Axe attack. If Lacerating Chop hits, you deal +5..20 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..20 seconds. (Axe Mastery)
Axe attack. When this attack hits, you deal +5..20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. (Axe Mastery)
Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..3 strike[s] of adrenaline if you hit with a melee attack. (Strength)
Elite Bow attack. If this attack hits, you strike for +10..25 damage. If you are under the effects of a preparation, you gain 1..9 Energy. (Marksmanship)
Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Enchantment spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment. (Protection Prayers)
Elite Enchantment spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1..6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. (Blood Magic)
Elite Hex spell. For 10 seconds, target foe casts enchantments 100..200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10..100 damage. (Domination Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Elite Enchantment spell. Lose all enchantments. For 8..20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. (Energy Storage)
Hex spell. If target foe is under the effect of a Water Magic hex, that foe is struck for 20..80 cold damage. Otherwise, that foe moves 66% slower for 1..5 second[s]. (Water Magic)
Hex spell. After 3 seconds, target foe and all nearby foes are struck for 20..80 fire damage and are set on fire for 1..3 second[s]. Activates early if target foe dies. (Fire Magic)
Ward spell. You create a Ward Against Melee at your current location. For 5..20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks. (Earth Magic)
Enchantment spell. For 1..5 second[s], you block the next attack against you and deal 10..50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted. (Earth Magic)
Elite Skill. Shadow Step to target foe. If target foe is not using a skill, that foe is knocked down. All of your non-dagger attack skills are disabled for 10 seconds. (No Attribute)
Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
Elite Item spell. Hold Xinrae's ashes for up to 15..60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5..50 Health from all nearby foes. (Restoration Magic)
Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..110 lightning damage. (Channeling Magic)
Weapon spell. For 3..9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership)
Elite Flash enchantement spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0..5 Energy and 0..30 Health. (Mysticism)
Scythe attack. You deal +5..20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit. (Scythe Mastery)
Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)