Warrior
Elite Hammer attack. If Forceful Blow hits, you strike for +10..30 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5..20 seconds. This attack cannot be blocked. (Hammer Mastery)
Hammer attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3..7 seconds. (Hammer Mastery)
Shout. For each foe within earshot (maximum 1..6), you gain one strike of adrenaline. For 10..20 seconds, your maximum Health is increased by 10..60. (Tactics)
Skill. For 5..11 seconds, your melee attacks cannot be blocked. (Strength)
Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
Hammer attack. If this attack hits, you strike for +5..20 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5..20 damage. (Hammer Mastery)
Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
Shout. If target foe is below 90% Health, you gain 1..3 strike[s] of adrenaline. (Strength)
Ranger
Elite Skill. For 15 seconds, your animal companion steals 1..20 Health whenever it hits with an attack. You and your companion are both healed for 20..104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. (Beast Mastery)
Bow attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. (Friend of the Kurzick Title Track)
Bow attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13..28 damage. (Marksmanship)
Bow attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage. (Expertise)
Bow attack. If Marauder's Shot hits, you strike for +25..55 damage and all your non-attack skills are disabled for 5 seconds. (Marksmanship)
Preparation. For 5..25 seconds, you attack 33% faster while wielding a bow. (Marksmanship)
Nature ritual. Create a level 1..10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30..240 seconds. (Wilderness Survival)
Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..240 seconds. (Marksmanship)
Mesmer
Elite Hex spell. For 10..25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1..3 second[s]. (Illusion Magic)
Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
Hex spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10..18 Energy. (Illusion Magic)
Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5..13 seconds. (Domination Magic)
Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15..60 damage. Any foes using attack skills are knocked down. (Illusion Magic)
Hex spell. For 5..40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5..25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15..100 damage. (Domination Magic)
Spell. Target foe loses 3 Energy. You are healed 20..65 for each point of Energy lost. (Inspiration Magic)
Stance. For 5..80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..46 damage. (Domination Magic)
Elementalist
Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1..5 second[s]. If your target is a foe, it is struck for 10..70 lightning damage. This spell has 25% armor penetration. (Air Magic)
Spell. Send out a large stone, striking target foe for 45..105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. (Earth Magic)
Enchantment spell. All adjacent foes are struck for 15..120 fire damage. For 8..14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. (Fire Magic)
Enchantment spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. (Earth Magic)
Hex spell. Send out an ice shard that strikes target foe for 10..85 cold damage if it hits and causing target foe to move 66% slower for 2..6 seconds. (Water Magic)
Enchantment spell. For 8..15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. (Earth Magic)
Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Fire Magic)
Hex spell. Target foe and all adjacent foes are struck for 30..60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25..100% longer. (Air Magic)
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