Warrior
Elite Hammer attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
Hammer attack. If this attack hits, you deal +1..20 damage. If target foe is knocked down, that foe is Dazed for 1..8 second[s]. (Hammer Mastery)
Melee attack. If this blow hits, you deal +20..40 damage. If you have more Health than target foe, you gain 1..2 strike[s] of adrenaline. (Tactics)
Shout. All nearby foes lose 1..4 Energy. For 1..15 second[s], your melee attacks gain +5..30% chance of a critical hit against stationary foes. (Tactics)
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..80 damage. (Tactics)
Sword attack. If it hits, Standing Slash deals +5..20 damage plus an additional 5..20 damage if you are in a stance. (Swordsmanship)
Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. (No Attribute)
Mesmer
Elite Spell. Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. (Domination Magic)
Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..25 damage and lose 0..2 Energy. (Domination Magic)
Hex spell. For 5..20 seconds, target foe loses 5 Energy whenever that foe attacks. (Inspiration Magic)
Hex spell. For 5..10 seconds, target foe suffers -1..3 Health degeneration. If that foe was attacking, that foe takes 10..52 damage. (Illusion Magic)
Stance. For 5..20 seconds, the next signet you activate recharges 20..80% faster. (Fast Casting)
Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
Hex spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..18 Energy. (Illusion Magic)
Assassin
Elite Enchantment spell. For 10..35 seconds, you have an additional 50% chance to double strike while using daggers. (Critical Strikes)
Dagger attack. If Mantis Sting hits, target foe takes +5..15 damage. If this attack strikes a moving foe, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Enchantment spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Shadow Arts)
Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
Stance. All of your attack skills are disabled for 10 seconds. For 5..15 seconds, your Assassin skills activate and recharge 33% faster. (Deadly Arts)
Dagger attack. If it hits, this attack strikes for +5..20 damage. If you are under the effects of an Enchantment, you gain 5..8 Energy. (Dagger Mastery)
Enchantment spell. For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. (Shadow Arts)
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