Elite Stance. For 1..10 second[s], you run 33% faster. Your next successful melee hit does +10..90 damage and this stance ends. This stance ends if you use a skill. (Strength)
Axe attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
Nature ritual. Create a level 1..10 spirit. For 30..150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30..240 seconds. (Wilderness Survival)
Nature ritual. Create a level 1..10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27..150 maximum Health. This spirit dies after 30..240 seconds. (Beast Mastery)
Bow attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5..20 seconds. This attack deals only 1..16 damage. (Marksmanship)
Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30..240 seconds. (Wilderness Survival)
Trap. For 10 seconds, all adjacent allies are healed for 15..60 every 2 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Enchantment spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Protection Prayers)
Hex spell. For 6..12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. (Curses)
Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..60 damage. Any foes using attack skills are knocked down. (Illusion Magic)
Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..30 earth damage each second and attacking foes are struck for an additional 10..30 earth damage each second. (Earth Magic)
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10..40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down. (Earth Magic)
Enchantment spell. All adjacent foes are struck for 15..120 fire damage. For 8..14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. (Fire Magic)
Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10..60 fire damage. If you are Overcast, allies in the blast radius are healed for 20..80 Health. (Fire Magic)
Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..125 lightning damage and suffer from Cracked Armor for 1..20 second[s]. (Channeling Magic)
Item spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Restoration Magic)
Weapon spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attack[s] deal 5..50 damage to up to 4 adjacent foes. (Channeling Magic)
Binding ritual. Create a level 1..14 spirit. All allies within its range holding an item gain 15..45 maximum Health and 10 maximum Energy. This spirit dies after 15..60 seconds. (Spawning Power)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Luxon Title Track)
Elite Scythe attack. If this attack hits, you Cripple your target for 3..15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2..3 seconds. (Scythe Mastery)
Signet. Remove 1 Dervish enchantment. Target ally is healed for 30..150 Health. If an enchantment was removed in this way, this signet recharges 75% faster. (Earth Prayers)
Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
Flash enchantement spell. All nearby foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1..10 second[s]. (Earth Prayers)
Signet. For 30 seconds, your next 1..3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill. (Wind Prayers)