Warrior

  • Seven Weapons Stance icon
    Elite Stance. (3..20 seconds.) Weapon attributes are increased by +1..15. You attack 33% faster. (Strength)
  • Shout. If you are knocked down, you gain 1..6 strikes of adrenaline. (Strength)
  • Crude Swing icon
    Hammer attack. Attack all adjacent foes. Each foe you hit is struck for +1..20 damage. (Hammer Mastery)
  • Rush icon
    Rush
    4
    Stance. For 8..20 seconds, you move 25% faster. (Strength)
  • Tiger Stance icon
    Stance. For 4..10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. (Strength)
  • Balanced Stance icon
    Stance. For 8..20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Tactics)
  • Ranger

  • Quick Shot icon
    Quick Shot
    5
    1
    1
    Elite Bow attack. Shoot an arrow that moves twice as fast. (No Attribute)
  • Dryder's Defenses icon
    Stance. For 5..11 seconds, you gain 75% chance to block attacks and 34..60 armor against elemental damage. (Wilderness Survival)
  • Maiming Strike icon
    Pet attack. Your animal companion attempts a Maiming Strike that deals +5..20 damage. If that attack hits a moving foe that foe becomes Crippled for 3..15 seconds. (Beast Mastery)
  • Antidote Signet icon
    Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (No Attribute)
  • Scavenger Strike icon
    Pet attack. Your animal companion attempts a Scavenger Strike that deals +10..25 damage. If the attack strikes a foe who is suffering a condition, you gain 3..15 Energy. (Beast Mastery)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Boon Signet icon
    Elite Signet. Heal target ally for 20..80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20..100 Health. (Divine Favor)
  • Restore Life icon
    Restore Life
    10
    4
    8
    Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Healing Prayers)
  • Watchful Spirit icon
    Enchantment spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..180 Health when Watchful Spirit ends. (Divine Favor)
  • Signet of Rejuvenation icon
    Signet. Heal target ally for 15..75. If target ally is casting a spell or attacking, that ally is healed for an additional 15..75 Health. (Healing Prayers)
  • Stonesoul Strike icon
    Skill. Touched target foe takes 10..55 holy damage. If knocked down, your target takes an additional 10..55 holy damage. (Smiting Prayers)
  • Extinguish icon
    Extinguish
    15
    1
    12
    Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10..100 Health. (Protection Prayers)
  • Necromancer

  • Grenth's Balance icon
    Grenth's Balance
    10
    ¼
    10
    Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. (No Attribute)
  • Malign Intervention icon
    Hex spell. For 5..20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1..17 masterless bone horror is summoned. (Death Magic)
  • Blood Drinker icon
    Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20..65 Health from target foe. (Blood Magic)
  • Plague Sending icon
    Plague Sending
    10
    1
    1
    5
    Spell. Transfer 1..3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. (Curses)
  • Rigor Mortis icon
    Rigor Mortis
    10
    1
    20
    Hex spell. For 8..20 seconds, target foe cannot block. (Curses)
  • Blood Ritual icon
    Blood Ritual
    17
    5
    2
    2
    Enchantment spell. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Blood Magic)
  • Mesmer

  • Psychic Instability icon
    Elite Spell. Interrupt the target foe's action. If that action was a skill, that foe and nearby foes are knocked down for 2..4 seconds. (50% failure chance with Fast Casting 4 or less.) (Fast Casting)
  • Drain Delusions icon
    Drain Delusions
    5
    ¼
    12
    Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1..5 Energy and you gain 4 Energy for each point lost. (Inspiration Magic)
  • Ether Nightmare (Luxon) icon
    Hex spell. Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Friend of the Luxon Title Track)
  • Soothing Images icon
    Hex spell. For 8..20 seconds, target foe and all adjacent foes cannot gain adrenaline. (Illusion Magic)
  • Sum of All Fears icon
    Hex spell. For 1..10 second[s], target foe moves, attacks, and casts spells 33% slower. (Illusion Magic)
  • Phantom Pain icon
    Phantom Pain
    5
    2
    15
    Hex spell. For 10 seconds, target foe suffers -1..4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Illusion Magic)
  • Elementalist

