Elite Stance. For 5..11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Strength)
Skill. For 5..11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. (Strength)
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Nature ritual. Create a level 1..10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30..180 seconds. (Wilderness Survival)
Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. (No Attribute)
Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
Elite Hex spell. After 3 seconds, target foe is knocked down and struck for 14..100 lightning damage, and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. (Air Magic)
Spell. Send a projectile that strikes for 5..50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Earth Magic)
Spell. Foes adjacent to you are struck for 10..70 damage but are cured of any negative conditions. Each condition removed deals 5..15 damage. (Earth Magic)
Elite Enchantment spell. For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit. (Dagger Mastery)
Elite Item spell. Hold Glaive's ashes for up to 30..60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15..85 lightning damage. (Channeling Magic)
Binding ritual. Create a level 1..14 spirit. When this spirit dies, all party members in the area are resurrected with 5..50% Health and zero Energy. This spirit dies after 30 seconds. (Communing)
Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Kurzick Title Track)
Melee attack. If it hits, this attack deals +10..20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10..30 damage. (Scythe Mastery)
Signet. Remove one Dervish enchantment. Target foe is Crippled for 5..15 seconds. If an enchantment was removed, all foes in the area of your target are also Crippled and this signet recharges 75% faster. (Wind Prayers)
Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism)