Warrior
Elite Skill. Gain 1..7 strike[s] of adrenaline. For 8 seconds, whenever you use an adrenal skill, that skill recharges for 3 seconds. (Strength)
Melee attack. If this attack hits a moving foe, you strike for +5..30 damage, and your target is knocked down. (Strength)
Sword attack. If this attack hits, you deal +5..30 damage. If you are currently not in a stance, you also inflict Bleeding for 5..15 seconds. (Swordsmanship)
Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
Shout. For each foe within earshot (maximum 1..6), you gain one strike of adrenaline. For 10..20 seconds, your maximum Health is increased by 10..60. (Tactics)
Dervish
Elite Enchantment spell. For 10 seconds, whenever you cast a spell, you gain 2 Energy for each enchantment on you (maximum 2..7 Energy). (Mysticism)
Spell. Create a sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10..20 earth damage. Attacking foes take an additional 10..20 damage. If you are enchanted when you cast this spell, it lasts twice as long. (Earth Prayers)
Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
Stance. For 2..10 seconds, you attack 25% faster. (Mysticism)
Flash enchantement spell. All nearby foes take 5..30 holy damage. For 5..25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1..5 Energy. (Mysticism)
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