Warrior

  • Gladiator's Defense icon
    Elite Stance. For 5..11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5..35 damage. (Tactics)
  • Distracting Blow icon
    Melee attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). (No Attribute)
  • Hammer Bash icon
    Hammer attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Hammer Mastery)
  • Disrupting Chop icon
    Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
  • Deadly Riposte icon
    Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15..90 damage and begins Bleeding for 3..25 seconds. (Tactics)
  • Dolyak Signet icon
    Signet. For 8..20 seconds, you have +10..40 armor and cannot be knocked down, but your movement is slowed by 75%. (Strength)
  • Ranger

  • Heal as One icon
    Heal as One
    5
    1
    5
    Elite Skill. For 15 seconds, your animal companion steals 1..20 Health whenever it hits with an attack. You and your companion are both healed for 20..104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. (Beast Mastery)
  • Sloth Hunter's Shot icon
    Bow attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10..35 damage. (Marksmanship)
  • Crossfire icon
    Crossfire
    5
    4
    Bow attack. If this attack hits target foe, it deals +5..20 damage. If that foe is near any of your allies, this attack cannot be blocked. (Marksmanship)
  • Viper's Nest icon
    Viper's Nest
    10
    2
    20
    Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..35 piercing damage and become Poisoned for 5..20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. (Beast Mastery)
  • Toxicity icon
    Toxicity
    15
    5
    60
    Nature ritual. Create a level 1..10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30..90 seconds. (Beast Mastery)
  • Pin Down icon
    Pin Down
    15
    8
    Bow attack. If Pin Down hits, your target is Crippled for 3..15 seconds. (Marksmanship)
  • Monk

  • Healing Light icon
    Elite Spell. Heal target ally for 40..100 Health. If your target has an enchantment, you gain 1..3 Energy. (Healing Prayers)
  • Divine Intervention icon
    Enchantment spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..240 Health. (Divine Favor)
  • Healing Breeze icon
    Enchantment spell. For 15 seconds, target ally gains +4..9 Health regeneration. (Healing Prayers)
  • Spotless Soul icon
    Spotless Soul
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a condition every 3 seconds. (Healing Prayers)
  • Divine Spirit icon
    Divine Spirit
    10
    ¼
    60
    Enchantment spell. For 1..14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) (Divine Favor)
  • Signet of Rage icon
    Signet. Target foe takes 5..50 holy damage and +5..10 holy damage for each adrenaline skill that foe has. (Smiting Prayers)
  • Necromancer

  • Contagion icon
    Contagion
    5
    1
    20
    Elite Enchantment spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10..5% maximum Health. (Death Magic)
  • Shivers of Dread icon
    Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10..5 Energy or Shivers of Dread ends. (Curses)
  • Blood of the Aggressor icon
    Spell. Steal up to 5..45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3..12 seconds. (Blood Magic)
  • Strip Enchantment icon
    Spell. Remove 0..2 enchantment[s] from target foe. If an enchantment is removed, you steal 5..65 Health. (Blood Magic)
  • Enfeebling Blood icon
    Enfeebling Blood
    10
    1
    1
    8
    Spell. Target foe and all nearby foes suffer from Weakness for 5..20 seconds. (Curses)
  • Malaise icon
    Malaise
    5
    2
    2
    Hex spell. For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends. (Curses)
  • Mesmer

  • Signet of Midnight icon
    Elite Signet. You and target touched foe become Blinded for 15 seconds. (No Attribute)
  • Spiritual Pain icon
    Spell. Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage. (Domination Magic)
  • Hex Eater Signet icon
    Signet. Target touched ally and up to 2..5 adjacent allies each lose one hex. You gain 1..4 Energy for each hex removed this way. (Inspiration Magic)
  • Overload icon
    Overload
    5
    ¼
    5
    Hex spell. For 5 seconds, target foe suffers -1..3 Health degeneration. If target foe is using a skill, then Overload deals 15..75 damage to that foe and all adjacent foes. (Domination Magic)
  • Ether Feast icon
    Ether Feast
    5
    1
    8
    Spell. Target foe loses 3 Energy. You are healed 20..65 for each point of Energy lost. (Inspiration Magic)
  • Inspired Hex icon
    Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
  • Elementalist

