Warrior

  • Triple Chop icon
    Elite Axe attack. Attack target foe and adjacent foes. Each attack that hits deals +10..40 damage. (Axe Mastery)
  • Grapple icon
    Grapple
    5
    ¾
    12
    Skill. You and target touched foe are knocked down. You lose your current stance. (No Attribute)
  • Flurry icon
    Flurry
    5
    5
    Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
  • Shout. If you are knocked down, you gain 1..6 strikes of adrenaline. (Strength)
  • Lion's Comfort icon
    Skill. All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline. (Strength)
  • Penetrating Chop icon
    Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
  • Enraging Charge icon
    Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..3 strike[s] of adrenaline if you hit with a melee attack. (Strength)
  • Shield Stance icon
    Stance. For 1..6 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction). (Tactics)
  • Ranger

  • Greater Conflagration icon
    Elite Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30..240 seconds. (Wilderness Survival)
  • Called Shot icon
    Bow attack. Shoot an arrow that moves 3 times faster and cannot be blocked. (No Attribute)
  • Favorable Winds icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..240 seconds. (Marksmanship)
  • Tranquility icon
    Tranquility
    15
    3
    60
    Nature ritual. Create a level 1..10 spirit. Enchantments cast by non-spirit creatures within its range expire 20..50% faster. This spirit dies after 30..120 seconds. (Wilderness Survival)
  • Barbed Arrows icon
    Barbed Arrows
    10
    2
    12
    Preparation. For 24 seconds, your arrows cause Bleeding for 3..15 seconds. You have -40 armor while activating this skill. (Wilderness Survival)
  • Healing Spring icon
    Healing Spring
    10
    2
    20
    Trap. For 10 seconds, all adjacent allies are healed for 15..60 every 2 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Monk

  • Healing Light icon
    Elite Spell. Heal target ally for 40..100 Health. If your target has an enchantment, you gain 1..3 Energy. (Healing Prayers)
  • Kirin's Wrath icon
    Kirin's Wrath
    5
    2
    30
    Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second. (Smiting Prayers)
  • Heal Area icon
    Heal Area
    10
    1
    5
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Spirit Bond icon
    Spirit Bond
    10
    ¼
    2
    Enchantment spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30..90 Health. (Protection Prayers)
  • Spotless Soul icon
    Spotless Soul
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a condition every 3 seconds. (Healing Prayers)
  • Vigorous Spirit icon
    Enchantment spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5..20 Health. (Healing Prayers)
  • Scourge Enchantment icon
    Hex spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15..75 damage. (Smiting Prayers)
  • Mend Condition icon
    Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5..70 Health. (Protection Prayers)
  • Necromancer

  • Pain of Disenchantment icon
    Elite Spell. Target foe loses 1..3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..100 Health. (Curses)
  • Plague Touch icon
    Skill. Transfer 1..3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe. (Curses)
  • Enfeeble icon
    Enfeeble
    5
    ¼
    5
    Spell. Target suffers from Weakness for 10..30 seconds. (Curses)
  • Rigor Mortis icon
    Rigor Mortis
    10
    1
    20
    Hex spell. For 8..20 seconds, target foe cannot block. (Curses)
  • Dark Fury icon
    Dark Fury
    17
    10
    ¾
    5
    Enchantment spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) (Blood Magic)
  • Well of Darkness icon
    Well spell. Exploit nearest corpse to create a Well of Darkness for 5..50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. (Curses)
  • Deathly Chill icon
    Deathly Chill
    10
    1
    5
    Spell. Target foe is struck for 5..50 cold damage. If that foe's Health is above 50%, you deal an additional 5..50 shadow damage. (Death Magic)
  • Life Siphon icon
    Life Siphon
    10
    1
    5
    Hex spell. For 12..24 seconds, target foe suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. (Blood Magic)
  • Mesmer

  • Tease icon
    Tease
    5
    ¼
    15
    Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0..5 Energy from all foes in the area. (Inspiration Magic)
  • Auspicious Incantation icon
    Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
  • Clumsiness icon
    Clumsiness
    10
    2
    8
    Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
  • Diversion icon
    Diversion
    10
    3
    12
    Hex spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..56 seconds to recharge. (Domination Magic)
  • Shatter Enchantment icon
    Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..100 damage. (Domination Magic)
  • Sum of All Fears icon
    Hex spell. For 1..10 second[s], target foe moves, attacks, and casts spells 33% slower. (Illusion Magic)
  • Signet of Disruption icon
    Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10..51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. (Domination Magic)
  • Mantra of Flame icon
    Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Elementalist

