Warrior
Elite Stance. For 5..11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit. (Strength)
Sword attack. If this attack hits you strike for +1..20 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1..20 damage. (Swordsmanship)
Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Hammer attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3..7 seconds. (Hammer Mastery)
Axe attack. If this attack hits a foe suffering from a Deep Wound, you strike for +4..16 damage, and that foe becomes Crippled for 15 seconds. (Axe Mastery)
Melee attack. If this attack hits, you strike for +10..40 damage. (Strength)
Dervish
Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..30 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
Flash enchantement spell. All nearby foes take 5..30 holy damage. For 5..25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1..5 Energy. (Mysticism)
Scythe attack. Deal +3..15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3..15 additional damage. (Scythe Mastery)
Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
Signet. Remove one Dervish enchantment. Target foe is Crippled for 5..15 seconds. If an enchantment was removed, all foes in the area of your target are also Crippled and this signet recharges 75% faster. (Wind Prayers)
Enchantment spell. You gain 1..3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..3 Energy for each foe within earshot, maximum 8 Energy. (Mysticism)
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