Warrior

  • Backbreaker icon
    Elite Hammer attack. If Backbreaker hits, you strike for +1..20 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds. (Hammer Mastery)
  • Axe Twist icon
    Axe attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1..20 more damage and that foe suffers from Weakness for 20 seconds. (Axe Mastery)
  • Flurry icon
    Flurry
    5
    5
    Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
  • "Retreat!"
    5
    20
    Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
  • Barbarous Slice icon
    Sword attack. If this attack hits, you deal +5..30 damage. If you are currently not in a stance, you also inflict Bleeding for 5..15 seconds. (Swordsmanship)
  • Agonizing Chop icon
    Axe attack. When this attack hits, you deal +5..20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. (Axe Mastery)
  • Keen Chop icon
    Axe attack. If it hits, this attack always results in a critical hit. (Axe Mastery)
  • Ranger

  • Expert's Dexterity icon
    Elite Stance. For 1..20 second[s], you attack 33% faster and your Marksmanship attribute is increased by 2. (Expertise)
  • Viper's Nest icon
    Viper's Nest
    10
    2
    20
    Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..35 piercing damage and become Poisoned for 5..20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. (Beast Mastery)
  • Symbiotic Bond icon
    Shout. For 120..300 seconds, your animal companion gains 1..3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. (Beast Mastery)
  • Zojun's Haste icon
    Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Zojun's Haste ends if you attack. (Expertise)
  • Energizing Wind icon
    Energizing Wind
    15
    3
    60
    Nature ritual. Create a level 1..6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1..60 second[s]. (Beast Mastery)
  • Precision Shot icon
    Bow attack. If Precision Shot hits, you strike for +3..10 damage. Precision Shot cannot be blocked. This action is easily interrupted. (Marksmanship)
  • Dust Trap icon
    Dust Trap
    25
    2
    30
    Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
  • Monk

  • Unyielding Aura icon
    Unyielding Aura
    5
    ¼
    10
    Elite Enchantment spell. While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. (Divine Favor)
  • Reversal of Damage icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..75). (Smiting Prayers)
  • Rebirth icon
    Rebirth
    10
    5
    Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This spell consumes all of your remaining Energy. (Protection Prayers)
  • Convert Hexes icon
    Convert Hexes
    15
    1
    12
    Spell. Remove all hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer hex that was removed. (Protection Prayers)
  • Words of Comfort icon
    Spell. Target ally is healed for 15..60 Health and an additional 15..45 Health if that ally is suffering from a condition. (Healing Prayers)
  • Dwayna's Kiss icon
    Spell. Heal target other ally for 15..60 Health and an additional 10..35 Health for each enchantment or hex on that ally. (Healing Prayers)
  • Judge's Insight icon
    Judge's Insight
    10
    2
    10
    Enchantment spell. For 8..20 seconds, target ally's attacks deal holy damage and have +20% armor penetration. (Smiting Prayers)
  • Necromancer

  • Toxic Chill icon
    Toxic Chill
    5
    1
    5
    Elite Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10..25 seconds. (Death Magic)
  • Bitter Chill icon
    Bitter Chill
    5
    1
    10
    Spell. Target foe is struck for 15..60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. (Death Magic)
  • Vile Touch icon
    Vile Touch
    10
    ¾
    2
    Skill. Touch target foe to deal 20..65 damage. (Death Magic)
  • Foul Feast icon
    Foul Feast
    5
    ¼
    4
    Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..2 Energy. This skill recharges twice as fast if you remove Disease from your target. (Soul Reaping)
  • Blood Renewal icon
    Blood Renewal
    15
    1
    1
    7
    Enchantment spell. For 7 seconds, you gain +3..6 Health regeneration. When Blood Renewal ends, you gain 40..190 Health. (Blood Magic)
  • Well of Silence icon
    Well of Silence
    10
    1
    20
    Well spell. Exploit target corpse to create a Well of Silence for 10..30 seconds. Foes within the well cannot use shouts or chants and suffer -1..4 Health degeneration. (Curses)
  • Deathly Chill icon
    Deathly Chill
    10
    1
    5
    Spell. Target foe is struck for 5..50 cold damage. If that foe's Health is above 50%, you deal an additional 5..50 shadow damage. (Death Magic)
  • Mesmer

  • Crippling Anguish icon
    Elite Hex spell. For 5..20 seconds, target moves and attacks 50% slower and suffers -1..8 Health degeneration. (Illusion Magic)
  • Arcane Echo icon
    Arcane Echo
    15
    2
    20
    Enchantment spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. (No Attribute)
  • Hex Eater Signet icon
    Signet. Target touched ally and up to 2..5 adjacent allies each lose one hex. You gain 1..4 Energy for each hex removed this way. (Inspiration Magic)
  • Signet of Disruption icon
    Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10..51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. (Domination Magic)
  • Backfire icon
    Backfire
    15
    3
    20
    Hex spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35..140 damage. (Domination Magic)
  • Guilt icon
    Guilt
    5
    2
    25
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5..14 Energy from that foe. (Domination Magic)
  • Persistence of Memory icon
    Enchantment spell. For 5..20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. (Fast Casting)
  • Elementalist

