Warrior

  • Earth Shaker icon
    Elite Hammer attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Overbearing Smash icon
    Hammer attack. If this attack hits, you deal +1..20 damage. If target foe is knocked down, that foe is Dazed for 1..8 second[s]. (Hammer Mastery)
  • Thrill of Victory icon
    Melee attack. If this blow hits, you deal +20..40 damage. If you have more Health than target foe, you gain 1..2 strike[s] of adrenaline. (Tactics)
  • Shout. All nearby foes lose 1..4 Energy. For 1..15 second[s], your melee attacks gain +5..30% chance of a critical hit against stationary foes. (Tactics)
  • Riposte icon
    Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..80 damage. (Tactics)
  • Standing Slash icon
    Sword attack. If it hits, Standing Slash deals +5..20 damage plus an additional 5..20 damage if you are in a stance. (Swordsmanship)
  • Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. (No Attribute)
  • Ranger

  • Melandru's Shot icon
    Elite Bow attack. If Melandru's Shot hits, your target begins Bleeding for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..25 damage and is Crippled for 5..15 seconds. (Marksmanship)
  • Lightning Reflexes icon
    Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Expertise)
  • Expert Focus icon
    Expert Focus
    10
    2
    12
    Preparation. For 24 seconds, your bow attack skills cost 1..2 less Energy and deal 1..10 extra damage. (Expertise)
  • Call of Protection icon
    Shout. For 120 seconds, your animal companion has a 5..20 base damage reduction. (Beast Mastery)
  • Poison Tip Signet icon
    Signet. For 60 seconds, your next attack also inflicts Poison for 8..15 seconds. (Wilderness Survival)
  • Dual Shot icon
    Dual Shot
    10
    10
    Bow attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. (No Attribute)
  • Snare icon
    Snare
    5
    2
    20
    Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Life Sheath icon
    Life Sheath
    5
    ¼
    2
    Elite Enchantment spell. Remove 0..2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20..100). (Protection Prayers)
  • Remove Hex icon
    Remove Hex
    5
    1
    8
    Spell. Remove a hex from target ally. (No Attribute)
  • Healing Breeze icon
    Enchantment spell. For 15 seconds, target ally gains +4..9 Health regeneration. (Healing Prayers)
  • Blessed Signet icon
    Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3..24 Energy in this way. (Divine Favor)
  • Bane Signet icon
    Signet. Target foe takes 26..56 holy damage. If target foe was attacking, that foe is knocked down. (Smiting Prayers)
  • Healing Ring icon
    Healing Ring
    5
    1
    10
    Spell. Heal adjacent creatures for 30..180 Health. The caster is not healed. (Healing Prayers)
  • Spirit Bond icon
    Spirit Bond
    10
    ¼
    2
    Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
  • Necromancer

  • Virulence icon
    Virulence
    5
    1
    15
    Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3..15 seconds. (Death Magic)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Mark of Subversion icon
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
  • Masochism icon
    Masochism
    5
    1
    20
    Enchantment spell. For 10..40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5..3% of your maximum Health when you cast a spell. (Soul Reaping)
  • Consume Corpse icon
    Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25..100 Health and 5..20 Energy. (Death Magic)
  • Vampiric Touch icon
    Vampiric Touch
    15
    ¾
    2
    Skill. Touch target foe to steal up to 29..74 Health. (Blood Magic)
  • Meekness icon
    Meekness
    17
    15
    2
    15
    Hex spell. For 5..30 seconds, target foe and all foes in the area attack 50% slower. (Curses)
  • Mesmer

  • Energy Surge icon
    Energy Surge
    5
    2
    15
    Elite Spell. Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. (Domination Magic)
  • Chaos Storm icon
    Chaos Storm
    5
    2
    30
    Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..25 damage and lose 0..2 Energy. (Domination Magic)
  • Spirit Shackles icon
    Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
  • Images of Remorse icon
    Hex spell. For 5..10 seconds, target foe suffers -1..3 Health degeneration. If that foe was attacking, that foe takes 10..52 damage. (Illusion Magic)
  • Symbolic Posture icon
    Stance. For 5..20 seconds, the next signet you activate recharges 20..80% faster. (Fast Casting)
  • Auspicious Incantation icon
    Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
  • Ethereal Burden icon
    Ethereal Burden
    15
    30
    Hex spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..18 Energy. (Illusion Magic)
  • Elementalist

