Dervish
Elite Enchantment spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1..6 Energy every time you hit with an attack. (Wind Prayers) Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery) Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers) Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..2 hex[es]. (Wind Prayers) Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism) Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
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