Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15..75 damage before being knocked down. (Tactics)
Bow attack. If this attack hits target foe, it deals +5..20 damage. If that foe is near any of your allies, this attack cannot be blocked. (Marksmanship)
Preparation. For 1..12 seconds, your arrows deal 1..8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. (Wilderness Survival)
Pet attack. Your animal companion attempts a Bestial Mauling that deals +5..20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4..10 seconds. (Beast Mastery)
Elite Enchantment spell. Remove 0..2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20..100). (Protection Prayers)
Enchantment spell. While you maintain this enchantment, conditions expire 5..50% faster on target ally. When this enchantment ends, one condition is removed from that ally. (Protection Prayers)
Enchantment spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Protection Prayers)
Elite Spell. Target foe loses 1..3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..100 Health. (Curses)
Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..2 Energy. This skill recharges twice as fast if you remove Disease from your target. (Soul Reaping)
Enchantment spell. For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell. (Soul Reaping)
Hex spell. For 5..20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1..17 masterless bone horror is summoned. (Death Magic)
Hex spell. For 5..40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5..25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15..100 damage. (Domination Magic)
Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1..5 second[s]. If your target is a foe, it is struck for 10..70 lightning damage. This spell has 25% armor penetration. (Air Magic)
Spell. Target foe and all adjacent foes take 10..40 cold damage. Burning foes struck by Teinai's Wind take an additional 40..80 damage and are interrupted. (Air Magic)
Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Kurzick Title Track)
Enchantment spell. For 36..60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. (Air Magic)
Elite Hex spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on target foe expire 30..80% faster. All of your non-Assassin skills are disabled for 10 seconds. (Deadly Arts)
Dagger attack. If this attack hits, you strike for +19..31 damage. If your target was above 90% Health you deal an additional 15..75 damage. (Critical Strikes)
Off-hand attack. Must follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5..20 seconds. (Dagger Mastery)
Hex spell. For 3..15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks. (Shadow Arts)
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range. (Deadly Arts)
Binding ritual. Create a level 1..12 spirit. This spirit deals 5..20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10..35 seconds. (Communing)
Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
Binding ritual. Create a level 1..14 spirit. All allies within its range holding an item gain 15..45 maximum Health and 10 maximum Energy. This spirit dies after 15..60 seconds. (Spawning Power)
Elite Spear attack. If this attack hits, you deal +5..30 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4..10 seconds. (Spear Mastery)
Skill. For 3..9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1..6 seconds. (Leadership)
Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1..7 second[s]. (Leadership)
Elite Flash enchantement spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0..5 Energy and 0..30 Health. (Mysticism)
Stance. You remove 1 Dervish enchantment and for 1..7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead. (Mysticism)
Flash enchantement spell. All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 condition[s] to all nearby foes. (Wind Prayers)
Melee attack. If this attack hits, you inflict Bleeding for 5..15 seconds. If you are enchanted, you also inflict Cracked Armor for 1..10 second[s]. (Mysticism)