  • Mind Freeze icon
    Mind Freeze
    5
    5
    1
    5
    Elite Hex spell. Target foe takes 10..60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..60 cold damage and moves 90% slower for 1..5 second[s]. (Water Magic)
  • Smoldering Embers icon
    Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
  • Glyph of Lesser Energy icon
    Glyph. For the next 15 seconds, your next 2 spells cost 10..18 less Energy to cast. (Energy Storage)
  • Glyph of Essence icon
    Glyph. For 15 seconds, your next spell casts instantly but causes you to lose all Energy. (No Attribute)
  • Dragon's Stomp icon
    Dragon's Stomp
    10
    25
    3
    15
    Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. (Earth Magic)
  • Iron Mist icon
    Iron Mist
    10
    1
    20
    Enchantment spell. For 8..15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. (Earth Magic)
  • Assassin

  • Dark Apostasy icon
    Dark Apostasy
    10
    ¼
    15
    Elite Enchantment spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10..3 Energy or Dark Apostasy ends. (Critical Strikes)
  • Assassin's Remedy icon
    Enchantment spell. For 30 seconds, the next 1..10 attack skills you use remove one condition. (Critical Strikes)
  • Way of Perfection icon
    Enchantment spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Shadow Arts)
  • Exhausting Assault icon
    Dual attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast. (Dagger Mastery)
  • Shameful Fear icon
    Shameful Fear
    10
    2
    10
    Hex spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5..20 damage. (Deadly Arts)
  • Signet of Shadows icon
    Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage. (Deadly Arts)
  • Ritualist

  • Wanderlust icon
    Wanderlust
    10
    1
    45
    Elite Binding ritual. Create a level 1..12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70..50 Health. This spirit dies after 30..60 seconds. (Communing)
  • Guided Weapon icon
    Guided Weapon
    15
    2
    5
    Weapon spell. For 4..10 seconds, target ally's attacks cannot be blocked. (Communing)
  • Weapon of Aggression icon
    Weapon spell. For 5..15 seconds, you attack 25% faster. (Channeling Magic)
  • Displacement icon
    Displacement
    15
    ¾
    45
    Binding ritual. Create a level 1..14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30..60 seconds. (Communing)
  • Rejuvenation icon
    Rejuvenation
    10
    ¾
    30
    Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
  • Protective Was Kaolai icon
    Item spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Restoration Magic)
  • Paragon

  • Song of Purification icon
    Elite Chant. For 20 seconds, the next 1..6 skill[s] used by each ally within earshot remove 1 condition from that ally. (Motivation)
  • Awe icon
    Awe
    10
    ¾
    10
    Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
  • Disrupting Throw icon
    Spear attack. If this attack hits a foe suffering from a condition, that foe is interrupted. (Spear Mastery)
  • Enduring Harmony icon
    Echo. For 10..35 seconds, chants and shouts last 50% longer on target non-spirit ally. (Leadership)
  • Shout. For 10 seconds, party members within earshot take 5..35% less damage from foes suffering from Burning. (Leadership)
  • Angelic Protection icon
    Skill. For 10 seconds, any time target other ally takes more than 250..80 damage per second, that ally is healed for any damage over that amount. (Leadership)
  • Dervish

  • Onslaught icon
    Onslaught
    10
    10
    Elite Flash enchantement spell. For 3..15 seconds, you attack, move and gain adrenaline 25% faster. (Wind Prayers)
  • Signet of Pious Light icon
    Signet. Remove 1 Dervish enchantment. Target ally is healed for 30..150 Health. If an enchantment was removed in this way, this signet recharges 75% faster. (Earth Prayers)
  • Zealous Renewal icon
    Flash enchantement spell. All nearby foes take 5..30 holy damage. For 5..25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1..5 Energy. (Mysticism)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Rending Sweep icon
    Scythe attack. You deal +5..20 and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit. (Scythe Mastery)
  • Watchful Intervention icon
    Enchantment spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50..200 Health. (Mysticism)
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