Warrior

  • Auspicious Parry icon
    Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1..4 strike[s] of adrenaline when this stance ends. (Tactics)
  • "Retreat!"
    5
    20
    Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
  • Berserker Stance icon
    Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Strength)
  • Gash icon
    Gash
    6
    Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
  • Ranger

  • Scavenger's Focus icon
    Elite Skill. For 10 seconds if you strike a foe who is suffering from a condition you gain 3..12 Energy. (Wilderness Survival)
  • Predatory Season icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30..150 seconds. (Beast Mastery)
  • Triple Shot (Luxon) icon
    Bow attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. (Friend of the Luxon Title Track)
  • Call of Haste icon
    Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. (Beast Mastery)
  • Monk

  • Word of Healing icon
    Elite Spell. Heal target ally for 5..100 Health. Heal for an additional 30..115 Health if that ally is below 50% Health. (Healing Prayers)
  • Extinguish icon
    Extinguish
    15
    1
    12
    Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10..100 Health. (Protection Prayers)
  • Guardian icon
    Guardian
    5
    1
    4
    Enchantment spell. For 2..7 seconds, target ally has a 50% chance to block attacks. (Protection Prayers)
  • Divine Healing icon
    Spell. Heal yourself and party members within earshot for 15..60 points. (Divine Favor)
  • Necromancer

  • Depravity icon
    Depravity
    10
    2
    15
    Elite Hex spell. For 5..20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1..5 Energy. (Curses)
  • Signet of Corruption (Kurzick) icon
    Signet. Target foe and all nearby foes take 20..30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12..20 Energy). (Friend of the Kurzick Title Track)
  • Blood of the Aggressor icon
    Spell. Steal up to 5..45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3..12 seconds. (Blood Magic)
  • Vile Miasma icon
    Vile Miasma
    10
    1
    15
    Hex spell. Target foe is struck for 10..65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1..5 Health degeneration for 10 seconds. (Death Magic)
  • Mesmer

  • Stolen Speed icon
    Stolen Speed
    5
    1
    12
    Elite Hex spell. For 1..10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast. (Fast Casting)
  • Illusion of Weakness icon
    Enchantment spell. You lose 50..240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..240 Health. (Illusion Magic)
  • Signet of Disenchantment icon
    Signet. Lose all Energy. Target foe loses one enchantment. (No Attribute)
  • Signet of Distraction icon
    Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1..5 seconds for each signet you have equipped. (Domination Magic)
  • Elementalist

  • Ether Prodigy icon
    Ether Prodigy
    10
    5
    1
    5
    Elite Enchantment spell. Lose all enchantments. For 8..20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. (Energy Storage)
  • Chilling Winds icon
    Hex spell. Target foe and all adjacent foes are struck for 30..60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25..100% longer. (Air Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Ward Against Elements icon
    Ward spell. You create a Ward Against Elements at your current location. For 8..20 seconds, non-spirit allies in this area gain +24 armor against elemental damage. (Earth Magic)
  • Assassin

  • Beguiling Haze icon
    Beguiling Haze
    15
    ¼
    20
    Elite Spell. Shadow Step to target foe. That foe becomes Dazed for 3..9 seconds. (Shadow Arts)
  • Recall icon
    Recall
    15
    1
    10
    Enchantment spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. (No Attribute)
  • Viper's Defense icon
    Viper's Defense
    5
    ¼
    10
    Spell. All adjacent foes are Poisoned for 5..20 seconds. Shadow Step to a nearby location directly away from your target. (Shadow Arts)
  • Mantis Touch icon
    Mantis Touch
    5
    ¾
    15
    Spell. Must follow a lead attack. Target foe becomes Crippled for 5..20 seconds. This skill counts as an off-hand attack. (Deadly Arts)
  • Ritualist

  • Spirit Light Weapon icon
    Elite Weapon spell. For 10 seconds, target ally gains 1..15 Health per second and an additional 1..15 Health per second if that ally is within earshot of a spirit. (Restoration Magic)
  • Wielder's Strike icon
    Spell. Target foe is struck for 5..50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10..40 lightning damage. (Channeling Magic)
  • Spirit Boon Strike icon
    Spell. Target foe is struck for 20..65 lightning damage, and all spirits you control within earshot gain 20..65 Health. (Channeling Magic)
  • Feast of Souls icon
    Feast of Souls
    10
    ¼
    10
    Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50..100 Health. (Spawning Power)
  • Paragon

  • Elite Shout. For 4..10 seconds, all allies within earshot move 33% faster, and gain 5..15 Health while moving. (Command)
  • Anthem of Flame icon
    Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1..3 second[s]. (Leadership)
  • Aggressive Refrain icon
    Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership)
  • Maiming Spear icon
    Spear attack. If your attack hits a Bleeding foe, that foe is Crippled for 5..20 seconds. (Spear Mastery)
  • Dervish

  • Pious Renewal icon
    Elite Flash enchantement spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0..5 Energy and 0..30 Health. (Mysticism)
  • Conviction icon
    Conviction
    5
    10
    Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
  • Mystic Vigor icon
    Mystic Vigor
    5
    ¼
    15
    Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
  • Pious Concentration icon
    Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
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