    Elite Binding ritual. Create a level 1..12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70..50 Health. This spirit dies after 30..60 seconds. (Communing)
  • Shelter icon
    Shelter
    25
    1
    45
    Binding ritual. Create a level 1..12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75..45 Health. This spirit lasts 30..60 seconds. (Communing)
  • Wielder's Remedy icon
    Enchantment spell. For 10..30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. (Spawning Power)
  • Channeled Strike icon
    Spell. Target foe is struck for 5..95 lightning damage. That foe is struck for an additional 5..35 lightning damage if you are holding an item. (Channeling Magic)
  • Paragon

  • Elite Shout. Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1..10 second[s]. (Motivation)
  • Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..100% chance to critical. (Command)
  • Shout. All allies within earshot and below 75% Health gain 1..10 Energy. (Command)
  • Song of Power icon
    Song of Power
    15
    1
    30
    Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
  • Dervish

  • Ebon Dust Aura icon
    Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..30 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
  • Shield of Force icon
    Flash enchantement spell. For 1..16 second[s], blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5..20 seconds. (Earth Prayers)
  • Natural Healing icon
    Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
  • Crippling Sweep icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
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