  • Invoke Lightning icon
    Invoke Lightning
    5
    10
    1
    6
    Elite Spell. Target foe and up to two other foes near your target are struck for 10..90 lightning damage. This spell has 25% armor penetration. (Air Magic)
  • Storm Djinn's Haste icon
    Enchantment spell. For 10..25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Air Magic)
  • Conjure Frost icon
    Conjure Frost
    10
    1
    45
    Enchantment spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..20 cold damage. (Water Magic)
  • Inferno icon
    Inferno
    10
    ¾
    10
    Spell. All adjacent foes are struck for 30..135 fire damage. (Fire Magic)
  • Rust icon
    Rust
    10
    1
    8
    Hex spell. Deals 10..70 cold damage to target and adjacent foes. For 5..20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1..10 second[s]. (Water Magic)
  • Glyph of Restoration icon
    Glyph. For 15 seconds, your next 2 spells heal you for 30..105 Health, and you are healed for 150..400% of the Energy cost of each spell. (Energy Storage)
  • Smoldering Embers icon
    Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
  • Assassin

  • Locust's Fury icon
    Locust's Fury
    10
    1
    10
    Elite Enchantment spell. For 10..35 seconds, you have an additional 50% chance to double strike while using daggers. (Critical Strikes)
  • Leaping Mantis Sting icon
    Dagger attack. If Mantis Sting hits, target foe takes +5..15 damage. If this attack strikes a moving foe, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
  • Way of Perfection icon
    Enchantment spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Shadow Arts)
  • Critical Defenses icon
    Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
  • Deadly Paradox icon
    Stance. All of your attack skills are disabled for 10 seconds. For 5..15 seconds, your Assassin skills activate and recharge 33% faster. (Deadly Arts)
  • Golden Lotus Strike icon
    Dagger attack. If it hits, this attack strikes for +5..20 damage. If you are under the effects of an Enchantment, you gain 5..8 Energy. (Dagger Mastery)
  • Shroud of Distress icon
    Enchantment spell. For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. (Shadow Arts)
  • Ritualist

  • Clamor of Souls icon
    Elite Spell. Target foe and all nearby foes take 10..65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy. (Channeling Magic)
  • Armor of Unfeeling icon
    Skill. For 10..35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks. (Communing)
  • Displacement icon
    Displacement
    15
    ¾
    45
    Binding ritual. Create a level 1..14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30..60 seconds. (Communing)
  • Ghostly Haste icon
    Ghostly Haste
    10
    1
    20
    Enchantment spell. For 5..20 seconds, spells you cast while within earshot of a spirit recharge 25% faster. (Spawning Power)
  • Spirit Burn icon
    Spirit Burn
    5
    1
    6
    Spell. Target foe is struck for 5..50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1..5 second[s]. (Channeling Magic)
  • Sundering Weapon icon
    Weapon spell. For 4..10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5..20 seconds. (Communing)
  • Spirit's Gift icon
    Spirit's Gift
    10
    1
    45
    Enchantment spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..50 Health and lose 1 condition. (Spawning Power)
  • Paragon

  • Anthem of Guidance icon
    Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked. (Command)
  • Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
  • Wild Throw icon
    Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
  • Mighty Throw icon
    Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
  • Enduring Harmony icon
    Echo. For 10..35 seconds, chants and shouts last 50% longer on target non-spirit ally. (Leadership)
  • Shout. All party members in earshot are resurrected with 25..50% Health and 5..20% Energy. (Command)
  • Bladeturn Refrain icon
    Echo. For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally. (Command)
  • Dervish

  • Avatar of Grenth icon
    Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism)
  • Natural Healing icon
    Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
  • Imbue Health icon
    Imbue Health
    10
    ¼
    10
    Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
  • Mystic Healing icon
    Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
  • Whirling Charge icon
    Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Mirage Cloak icon
    Mirage Cloak
    10
    10
    Flash enchantement spell. For 1..7 second[s], you have a 40..80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10..40 earth damage. (Earth Prayers)
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