Elite Hammer attack. If Forceful Blow hits, you strike for +10..30 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5..20 seconds. This attack cannot be blocked. (Hammer Mastery)
Hammer attack. If Renewing Smash hits, it deals +10..40 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly. (Hammer Mastery)
Stance. For 5..30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. (Expertise)
Bow attack. If Determined Shot hits, you strike for +5..20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Marksmanship)
Enchantment spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. (No Attribute)
Well spell. Exploit nearest corpse to create a Well of Blood at its location. For 8..20 seconds, allies in that area receive +1..6 Health regeneration. (Blood Magic)
Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
Hex spell. For 3..24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15..100 damage.) (Illusion Magic)
Hex spell. For 8 seconds, target foe has -3..10 Health degeneration and takes 3..10 damage each second. When Illusion of Pain ends, that foe is healed for 36..120. (Illusion Magic)
Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic)
Hex spell. After 3 seconds, target foe and all nearby foes are struck for 20..80 fire damage and are set on fire for 1..3 second[s]. Activates early if target foe dies. (Fire Magic)
Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. (No Attribute)
Elite Dual attack. Must follow an off-hand attack. If it hits, you deal 5..50 damage and target foe loses one enchantment. This attack cannot be blocked. (Critical Strikes)
Spell. Send out a Disrupting Dagger at target foe that strikes for 10..35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range. (Deadly Arts)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Elite Binding ritual. Create a level 1..12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70..50 Health. This spirit dies after 30..60 seconds. (Communing)
Weapon spell. For 3..9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
Enchantment spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..50 Health and lose 1 condition. (Spawning Power)
Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)