Warrior

  • Auspicious Parry icon
    Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1..4 strike[s] of adrenaline when this stance ends. (Tactics)
  • Savage Slash icon
    Savage Slash
    5
    ½
    15
    Sword attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1..40 extra damage. (Swordsmanship)
  • Disciplined Stance icon
    Stance. For 1..4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Tactics)
  • Counter Blow icon
    Hammer attack. If this attack hits an attacking foe, that foe is knocked down. (Hammer Mastery)
  • Lion's Comfort icon
    Skill. All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline. (Strength)
  • Soldier's Defense icon
    Stance. For 1..6 second[s], you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack. (Tactics)
  • Ranger

  • Trapper's Focus icon
    Elite Preparation. For 12..24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by +0..2. (Expertise)
  • Dodge icon
    Dodge
    5
    30
    Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Dodge ends if you attack. (Expertise)
  • Volley icon
    Volley
    5
    2
    Bow attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1..10 damage if they hit. (Marksmanship)
  • Tiger's Fury icon
    Tiger's Fury
    10
    10
    Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Beast Mastery)
  • Seeking Arrows icon
    Seeking Arrows
    15
    2
    20
    Preparation. For 3..14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. (Marksmanship)
  • Sloth Hunter's Shot icon
    Bow attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10..35 damage. (Marksmanship)
  • Monk

  • Peace and Harmony icon
    Elite Enchantment spell. Target ally loses 0..9 condition[s] and hex[es]. For 1..3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. (Divine Favor)
  • Healing Ribbon icon
    Spell. Target other ally is healed for 20..110 Health. Up to 2 additional allies near target ally are healed for 10..100 Health. (Healing Prayers)
  • Reversal of Fortune icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..80. (Protection Prayers)
  • Succor icon
    Succor
    5
    1
    10
    Enchantment spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. (No Attribute)
  • Rebirth icon
    Rebirth
    10
    5
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
  • Convert Hexes icon
    Convert Hexes
    15
    1
    12
    Spell. Remove all hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer hex that was removed. (Protection Prayers)
  • Necromancer

  • Contagion icon
    Contagion
    5
    1
    20
    Elite Enchantment spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10..5% maximum Health. (Death Magic)
  • Blood of the Master icon
    Spell. All of your undead allies are healed for 30..116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Death Magic)
  • Plague Touch icon
    Skill. Transfer 1..3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. (Curses)
  • Signet of Sorrow icon
    Signet. Target foe takes 15..75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. (Soul Reaping)
  • Oppressive Gaze icon
    Oppressive Gaze
    10
    1
    10
    Spell. Target foe and adjacent foes take 10..30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3..12 seconds. (Blood Magic)
  • Shadow of Fear icon
    Hex spell. Target foe and all adjacent foes attack 50% slower for the next 5..30 seconds. (Curses)
  • Mesmer

  • Enchanter's Conundrum icon
    Elite Hex spell. For 10 seconds, target foe casts enchantments 100..200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10..100 damage. (Domination Magic)
  • Mantra of Inscriptions icon
    Stance. For 5..25 seconds, signets you successfully activate while in this stance recharge 10..40% faster. (Inspiration Magic)
  • Illusion of Weakness icon
    Enchantment spell. You lose 50..240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..240 Health. (Illusion Magic)
  • Ethereal Burden icon
    Ethereal Burden
    15
    30
    Hex spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..18 Energy. (Illusion Magic)
  • Wastrel's Demise icon
    Hex spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. (Domination Magic)
  • Complicate icon
    Complicate
    10
    ¼
    20
    Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
  • Elementalist

  • Stone Sheath icon
    Stone Sheath
    10
    1
    15
    Elite Enchantment spell. For 5..20 seconds, you and target ally have +1..30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15..70 earth damage and are Weakened for 5..20 seconds. (Earth Magic)
  • Steam icon
    Steam
    5
    1
    8
    Spell. Target foe is struck for 20..60 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds. (Water Magic)
  • Rust icon
    Rust
    10
    1
    8
    Hex spell. Deals 10..70 cold damage to target and adjacent foes. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1..10 second[s]. (Water Magic)
  • Glowstone icon
    Glowstone
    5
    ¾
    7
    Spell. Send a projectile that strikes for 5..50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Earth Magic)
  • Kinetic Armor icon
    Kinetic Armor
    15
    3
    60
    Enchantment spell. For 8 seconds, you gain +20..80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. (Earth Magic)
  • Magnetic Surge icon
    Magnetic Surge
    10
    15
    Enchantment spell. Target foe takes 15..75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1..5 second[s] to block the next attack against them. (Earth Magic)
  • Assassin

  • Assassin's Promise icon
    Elite Hex spell. For 5..15 seconds, if target foe dies, you gain 5..20 Energy and all your skills are recharged. (Deadly Arts)
  • Mantis Touch icon
    Mantis Touch
    5
    ¾
    15
    Spell. Must follow a lead attack. Target foe becomes Crippled for 5..20 seconds. This skill counts as an off-hand attack. (Deadly Arts)
  • Twisting Fangs icon
    Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
  • Critical Eye icon
    Skill. For 10..35 seconds, you have an additional 3..15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. (Critical Strikes)
  • Deadly Haste icon
    Deadly Haste
    10
    1
    20
    Enchantment spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50% faster. (Critical Strikes)
  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Ritualist

  • Reclaim Essence icon
    Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
  • Lamentation icon
    Lamentation
    10
    1
    15
    Hex spell. For 5..20 seconds, target foe and all nearby foes suffer -0..3 Health degeneration. When this hex is applied, these foes take 10..50 damage if you are within earshot of a spirit or corpse. (Channeling Magic)
  • Boon of Creation icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, you gain 5..50 Health and 1..6 Energy. (Spawning Power)
  • Rejuvenation icon
    Rejuvenation
    10
    ¾
    30
    Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
  • Pain icon
    Pain
    5
    ¾
    30
    Binding ritual. Create a level 1..12 spirit. This spirit's attacks deal 5..30 damage. This spirit dies after 30..150 seconds. (Communing)
  • Vampirism icon
    Vampirism
    10
    ¾
    30
    Binding ritual. Create a level 4..14 spirit that dies after 75..150 seconds. Attacks by this spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Sunspear Title Track)
  • Paragon

  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Harrier's Toss icon
    Harrier's Toss
    10
    ½
    10
    Spear attack. If this attack hits, you deal +5..20 damage. If this attack hits a moving foe, it deals an additional 5..30 damage. (Spear Mastery)
  • Shout. For 20 seconds, the next 1..5 touch skill[s] used against allies within earshot fail[s]. (Command)
  • Ballad of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15..75 Health. (Motivation)
  • Hexbreaker Aria icon
    Chant. For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex. (No Attribute)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Dervish

  • Avatar of Dwayna icon
    Elite Form. For 10..90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..50 Health. This skill is disabled for 45 seconds. (Mysticism)
  • Shield of Force icon
    Flash enchantement spell. For 1..16 second[s], blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5..20 seconds. (Earth Prayers)
  • Twin Moon Sweep icon
    Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
  • Irresistible Sweep icon
    Scythe attack. Deal +3..15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3..15 additional damage. (Scythe Mastery)
  • Winds of Disenchantment icon
    Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • mofriguwabubu v1.5.2 · disclaimer