Warrior

  • Seven Weapons Stance icon
    Elite Stance. (3..20 seconds.) Weapon attributes are increased by +1..15. You attack 33% faster. (Strength)
  • Final Thrust icon
    Sword attack. Lose all adrenaline. If Final Thrust hits, you deal 1..40 more damage. This damage is doubled if your target was below 50% Health. (Swordsmanship)
  • Bull's Strike icon
    Melee attack. If this attack hits a moving foe, you strike for +5..30 damage, and your target is knocked down. (Strength)
  • Grapple icon
    Grapple
    5
    ¾
    12
    Skill. You and target touched foe are knocked down. You lose your current stance. (No Attribute)
  • Defensive Stance icon
    Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
  • Belly Smash icon
    Belly Smash
    5
    1
    10
    Hammer attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3..7 seconds. (Hammer Mastery)
  • Ranger

  • Marksman's Wager icon
    Elite Preparation. For 18 seconds, you gain 5..10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. (Expertise)
  • Splinter Shot icon
    Bow attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. (Marksmanship)
  • Needling Shot icon
    Needling Shot
    5
    ¾
    4
    Bow attack. Needling Shot strikes for only 10..30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. (Marksmanship)
  • Roaring Winds icon
    Roaring Winds
    10
    5
    60
    Nature ritual. Create a level 1..10 spirit. Chants and shouts cost 1..5 more Energy. This spirit dies after 30..60 seconds. (Wilderness Survival)
  • Bestial Pounce icon
    Pet attack. Your animal companion attempts a Bestial Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery)
  • Disrupting Accuracy icon
    Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. (Marksmanship)
  • Monk

  • Peace and Harmony icon
    Elite Enchantment spell. Target ally loses 0..9 condition[s] and hex[es]. For 1..3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. (Divine Favor)
  • Contemplation of Purity icon
    Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
  • Spirit Bond icon
    Spirit Bond
    10
    ¼
    2
    Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
  • Heal Other icon
    Heal Other
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Orison of Healing icon
    Spell. Heal target ally for 20..70 Health. (Healing Prayers)
  • Healing Ring icon
    Healing Ring
    5
    1
    10
    Spell. Heal adjacent creatures for 30..180 Health. The caster is not healed. (Healing Prayers)
  • Necromancer

  • Soul Leech icon
    Soul Leech
    10
    2
    15
    Elite Hex spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16..80 Health from that foe. (Blood Magic)
  • Angorodon's Gaze icon
    Spell. Steal 10..50 Health from target foe. If you are suffering from a condition, you gain 3..12 Energy. (Soul Reaping)
  • Consume Corpse icon
    Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25..100 Health and 5..20 Energy. (Death Magic)
  • Blood Ritual icon
    Blood Ritual
    17
    5
    2
    2
    Enchantment spell. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Blood Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Foul Feast icon
    Foul Feast
    5
    ¼
    4
    Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..2 Energy. This skill recharges twice as fast if you remove Disease from your target. (Soul Reaping)
  • Mesmer

  • Expel Hexes icon
    Expel Hexes
    5
    1
    8
    Elite Spell. Remove up to 2 Hexes from target ally. (No Attribute)
  • Shame icon
    Shame
    10
    2
    30
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5..14 Energy from that foe. (Domination Magic)
  • Shrinking Armor icon
    Hex spell. For 10 seconds, target foe suffers from -1..4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5..20 seconds. (Illusion Magic)
  • Illusion of Weakness icon
    Enchantment spell. You lose 50..240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..240 Health. (Illusion Magic)
  • Wastrel's Worry icon
    Hex spell. After 3 seconds, target foe and all adjacent foes take 20..100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. (Domination Magic)
  • Web of Disruption icon
    Hex spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. (No Attribute)
  • Elementalist

