Warrior
Elite Stance. For 5..11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5..35 damage. (Tactics)
Melee attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). (No Attribute)
Hammer attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Hammer Mastery)
Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15..90 damage and begins Bleeding for 3..25 seconds. (Tactics)
Signet. For 8..20 seconds, you have +10..40 armor and cannot be knocked down, but your movement is slowed by 75%. (Strength)
Elementalist
Elite Enchantment spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5..30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0..3 second[s]. (Fire Magic)
Enchantment spell. For 10..35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1..5 second[s]. (Fire Magic)
Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
Glyph. For 15 seconds, your next 1..4 spell[s] that target[s] a foe also cause[s] Burning for 1..4 second[s]. (Fire Magic)
Enchantment spell. For 10..25 seconds, you have +10..40 armor against physical damage and cannot be set on fire. (Water Magic)
Enchantment spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. (Earth Magic)
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