Mesmer
Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5..15 Energy from that foe. (Inspiration Magic)
Stance. For 30..90 seconds, whenever you take earth damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
Hex spell. For 5..15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1..7 energy. (Illusion Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
Hex spell. You lose all Energy. For 5..10 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration. (Inspiration Magic)
Hex spell. For 2..16 seconds, target foe experiences -5 Health degeneration. (Illusion Magic)
Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
Hex spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35..140 damage. (Domination Magic)
Assassin
Elite Hex spell. Shadow Step to target foe. For 1..7 seconds, that foe moves 66% slower. (Deadly Arts)
Dual attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1..11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. (Dagger Mastery)
Enchantment spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy. (Shadow Arts)
Enchantment spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50% faster. (Critical Strikes)
Enchantment spell. For 10..35 seconds, your next 1..6 attack[s] cannot be blocked. (Shadow Arts)
Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
Spell. You and target summoned creature Shadow Step to each other's location. (No Attribute)
Dual attack. Must follow an off-hand attack. If it hits, you deal +5..20 damage. If you a hit a Crippled foe, that foe is knocked down. (Dagger Mastery)
Paragon
Elite Spear attack. If this attack hits, you deal +5..30 damage. If it hits a foe suffering from a condition, that foe is also Dazed for 4..10 seconds. (Spear Mastery)
Spear attack. If this attack hits, you deal +10..40 damage. This attack cannot be blocked. (Spear Mastery)
Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
Chant. For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex. (No Attribute)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
Echo. For 5..25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you. (Leadership)
Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Kurzick Title Track)
Shout. For 5..20 seconds, the next time target ally attacks, that ally deals +5..50 damage and inflicts a Deep Wound for 5..20 seconds. (Command)
Dervish
Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism)
Scythe attack. If this attack hits, you deal +5..20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. (Scythe Mastery)
Enchantment spell. For 60 seconds, you have +40..100 max Health and take 1..10 less damage from foes with less Health than you. (Mysticism)
Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
Melee attack. If this attack hits, you deal +3..15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10..40 holy damage. (Scythe Mastery)
Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism)
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