  • Shockwave icon
    Shockwave
    10
    1
    15
    Elite Spell. All foes in the area take 15..60 earth damage and are Weakened for 1..10 second[s]. Nearby foes also take +15..60 earth damage and have Cracked Armor for 1..10 second[s]. Adjacent foes suffer the previous effects, take +15..60 earth damage, and are Blinded for 1..10 second[s]. (Earth Magic)
  • Sliver Armor icon
    Sliver Armor
    10
    1
    30
    Enchantment spell. For 5..11 seconds, you have 25..50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5..35 earth damage. (Earth Magic)
  • Icy Prism icon
    Icy Prism
    5
    10
    1
    5
    Spell. Target foe is struck for 15..75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15..75 cold damage to all other nearby foes. (Water Magic)
  • Chilling Winds icon
    Hex spell. Target foe and all adjacent foes are struck for 30..60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25..100% longer. (Air Magic)
  • Fireball icon
    Fireball
    10
    7
    Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7..112 fire damage. (Fire Magic)
  • Flare icon
    Flare
    5
    1
    Spell. Send out a flare that strikes target foe for 20..65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well. (Fire Magic)
  • Iron Mist icon
    Iron Mist
    10
    1
    20
    Enchantment spell. For 8..15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. (Earth Magic)
  • Burning Speed icon
    Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
  • Assassin

  • Hidden Caltrops icon
    Elite Hex spell. Your non-Assassin skills are disabled for 3 seconds. For 1..10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 1..15 seconds. (Shadow Arts)
  • Critical Defenses icon
    Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
  • Lift Enchantment icon
    Skill. If target touched foe is knocked down, that foe loses one enchantment. (No Attribute)
  • Iron Palm icon
    Iron Palm
    5
    ¾
    20
    Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
  • Expose Defenses icon
    Hex spell. For 1..11 second[s], target foe cannot block your attacks. (Deadly Arts)
  • Disrupting Dagger icon
    Spell. Send out a Disrupting Dagger at target foe that strikes for 10..35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range. (Deadly Arts)
  • Repeating Strike icon
    Off-hand attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage. If it misses, it takes an additional 15 seconds to recharge. (Dagger Mastery)
  • Sadist's Signet icon
    Signet. You gain 10..45 Health for each condition on target foe. (Deadly Arts)
  • Ritualist

  • Xinrae's Weapon icon
    Elite Weapon spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20..80 Health from that foe. (Restoration Magic)
  • Anguished Was Lingwah icon
    Item spell. Hold Lingwah's ashes for up to 10..60 seconds. While you hold her ashes, your Ritualist hexes cost 1..5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged. (Spawning Power)
  • Bloodsong icon
    Bloodsong
    5
    ¾
    30
    Binding ritual. Create a level 1..12 spirit who dies after 30..150 seconds. Attacks by that spirit steal up to 5..25 Health. (Channeling Magic)
  • Spirit Burn icon
    Spirit Burn
    5
    1
    6
    Spell. Target foe is struck for 5..50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1..5 second[s]. (Channeling Magic)
  • Vengeful Weapon icon
    Weapon spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15..60 Health from that foe. (Restoration Magic)
  • Spiritleech Aura icon
    Skill. For 5..20 seconds, all of your spirits within earshot deal 5..20 less damage and steal 5..20 Health when they attack. (Restoration Magic)
  • Energetic Was Lee Sa icon
    Item spell. Hold Lee Sa's ashes for 5..15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1..10 Energy. (Spawning Power)
  • Resilient Weapon icon
    Weapon spell. For 3..12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1..6 Health regeneration and +24 armor. (Restoration Magic)
  • Paragon

  • Defensive Anthem icon
    Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership)
  • Slayer's Spear icon
    Spear attack. If this attack hits, you deal +5..25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Unblockable Throw icon
    Spear attack. If this attack hits, you deal +10..40 damage. This attack cannot be blocked. (Spear Mastery)
  • Signet of Aggression icon
    Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline. (No Attribute)
  • Leader's Comfort icon
    Skill. You gain 30..75 Health. For each ally within earshot, you also gain +10..20 Health (maximum 140 Health). (Leadership)
  • Mighty Throw icon
    Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Zealous Anthem icon
    Zealous Anthem
    10
    1
    20
    Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1..8 Energy. (Motivation)
  • Dervish

  • Avatar of Melandru icon
    Elite Form. For 10..90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds. (Mysticism)
  • Wearying Strike icon
    Scythe attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. (Scythe Mastery)
  • Pious Haste icon
    Stance. You remove 1 Dervish enchantment and for 1..7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead. (Mysticism)
  • Vow of Piety icon
    Vow of Piety
    15
    ¼
    45
    Enchantment spell. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. (Wind Prayers)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
  • Aura of Holy Might (Kurzick) icon
    Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Kurzick Title Track)
  • Dust Cloak icon
    Dust Cloak
    10
    6
    Flash enchantement spell. All nearby foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)
  • Aura Slicer icon
    Melee attack. If this attack hits, you inflict Bleeding for 5..15 seconds. If you are enchanted, you also inflict Cracked Armor for 1..10 second[s]. (Mysticism)
  • mofriguwabubu v1.5.2 · disclaimer