Warrior

  • Bull's Charge icon
    Elite Stance. For 5..11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (Strength)
  • Shout. If you are knocked down, you gain 1..5 strikes of adrenaline. (Strength)
  • Axe Twist icon
    Axe attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1..20 more damage and that foe suffers from Weakness for 20 seconds. (Axe Mastery)
  • Penetrating Blow icon
    Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
  • Keen Chop icon
    Axe attack. If it hits, this attack always results in a critical hit. (Axe Mastery)
  • Ranger

  • Practiced Stance icon
    Elite Stance. For 20..35 seconds, your Preparations recharge 50% faster and last 30..150% longer. (Expertise)
  • Trapper's Speed icon
    Stance. For 5..30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. (Expertise)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Marauder's Shot icon
    Bow attack. If Marauder's Shot hits, you strike for +10..35 damage and all your non-attack skills are disabled for 10 seconds. (Marksmanship)
  • Disrupting Accuracy icon
    Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. (Marksmanship)
  • Monk

  • Defender's Zeal icon
    Elite Hex spell. For 5..25 seconds, whenever target foe hits with an attack, you gain 2 Energy. (Smiting Prayers)
  • Strength of Honor icon
    Enchantment spell. While you maintain this enchantment, target ally deals 5..25 more damage in melee. (Smiting Prayers)
  • Castigation Signet icon
    Signet. Target foe takes 26..56 holy damage. If that foe was attacking, you gain 1..10 Energy. (Smiting Prayers)
  • Heal Other icon
    Heal Other
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Vital Blessing icon
    Vital Blessing
    10
    ¾
    2
    Enchantment spell. While you maintain this enchantment, target ally has +40..200 maximum Health. (Protection Prayers)
  • Necromancer

  • Life Transfer icon
    Life Transfer
    5
    1
    20
    Elite Hex spell. For 6..12 seconds, target foe and adjacent foes suffer -3..8 Health degeneration, which you gain as Health regeneration. (Blood Magic)
  • Taste of Pain icon
    Taste of Pain
    5
    ¼
    10
    Spell. If target foe is below 50% Health, you gain 30..150 Health. (Death Magic)
  • Suffering icon
    Suffering
    15
    1
    10
    Hex spell. For 6..30 seconds, target foe and all nearby foes suffer -0..3 Health degeneration. (Curses)
  • Taste of Death icon
    Spell. Steal up to 100..400 Health from target animated undead ally. (Death Magic)
  • Parasitic Bond icon
    Hex spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30..120 when Parasitic Bond ends. (Curses)
  • Mesmer

  • Energy Drain icon
    Energy Drain
    5
    1
    30
    Elite Spell. Target foe loses 2..9 Energy. You gain 3 Energy for each point of Energy lost. (Inspiration Magic)
  • Elemental Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
  • Wandering Eye icon
    Wandering Eye
    5
    2
    12
    Hex spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30..110 damage. (Illusion Magic)
  • Arcane Thievery icon
    Spell. For 5..35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. (Domination Magic)
  • Signet of Disenchantment icon
    Signet. Lose all Energy. Target foe loses one enchantment. (No Attribute)
  • Elementalist

  • Ether Renewal icon
    Ether Renewal
    10
    1
    30
    Elite Enchantment spell. For 5..20 seconds, each time you cast a spell, you gain 1..4 Energy and 5..20 Health for each enchantment on you. (Energy Storage)
  • Gale icon
    Gale
    10
    10
    1
    5
    Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) (Air Magic)
  • Teinai's Wind icon
    Teinai's Wind
    5
    ¾
    8
    Spell. Target foe and all adjacent foes take 10..40 cold damage. Burning foes struck by Teinai's Wind take an additional 40..80 damage and are interrupted. (Air Magic)
  • Kinetic Armor icon
    Kinetic Armor
    15
    3
    60
    Enchantment spell. For 8 seconds, you gain +20..80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. (Earth Magic)
  • Shell Shock icon
    Shell Shock
    5
    1
    8
    Spell. Target foe is struck for 10..30 lightning damage and has Cracked Armor for 5..20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. (Air Magic)
  • Assassin

  • Way of the Empty Palm icon
    Elite Enchantment spell. For 5..20 seconds, off-hand and dual attacks cost no Energy. (Deadly Arts)
  • Desperate Strike icon
    Dagger attack. If you have less than 50..80% Health, you deal +15..60 damage. (Dagger Mastery)
  • Augury of Death icon
    Hex spell. For 5..35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5..20 seconds and Shadow Step to that foe. This spell has half the normal range. (Deadly Arts)
  • Enduring Toxin icon
    Enduring Toxin
    5
    ¼
    10
    Hex spell. For 5 seconds, target foe suffers -1..5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. (Deadly Arts)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Ritualist

  • Weapons of Three Forges icon
    Elite Weapon spell. (3..20 seconds.) Allies in earshot gain the effect of a random Weapon Spell. Allied spirits are not affected. (Spawning Power)
  • Vocal Was Sogolon icon
    Item spell. For 60 seconds, all shouts and chants you use last 20..50% longer. (Restoration Magic)
  • Wielder's Strike icon
    Spell. Target foe is struck for 5..50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10..40 lightning damage. (Channeling Magic)
  • Spiritleech Aura icon
    Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack. (Restoration Magic)
  • Restoration icon
    Restoration
    10
    1
    30
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all party members in the area are resurrected with 5..50% Health and zero Energy. This spirit dies after 30 seconds. (Communing)
  • Paragon

  • Anthem of Fury icon
    Elite Chant. For 10 seconds, all party members within earshot gain 1..4 strikes of adrenaline the next time they use an attack skill. (Leadership)
  • Blazing Finale icon
    Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1..7 second[s]. (Leadership)
  • Mending Refrain icon
    Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Swift Javelin icon
    Spear attack. If this attack hits, you deal +5..20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked. (Spear Mastery)
  • Dervish

  • Avatar of Lyssa icon
    Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism)
  • Signet of Pious Restraint icon
    Signet. Remove one Dervish enchantment. Target foe is Crippled for 5..15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster. (Wind Prayers)
  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Lyssa's Haste icon
    Flash enchantement spell. For 3..15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher. (Wind Prayers)
  • Crippling Sweep icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
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