  • Mind Blast icon
    Mind Blast
    5
    1
    2
    Elite Spell. Target foe is struck for 15..60 fire damage. If you have more Energy than target foe, you gain 1..8 Energy. (Fire Magic)
  • Ash Blast icon
    Ash Blast
    5
    1
    15
    Hex spell. Target and adjacent foes are struck for 35..65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20..75% chance to miss with attacks. (Earth Magic)
  • Shock icon
    Shock
    10
    5
    ¾
    10
    Skill. Target touched foe is knocked down and struck for 10..60 lightning damage. This skill has 25% armor penetration. (Air Magic)
  • Lightning Javelin icon
    Spell. Send out a Lightning Javelin that strikes for 15..50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target. (Air Magic)
  • Lightning Touch icon
    Lightning Touch
    5
    ¾
    10
    Skill. Target touched foe and all adjacent foes are struck for 10..60 lightning damage, are Blinded for 1..4 second[s], and have Cracked Armor for 1..10 second[s]. This skill has 25% armor penetration. (Air Magic)
  • Teinai's Crystals icon
    Spell. Target foe takes 20..40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20..40 damage, and nearby foes also suffer Cracked Armor for 5..15 seconds. (Earth Magic)
  • Assassin

  • Shadow Theft icon
    Shadow Theft
    5
    ¼
    20
    Elite Skill. Shadow Step to target foe. For 5..20 seconds that foe's attributes are reduced by 1..5 and your attributes are increased by 1..5. Counts as a Lead Attack. (Critical Strikes)
  • Smoke Powder Defense icon
    Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2..6 seconds. (Shadow Arts)
  • Death Blossom icon
    Dual attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Dagger Mastery)
  • Black Lotus Strike icon
    Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
  • Dark Escape icon
    Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Shadow Arts)
  • Vampiric Assault icon
    Dual attack. Must follow an off-hand attack. If this attack hits, you steal 10..40 Health. (Deadly Arts)
  • Ritualist

  • Wielder's Zeal icon
    Wielder's Zeal
    10
    1
    10
    Elite Enchantment spell. For 10..30 seconds, whenever you cast a Weapon Spell on an ally, you gain 1..5 Energy. (Spawning Power)
  • Gaze from Beyond icon
    Spell. Target foe is struck for 20..65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2..6 seconds. (Channeling Magic)
  • Pure Was Li Ming icon
    Item spell. Hold Li Ming's ashes for 5..20 seconds. While you hold her ashes, conditions on you expire 10..50% faster. When you drop her ashes, all allies within earshot lose 1..4 condition[s]. (Restoration Magic)
  • Splinter Weapon icon
    Weapon spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attack[s] deal 5..50 damage to up to 4 adjacent foes. (Channeling Magic)
  • Binding Chains icon
    Binding Chains
    10
    1
    15
    Hex spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1..30 damage each second while moving. (Communing)
  • Armor of Unfeeling icon
    Skill. For 10..35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks. (Communing)
  • Paragon

  • Elite Shout. For 3 seconds, all allies within earshot gain 0..1 Energy regeneration. (Motivation)
  • Anthem of Envy icon
    Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +10..25 damage against foes with more than 50% Health. (Command)
  • Burning Refrain icon
    Burning Refrain
    10
    1
    10
    Echo. For 20 seconds, if target non-spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 second[s]. This echo is reapplied every time a chant or shout ends on that ally. (Leadership)
  • Harrier's Toss icon
    Harrier's Toss
    10
    ½
    10
    Spear attack. If this attack hits, you deal +5..20 damage. If this attack hits a moving foe, it deals an additional 5..30 damage. (Spear Mastery)
  • Anthem of Disruption icon
    Chant. For 1..10 seconds, the next attack skill used by each ally within earshot also interrupts an action. (Command)
  • Angelic Protection icon
    Skill. For 10 seconds, any time target other ally takes more than 250..100 damage per second, that ally is healed for any damage over that amount. (Leadership)
  • Dervish

  • Avatar of Grenth icon
    Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism)
  • Signet of Pious Restraint icon
    Signet. Remove one Dervish enchantment. Target foe is Crippled for 5..15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster. (Wind Prayers)
  • Mystic Twister icon
    Spell. Deals 10..60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10..60 cold damage. (Wind Prayers)
  • Rending Aura icon
    Flash enchantement spell. When you cast this enchantment, all nearby foes take 10..40 cold damage. For  30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1..10 second[s]. (Wind Prayers)
  • Wearying Strike icon
    Scythe attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. (Scythe Mastery)
  • Balthazar's Rage icon
    Flash enchantement spell. All nearby foes are set on fire for 1..3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2 strike[s] of adrenaline if any foes are within earshot. (Mysticism)
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