Warrior

  • Skull Crack icon
    Elite Melee attack. If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds. (No Attribute)
  • Mighty Blow icon
    Hammer attack. If this attack hits, you strike for +10..40 damage. (Hammer Mastery)
  • Shout. If you are knocked down, you gain 1..6 strikes of adrenaline. (Strength)
  • Riposte icon
    Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..80 damage. (Tactics)
  • Frenzied Defense icon
    Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. (No Attribute)
  • Hamstring icon
    Hamstring
    10
    15
    Sword attack. If this attack hits, your target is Crippled for 3..15 seconds, slowing his movement. (Swordsmanship)
  • Signet of Stamina icon
    Signet. You have +50..300 maximum Health. This signet ends if you successfully hit with an attack. (Strength)
  • Ranger

  • Lacerate icon
    Lacerate
    10
    3
    15
    Elite Nature ritual. Create a level 1..10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5..25 seconds. This spirit dies after 30..240 seconds. (Beast Mastery)
  • Winter icon
    Winter
    5
    3
    60
    Nature ritual. Create a level 1..10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Called Shot icon
    Bow attack. Shoot an arrow that moves 3 times faster and cannot be blocked. (No Attribute)
  • Quickening Zephyr icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15..90 seconds. (Wilderness Survival)
  • Determined Shot icon
    Bow attack. If Determined Shot hits, you strike for +5..20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (Marksmanship)
  • Scavenger Strike icon
    Pet attack. Your animal companion attempts a Scavenger Strike that deals +10..25 damage. If the attack strikes a foe who is suffering a condition, you gain 3..15 Energy. (Beast Mastery)
  • Focused Shot icon
    Bow attack. If Focused Shot hits, you strike for +10..25 damage but all of your other attack skills are disabled for 5..3 seconds. (Marksmanship)
  • Monk

  • Zealous Benediction icon
    Elite Spell. Heal target ally for 30..180 Health. If target was below 50% Health, you gain 7 Energy. (Protection Prayers)
  • Heal Other icon
    Heal Other
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Divine Spirit icon
    Divine Spirit
    10
    ¼
    60
    Enchantment spell. For 1..14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) (Divine Favor)
  • Orison of Healing icon
    Spell. Heal target ally for 20..70 Health. (Healing Prayers)
  • Signet of Mystic Wrath icon
    Signet. Target foe takes 25 holy damage for each enchantment on you (maximum 30..120 holy damage). (Smiting Prayers)
  • Scourge Enchantment icon
    Hex spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15..75 damage. (Smiting Prayers)
  • Bane Signet icon
    Signet. Target foe takes 26..56 holy damage. If target foe was attacking, that foe is knocked down. (Smiting Prayers)
  • Necromancer

  • Toxic Chill icon
    Toxic Chill
    5
    1
    5
    Elite Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10..25 seconds. (Death Magic)
  • Vampiric Bite icon
    Vampiric Bite
    15
    ¾
    2
    Skill. Touch target foe to steal up to 29..74 Health. (Blood Magic)
  • Rigor Mortis icon
    Rigor Mortis
    10
    1
    20
    Hex spell. For 8..20 seconds, target foe cannot block. (Curses)
  • Soul Feast icon
    Soul Feast
    10
    1
    Spell. Exploit nearest corpse to gain 50..280 Health. (Death Magic)
  • Hexer's Vigor icon
    Hexer's Vigor
    5
    ¼
    10
    Enchantment spell. For 10 seconds, you have +1..8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. (Soul Reaping)
  • Taste of Death icon
    Spell. Steal up to 100..400 Health from target animated undead ally. (Death Magic)
  • Animate Bone Minions icon
    Spell. Exploit nearest corpse to animate two level 0..12 bone minions. (Death Magic)
  • Mesmer

  • Power Flux icon
    Power Flux
    10
    ¼
    10
    Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 4..10 seconds, that foe has -2 Energy degeneration. (Domination Magic)
  • Spirit of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
  • Signet of Humility icon
    Signet. Target foe's elite skill is disabled for 1..16 second[s]. Your non-Mesmer skills are disabled for 10 seconds. (Inspiration Magic)
  • Wastrel's Worry icon
    Hex spell. After 3 seconds, target foe and all adjacent foes take 20..100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. (Domination Magic)
  • Spiritual Pain icon
    Spell. Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage. (Domination Magic)
  • Power Leak icon
    Power Leak
    10
    ¼
    20
    Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3..17 Energy. (Domination Magic)
  • Ether Nightmare (Luxon) icon
    Hex spell. Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Friend of the Luxon Title Track)
  • Elementalist

