Warrior
Elite Skill. Gain 1..7 strike[s] of adrenaline. For 10 seconds, whenever you use an adrenal skill, that skill recharges for 5 seconds. (Strength)
Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15..90 damage and begins Bleeding for 3..25 seconds. (Tactics)
Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. (No Attribute)
Stance. For 3..18 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout. (Tactics)
Axe attack. If this attack hits, you strike for +1..20 damage. If Swift Chop is blocked, target foe takes 1..20 damage and suffers a Deep Wound for 20 seconds. (Axe Mastery)
Hammer attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Hammer Mastery)
Monk
Elite Spell. Heal target ally for 10..140 Health and remove one condition and one hex. (Divine Favor)
Enchantment spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15..60 Health, and you lose 1 Energy. (Divine Favor)
Enchantment spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30..180 holy damage. (Smiting Prayers)
Spell. All of your other Healing Prayers skills are disabled for 10..5 seconds. Target other ally is healed for 15..150 Health. (Healing Prayers)
Enchantment spell. For 5..20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10..5 seconds. (Divine Favor)
Enchantment spell. For 8 seconds, damage and life steal received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health. (Protection Prayers)
Enchantment spell. For 15..20 seconds, spells you cast that target another ally cost 3 less energy. (Friend of the Kurzick Title Track)
Enchantment spell. For 8..18 seconds, target ally has +10 Health regeneration. This enchantment ends if that ally attacks or uses a skill. (Healing Prayers)
Mesmer
Elite Hex spell. For 5..20 seconds, target moves and attacks 50% slower and suffers -1..8 Health degeneration. (Illusion Magic)
Stance. For 30..90 seconds, whenever you take cold damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
Spell. If target foe is not casting a spell or attacking, you gain 8..13 Energy. (Inspiration Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1..5 seconds for each signet you have equipped. (Domination Magic)
Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30..120 damage. (Domination Magic)
Spell. Removes an enchantment from target foe and gain 3..15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. (Inspiration Magic)
Spell. Target foe takes 15..75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5..20 seconds. (Illusion Magic)
Assassin
Elite Hex spell. All of your spells are disabled for 15 seconds. For 1..3 second[s], target touched foe cannot cast spells. (Deadly Arts)
Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Hex spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5..20 damage. (Deadly Arts)
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Shadow Arts)
Spell. Shadow Step to target spirit. (No Attribute)
Hex spell. Shadow Step to target foe. For 1..6 seconds, that foe moves 33% slower. (Deadly Arts)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage. (Deadly Arts)
Paragon
Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45..110 Health. (Motivation)
Skill. For each nearby ally, you gain 2 Energy (maximum 8..12 Energy). (Motivation)
Echo. For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally. (Command)
Chant. For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex. (No Attribute)
Signet. Target other ally is healed for 40..100 Health. If you are not under the effects of an enchantment, you are also healed for 40..100 Health. (Motivation)
Spear attack. If this attack hits, you deal +5..20 damage. If it fails to hit, you lose one condition. (Spear Mastery)
Chant. For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1..8 Energy. (Motivation)
Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline. (No Attribute)
Dervish
Elite Enchantment spell. For 5..10 seconds, you cannot be the target of spells, and you cannot cast spells. (Mysticism)
Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
Scythe attack. Deal +3..15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3..15 additional damage. (Scythe Mastery)
Flash enchantement spell. For 1..6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10..60 cold damage and this enchantment ends. (Wind Prayers)
Flash enchantement spell. All nearby foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1..10 second[s]. (Earth Prayers)
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