  • Double Dragon icon
    Double Dragon
    10
    1
    20
    Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic)
  • Elemental Flame icon
    Elemental Flame
    10
    1
    30
    Enchantment spell. For 10..35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1..5 second[s]. (Fire Magic)
  • Glyph of Restoration icon
    Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
  • Glyph of Immolation icon
    Glyph. For 15 seconds, your next 1..4 spell[s] that target[s] a foe also cause[s] Burning for 1..4 second[s]. (Fire Magic)
  • Frigid Armor icon
    Frigid Armor
    5
    1
    20
    Enchantment spell. For 10..25 seconds, you have +10..40 armor against physical damage and cannot be set on fire. (Water Magic)
  • Earth Attunement icon
    Enchantment spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. (Earth Magic)
  • Assassin

  • Shadow Meld icon
    Shadow Meld
    10
    ¼
    20
    Elite Enchantment spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. (No Attribute)
  • Dancing Daggers icon
    Spell. Send out three Dancing Daggers at target foe, each striking for 5..35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Deadly Arts)
  • Nine Tail Strike icon
    Dual attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15..40 damage if it hits. (Dagger Mastery)
  • Death's Retreat icon
    Death's Retreat
    5
    ¼
    20
    Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Shadow Arts)
  • Critical Strike icon
    Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. (Critical Strikes)
  • Golden Lotus Strike icon
    Dagger attack. If it hits, this attack strikes for +5..20 damage. If you are under the effects of an Enchantment, you gain 5..8 Energy. (Dagger Mastery)
  • Ritualist

  • Weapon of Fury icon
    Elite Weapon spell. For 5..20 seconds, target ally gains 5..50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. (Channeling Magic)
  • Summon Spirits (Kurzick) icon
    Spell. All spirits you control Shadow Step to your location, and gain 60..100 Health. (Friend of the Kurzick Title Track)
  • Splinter Weapon icon
    Weapon spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attack[s] deal 5..50 damage to up to 4 adjacent foes. (Channeling Magic)
  • Weapon of Warding icon
    Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
  • Spirit Light icon
    Spirit Light
    17
    5
    1
    4
    Spell. Target ally is healed for 60..180. If any spirits are within earshot, you don't sacrifice Health. (Restoration Magic)
  • Life icon
    Life
    10
    ¾
    20
    Binding ritual. Create a level 1..14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1..7 Health for each second this spirit was alive. This spirit dies after 20 seconds. (Restoration Magic)
  • Paragon

  • Defensive Anthem icon
    Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership)
  • Ballad of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15..75 Health. (Motivation)
  • Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1..5 Health regeneration. (Command)
  • Signet of Aggression icon
    Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline. (No Attribute)
  • Lyric of Purification icon
    Chant. For 5..20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. (Motivation)
  • Aria of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot uses a spell, that party member gains 30..90 Health. (Motivation)
  • Dervish

  • Onslaught icon
    Onslaught
    10
    10
    Elite Flash enchantement spell. For 3..15 seconds, you attack, move and gain adrenaline 25% faster. (Wind Prayers)
  • Crippling Victory icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
  • Mystic Corruption icon
    Flash enchantement spell. All adjacent foes suffer from Disease for 1..2 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (Mysticism)
  • Reap Impurities icon
    Melee attack. If this attack hits, you deal +3..15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10..40 holy damage. (Scythe Mastery)
  • Test of Faith icon
    Test of Faith
    7
    ¾
    5
    Spell. Deals 15..65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1..4 second[s]. (Wind Prayers)
  • Pious Haste icon
    Stance. You remove 1 Dervish enchantment and for 1..7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead. (Mysticism)
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