  • Ward Against Harm icon
    Elite Ward spell. Create a Ward Against Harm at this location. For 5..15 seconds, non-spirit allies in this area have +1..3 health regeneration, +12..24 armor, and an additional +12..24 armor against elemental damage. This spell is disabled for 20 seconds. (Water Magic)
  • Eruption icon
    Eruption
    25
    2
    30
    Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..40 earth damage and are Blinded for 10 seconds. (Earth Magic)
  • Glyph of Lesser Energy icon
    Glyph. For the next 15 seconds, your next 2 spells cost 10..18 less Energy to cast. (Energy Storage)
  • Fire Attunement icon
    Fire Attunement
    10
    1
    30
    Enchantment spell. For 36..60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic. (Fire Magic)
  • Glyph of Swiftness icon
    Glyph. For 15 seconds, your next 1..5 spell[s] recharge 25% faster and projectiles from the affected spells move 200% faster. (Air Magic)
  • Teinai's Prison icon
    Teinai's Prison
    10
    1
    15
    Hex spell. For 1..8 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5..9 Health degeneration. (Water Magic)
  • Whirlwind icon
    Whirlwind
    5
    ¾
    8
    Spell. All adjacent foes take 15..75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent. (Air Magic)
  • Assassin

  • Assault Enchantments icon
    Elite Skill. Must follow a dual attack. Target foe loses all enchantments. (No Attribute)
  • Enduring Toxin icon
    Enduring Toxin
    5
    ¼
    10
    Hex spell. For 5 seconds, target foe suffers -1..5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. (Deadly Arts)
  • Lotus Strike icon
    Lotus Strike
    10
    12
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage and you gain 5..20 Energy. (Dagger Mastery)
  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Black Lotus Strike icon
    Dagger attack. If it hits, Black Lotus Strike strikes for +10..31 damage. If target foe is suffering from a Hex, you gain 5..13 Energy. (Critical Strikes)
  • Return icon
    Return
    5
    ¼
    15
    Spell. All adjacent foes are Crippled for 3..8 seconds. Shadow Step to target other ally's location. (Shadow Arts)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Ritualist

  • Spirit Light Weapon icon
    Elite Weapon spell. For 10 seconds, target ally gains 1..15 Health per second and an additional 1..15 Health per second if that ally is within earshot of a spirit. (Restoration Magic)
  • Ancestors' Rage icon
    Ancestors' Rage
    5
    ¼
    10
    Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..110 lightning damage. (Channeling Magic)
  • Signet of Binding icon
    Signet. You lose 200..50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.) (Spawning Power)
  • Weapon of Shadow icon
    Weapon spell. For 1..7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1..3 times that ally hits with an attack, his target is Blinded for 5 seconds. (Restoration Magic)
  • Rejuvenation icon
    Rejuvenation
    10
    ¾
    30
    Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
  • Vengeful Weapon icon
    Weapon spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15..60 Health from that foe. (Restoration Magic)
  • Recovery icon
    Recovery
    15
    ¾
    30
    Binding ritual. Create a level 1..14 spirit. Conditions on allies within range of this spirit expire 20..50% faster. This spirit dies after 30..60 seconds. (Restoration Magic)
  • Paragon

  • Cautery Signet icon
    Elite Signet. All party members lose all conditions. You are set on Fire for 1 second for each condition removed in this way. (No Attribute)
  • Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
  • Shout. All allies within earshot and below 75% Health gain 1..10 Energy. (Command)
  • Wild Throw icon
    Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
  • Aria of Zeal icon
    Aria of Zeal
    10
    2
    20
    Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1..6 Energy. (Motivation)
  • Swift Javelin icon
    Spear attack. If this attack hits, you deal +5..20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked. (Spear Mastery)
  • Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1..5 adrenaline). (Leadership)
  • Dervish

  • Avatar of Grenth icon
    Elite Form. For 10..90 seconds, your scythe attacks deal dark damage, and steal 0..12 Health. You are immune to Disease, and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. (Mysticism)
  • Aura Slicer icon
    Melee attack. If this attack hits, you inflict Bleeding for 5..15 seconds. If you are enchanted, you also inflict Cracked Armor for 1..10 second[s]. (Mysticism)
  • Victorious Sweep icon
    Melee attack. If this attack hits, you deal +5..25 damage. If target foe has less Health than you, you gain 30..80 Health. (Scythe Mastery)
  • Banishing Strike icon
    Melee attack. If it hits, this attack deals 10..60 holy damage. It deals double damage to summoned creatures. (Mysticism)
  • Mirage Cloak icon
    Mirage Cloak
    10
    10
    Flash enchantement spell. For 1..7 second[s], you have a 40..80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10..40 earth damage. (Earth Prayers)
  • Winds of Disenchantment icon
    Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)
  • Guiding Hands icon
    Guiding Hands
    10
    ¼
    10
    Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
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