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Warrior

  • Triple Chop icon
    Elite Axe attack. Attack target foe and adjacent foes. Each attack that hits deals +10..40 damage. (Axe Mastery)
  • Savage Slash icon
    Savage Slash
    5
    ½
    10
    Sword attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1..40 extra damage. (Swordsmanship)
  • Warrior's Cunning icon
    Skill. For 5..11 seconds, your melee attacks cannot be blocked. (Strength)
  • Mighty Blow icon
    Hammer attack. If this attack hits, you strike for +10..40 damage. (Hammer Mastery)
  • Ranger

  • Quicksand icon
    Quicksand
    10
    2
    30
    Elite Nature ritual. Create a level 1..10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Roaring Winds icon
    Roaring Winds
    10
    2
    60
    Nature ritual. Create a level 1..10 spirit. Chants and shouts cost 1..5 more Energy. This spirit dies after 30..180 seconds. (Wilderness Survival)
  • Fertile Season icon
    Fertile Season
    15
    2
    60
    Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within range have +50..150 maximum Health and gain +8 armor. This spirit dies after 15..90 seconds. (Beast Mastery)
  • Feral Aggression icon
    Skill. For 5..20 seconds, your pet attacks 33% faster and deals +3..10 additional damage. (Beast Mastery)
  • Monk

  • Defender's Zeal icon
    Elite Hex spell. For 10..30 seconds, whenever target foe hits with an attack, you gain 2 Energy. (Smiting Prayers)
  • Protective Bond icon
    Enchantment spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6..3 Energy or the spell ends. (Protection Prayers)
  • Resurrect icon
    Resurrect
    10
    5
    8
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. (No Attribute)
  • Holy Haste icon
    Holy Haste
    5
    1
    10
    Enchantment spell. For 1..60 second[s], your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment. (Divine Favor)
  • Necromancer

  • Cultist's Fervor icon
    Elite Enchantment spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1..6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. (Blood Magic)
  • Vampiric Swarm icon
    Spell. Vampiric Swarm steals up to 15..60 Health from up to three foes in the area. (Blood Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Vile Miasma icon
    Vile Miasma
    10
    1
    15
    Hex spell. Target foe is struck for 10..65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1..5 Health degeneration for 10 seconds. (Death Magic)
  • Mesmer

  • Mantra of Recovery icon
    Elite Stance. For 5..20 seconds, spells you cast recharge 33% faster. (Fast Casting)
  • Fragility icon
    Fragility
    5
    1
    5
    Hex spell. For 8..20 seconds, target and adjacent foes take 5..20 damage each time they suffer or recover from a new condition. (Illusion Magic)
  • Power Leak icon
    Power Leak
    10
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3..17 Energy. (Domination Magic)
  • Power Lock icon
    Power Lock
    5
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5..13 seconds. (Domination Magic)
  • Elementalist

  • Lightning Surge icon
    Lightning Surge
    10
    1
    10
    Elite Hex spell. After 3 seconds, target foe is knocked down, has Cracked Armor for 5..20 seconds, and is struck for 14..100 lightning damage, . This spell has 25% armor penetration. (Air Magic)
  • Grasping Earth icon
    Grasping Earth
    10
    ¾
    12
    Hex spell. For 5..20 seconds, all nearby foes move 50% slower. (Earth Magic)
  • Armor of Mist icon
    Armor of Mist
    10
    1
    30
    Enchantment spell. For 8..20 seconds, you gain +10..40 armor and move 33% faster. (Water Magic)
  • Lightning Hammer icon
    Spell. Target foe is struck for 10..100 lightning damage and applies Cracked Armor for 5..20 seconds. Lightning Hammer has 25% armor penetration. (Air Magic)
  • Assassin

  • Seeping Wound icon
    Seeping Wound
    10
    ¼
    10
    Elite Hex spell. For 1..7 second[s], target foe moves 33% slower. That foe takes 5..25 damage each second while suffering from a condition. (Critical Strikes)
  • Way of Perfection icon
    Enchantment spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Shadow Arts)
  • Black Lotus Strike icon
    Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
  • Entangling Asp icon
    Entangling Asp
    10
    1
    20
    Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5..20 seconds. (Deadly Arts)
  • Ritualist

  • Weapon of Quickening icon
    Elite Weapon spell. For 5..25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster. (Communing)
  • Shadowsong icon
    Shadowsong
    15
    1
    30
    Binding ritual. Create a level 1..10 spirit. The spirit's attacks deal 5..20 damage and cause Blindness for 1..6 second[s]. This spirit dies after 30 second[s]. (Communing)
  • Vital Weapon icon
    Vital Weapon
    5
    1
    2
    Weapon spell. For 5..30 seconds, target ally has a Vital Weapon and has +40..175 maximum Health. (Communing)
  • Life icon
    Life
    10
    ¾
    20
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
  • Paragon

  • Heroic Refrain icon
    Elite Echo. (3..15 seconds.) Target ally gains +1..3 to all attributes. Renewal: every time a chant or shout ends on this ally. Cannot target spirits. (Leadership)
  • Shout. You gain 2 strike of adrenaline for each party member within earshot (maximum 1..8 adrenaline). (Leadership)
  • Blazing Finale icon
    Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1..7 second[s]. (Leadership)
  • Energizing Chorus icon
    Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3..7 less Energy. (Motivation)
  • Dervish

  • Arcane Zeal icon
    Arcane Zeal
    10
    1
    5
    Elite Enchantment spell. For 10 seconds, whenever you cast a spell, you gain 2 Energy for each enchantment on you (maximum 2..7 Energy). (Mysticism)
  • Vital Boon icon
    Vital Boon
    5
    1
    8
    Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
  • Eternal Aura icon
    Eternal Aura
    15
    4
    30
    Enchantment spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. (Sunspear Title Track)
  • Armor of Sanctity icon
    Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
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