  • Mind Burn icon
    Mind Burn
    5
    5
    1
    5
    Elite Spell. Target foe and all adjacent foes take 15..60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15..60 fire damage and are set on fire for 1..10 second[s]. (Fire Magic)
  • Chilling Winds icon
    Hex spell. Target foe and all adjacent foes are struck for 30..60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25..100% longer. (Air Magic)
  • Lava Arrows icon
    Lava Arrows
    5
    1
    2
    Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20..65 fire damage if they hit. (Fire Magic)
  • Shard Storm icon
    Shard Storm
    10
    1
    10
    Hex spell. Send out an ice shard that strikes target foe for 10..85 cold damage if it hits and causing target foe to move 66% slower for 2..6 seconds. (Water Magic)
  • Ward Against Foes icon
    Ward spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-spirit foes in this area move 50% slower. (Earth Magic)
  • Armor of Frost icon
    Enchantment spell. For 10..34 seconds, you gain +40 armor against physical damage and have +1 Water Magic. (Water Magic)
  • Glyph of Concentration icon
    Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed. (No Attribute)
  • Assassin

  • Shroud of Silence icon
    Elite Hex spell. All of your spells are disabled for 15 seconds. For 1..6 second[s], target touched foe cannot cast spells. (Deadly Arts)
  • Shroud of Distress icon
    Enchantment spell. For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. (Shadow Arts)
  • Mark of Instability icon
    Hex spell. For 20 seconds, the next time you hit target foe with a dual attack skill that foe is knocked down. (No Attribute)
  • Shadowy Burden icon
    Shadowy Burden
    10
    ¼
    15
    Hex spell. For 3..15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks. (Shadow Arts)
  • Death's Retreat icon
    Death's Retreat
    5
    ¼
    20
    Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Shadow Arts)
  • Impale icon
    Impale
    5
    1
    15
    Skill. Must follow a dual attack. Target foe is struck for 25..100 earth damage and suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
  • Assassin's Remedy icon
    Enchantment spell. For 30 seconds, the next 1..10 attack skills you use remove one condition. (Critical Strikes)
  • Ritualist

  • Weapon of Fury icon
    Elite Weapon spell. For 5..20 seconds, target ally gains 5..50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. (Channeling Magic)
  • Spirit to Flesh icon
    Spirit to Flesh
    10
    ¾
    15
    Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30..240. (Spawning Power)
  • Anguish icon
    Anguish
    15
    ¾
    45
    Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
  • Cruel Was Daoshen icon
    Item spell. Hold Daoshen's ashes for up to 15..60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15..85 lightning damage. (Channeling Magic)
  • Bloodsong icon
    Bloodsong
    5
    ¾
    30
    Binding ritual. Create a level 1..12 spirit who dies after 30..150 seconds. Attacks by that spirit steal up to 5..25 Health. (Channeling Magic)
  • Soothing Memories icon
    Spell. Target ally is healed for 10..100 Health. If you are holding an item, you gain 3 Energy. (Restoration Magic)
  • Spirit Burn icon
    Spirit Burn
    5
    1
    6
    Spell. Target foe is struck for 5..50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1..5 second[s]. (Channeling Magic)
  • Paragon

  • Angelic Bond icon
    Angelic Bond
    5
    1
    30
    Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20..200 Health. Angelic Bond ends on all other allies. (Leadership)
  • Lyric of Zeal icon
    Chant. For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1..8 Energy. (Motivation)
  • Purifying Finale icon
    Echo. For 10..35 seconds, target non-spirit ally loses 1 condition whenever a chant or shout ends on that ally. (Motivation)
  • Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1..5 Health regeneration. (Command)
  • Harrier's Toss icon
    Harrier's Toss
    10
    ½
    10
    Spear attack. If this attack hits, you deal +5..20 damage. If this attack hits a moving foe, it deals an additional 5..30 damage. (Spear Mastery)
  • Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
  • Shout. For 5..15 seconds, the next time target other ally would be knocked down, all nearby foes take 15..75 damage instead. (Command)
  • Dervish

  • Ebon Dust Aura icon
    Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..30 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
  • Crippling Victory icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Pious Concentration icon
    Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
  • Pious Restoration icon
    Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..3 hex[es]. (Wind Prayers)
  • Conviction icon
    Conviction
    5
    10
    Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
  • Veil of Thorns icon
    Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
  • mofriguwabubu v1.5.2 · disclaimer