Warrior

  • Bull's Charge icon
    Elite Stance. For 5..11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Strength)
  • Defensive Stance icon
    Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Protector's Strike icon
    Melee attack. If this attack strikes a moving foe, you strike for 10..40 more damage. (Strength)
  • Deflect Arrows icon
    Stance. For 1..6 second[s], you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5..15 seconds. (Tactics)
  • Ranger

  • Quick Shot icon
    Quick Shot
    5
    1
    1
    Elite Bow attack. Shoot an arrow that moves twice as fast. (No Attribute)
  • Scavenger Strike icon
    Pet attack. Your animal companion attempts a Scavenger Strike that deals +10..25 damage. If the attack strikes a foe who is suffering a condition, you gain 3..15 Energy. (Beast Mastery)
  • Storm Chaser icon
    Storm Chaser
    10
    20
    Stance. For 8..20 seconds, you move 25% faster, and you gain 1..5 Energy whenever you take elemental damage. (Wilderness Survival)
  • Concussion Shot icon
    Concussion Shot
    25
    ½
    5
    Bow attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5..20 seconds. This attack deals only 1..16 damage. (Marksmanship)
  • Tripwire icon
    Tripwire
    10
    2
    30
    Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Unyielding Aura icon
    Unyielding Aura
    5
    ¼
    10
    Elite Enchantment spell. While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. (Divine Favor)
  • Scourge Sacrifice icon
    Hex spell. For 8..20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. (Smiting Prayers)
  • Bane Signet icon
    Signet. Target foe takes 26..56 holy damage. If target foe was attacking, that foe is knocked down. (Smiting Prayers)
  • Infuse Health icon
    Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Healing Prayers)
  • Spirit Bond icon
    Spirit Bond
    10
    ¼
    2
    Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
  • Necromancer

  • Vampiric Spirit icon
    Elite Enchantment spell. Steal up to 5..50 Health from target foe. For 10 seconds, you have +5..10 Health regeneration. (Blood Magic)
  • Atrophy icon
    Atrophy
    10
    1
    20
    Hex spell. For 3..7 seconds, target foe's primary attribute is reduced to 0. (Curses)
  • Spinal Shivers icon
    Spinal Shivers
    10
    2
    15
    Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..5 Energy or Spinal Shivers ends. (Curses)
  • Life Siphon icon
    Life Siphon
    10
    1
    5
    Hex spell. For 12..24 seconds, target foe suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. (Blood Magic)
  • Mark of Pain icon
    Mark of Pain
    10
    1
    20
    Hex spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. (Curses)
  • Mesmer

  • Mantra of Recovery icon
    Elite Stance. For 5..20 seconds, spells you cast recharge 33% faster. (Fast Casting)
  • Shatter Enchantment icon
    Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..100 damage. (Domination Magic)
  • Images of Remorse icon
    Hex spell. For 5..10 seconds, target foe suffers -1..3 Health degeneration. If that foe was attacking, that foe takes 10..52 damage. (Illusion Magic)
  • Hypochondria icon
    Hypochondria
    5
    1
    7
    Spell. Transfer all conditions from all foes in the area to target foe. (No Attribute)
  • Power Drain icon
    Power Drain
    5
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1..31 Energy. (Inspiration Magic)
  • Elementalist

  • Mind Freeze icon
    Mind Freeze
    5
    5
    1
    5
    Elite Hex spell. Target foe takes 10..60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..60 cold damage and moves 90% slower for 1..5 second[s]. (Water Magic)
  • Phoenix icon
    Phoenix
    10
    7
    Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10..60 fire damage. If you are Overcast, allies in the blast radius are healed for 20..80 Health. (Fire Magic)
  • Maelstrom icon
    Maelstrom
    10
    25
    2
    30
    Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts spell-casting when it hits. (Water Magic)
  • Meteor icon
    Meteor
    10
    5
    2
    30
    Spell. Target foe and all adjacent foes are struck for 7..112 fire damage and knocked down. (Fire Magic)
  • Grasping Earth icon
    Grasping Earth
    10
    ¾
    12
    Hex spell. For 5..20 seconds, all nearby foes move 50% slower. (Earth Magic)
  • Assassin

  • Shattering Assault icon
    Elite Dual attack. Must follow an off-hand attack. If it hits, you deal 5..50 damage and target foe loses one enchantment. This attack cannot be blocked. (Critical Strikes)
  • Falling Lotus Strike icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, you strike for +15..35 damage and gain 1..12 Energy. (Dagger Mastery)
  • Twisting Fangs icon
    Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
  • Caltrops icon
    Caltrops
    10
    ¼
    10
    Spell. Target foe and all foes adjacent to your target are Crippled for 5..15 seconds. Caltrops has half the normal range. (Shadow Arts)
  • Dancing Daggers icon
    Spell. Send out three Dancing Daggers at target foe, each striking for 5..35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Deadly Arts)
  • Ritualist

  • Soul Twisting icon
    Elite Skill. For 5..45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1..3 Binding Ritual[s]. (Spawning Power)
  • Life icon
    Life
    10
    ¾
    20
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
  • Lively Was Naomei icon
    Item spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15..75% Health and zero Energy. (Restoration Magic)
  • Wielder's Remedy icon
    Enchantment spell. For 10..30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition. (Spawning Power)
  • Splinter Weapon icon
    Weapon spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attack[s] deal 5..50 damage to up to 4 adjacent foes. (Channeling Magic)
  • Paragon

  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Lyric of Zeal icon
    Chant. For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1..8 Energy. (Motivation)
  • Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
  • "Help Me!"
    5
    10
    Shout. You gain 15..90 Health. For 1..10 seconds, other allies' spells targeting you cast 50% faster. (Command)
  • Spear of Lightning icon
    Spear attack. If this attack hits, it deals +8..20 lightning damage. This attack has 25% armor penetration. (Spear Mastery)
  • Dervish

  • Avatar of Balthazar icon
    Elite Form. For 10..90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1..3 second[s]. This skill is disabled for 45 seconds. (Mysticism)
  • Farmer's Scythe icon
    Scythe attack. If this attack hits, you deal +5..20 damage. If you hit more than one foe, this attack recharges instantly. (Scythe Mastery)
  • Harrier's Haste icon
    Flash enchantement spell. For 2..8 seconds, you move 25% faster and deal +3..12 more damage against moving foes. (Wind Prayers)
  • Extend Enchantments icon
    Skill. For 10 seconds, your next Dervish enchantment lasts 10..150% longer. (Mysticism)
  • Vital Boon icon
    Vital Boon
    5
    1
    8
    Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
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