Monk
Elite Spell. Invoke a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 5..45 holy damage each second and begin Burning for 1..3 second[s]. (Smiting Prayers)
Enchantment spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..75). (Smiting Prayers)
Spell. Target ally is healed for 15..60 Health and an additional 15..45 Health if that ally is suffering from a condition. (Healing Prayers)
Spell. Heal yourself and party members within earshot for 15..60 points. (Divine Favor)
Enchantment spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15..60 Health, and you lose 1 Energy. (Divine Favor)
Enchantment spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6..3 Energy or the spell ends. (Protection Prayers)
Enchantment spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..50. (Healing Prayers)
Dervish
Elite Form. For 10..90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1..3 second[s]. This skill is disabled for 45 seconds. (Mysticism)
Scythe attack. If this attack hits, you deal +5..20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. (Scythe Mastery)
Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
Enchantment spell. For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 8) on you. (Earth Prayers)
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