Warrior

  • Hundred Blades icon
    Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10..25 slashing damage. (Swordsmanship)
  • Shout. Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 10 incoming attacks. (Tactics)
  • Lion's Comfort icon
    Skill. All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline. (Strength)
  • Flurry icon
    Flurry
    5
    5
    Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
  • Overbearing Smash icon
    Hammer attack. If this attack hits, you deal +1..20 damage. If target foe is knocked down, that foe is Dazed for 1..8 second[s]. (Hammer Mastery)
  • Drunken Blow icon
    Melee attack. If this attack hits, you strike for +10..40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Tactics)
  • Rush icon
    Rush
    4
    Stance. For 8..20 seconds, you move 25% faster. (Strength)
  • Gash icon
    Gash
    6
    Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
  • Ranger

  • Famine icon
    Famine
    10
    3
    15
    Elite Nature ritual. Create a level 1..10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10..35 damage. This spirit dies after 30..90 seconds. (Wilderness Survival)
  • Rapid Fire icon
    Rapid Fire
    5
    2
    12
    Preparation. For 5..25 seconds, you attack 33% faster while wielding a bow. (Marksmanship)
  • Pounce icon
    Pounce
    5
    20
    Pet attack. Your animal companion's next attack is a Pounce that deals +5..20 damage. If the attack strikes a moving foe, that foe is knocked down. (Beast Mastery)
  • Penetrating Attack icon
    Bow attack. If Penetrating Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Sundering Attack icon
    Bow attack. If Sundering Attack hits, you strike for +5..25 damage and this attack has 10% armor penetration. (Marksmanship)
  • Piercing Trap icon
    Piercing Trap
    10
    2
    30
    Trap. When Piercing Trap is triggered, all nearby foes are struck for 5..50 piercing damage. Any foes with Cracked Armor are struck for an additional 15..60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Toxicity icon
    Toxicity
    15
    5
    60
    Nature ritual. Create a level 1..10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30..90 seconds. (Beast Mastery)
  • Seeking Arrows icon
    Seeking Arrows
    15
    2
    20
    Preparation. For 3..14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. (Marksmanship)
  • Monk

  • Light of Deliverance icon
    Elite Spell. All party members are healed for 5..70 Health. (Healing Prayers)
  • Banish icon
    Banish
    5
    1
    10
    Spell. Target foe takes 20..56 holy damage. This spell does double damage to summoned creatures. (Smiting Prayers)
  • Castigation Signet icon
    Signet. Target foe takes 26..56 holy damage. If that foe was attacking, you gain 1..10 Energy. (Smiting Prayers)
  • Seed of Life icon
    Seed of Life
    5
    ¼
    20
    Enchantment spell. For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Sunspear Title Track)
  • Dwayna's Kiss icon
    Spell. Heal target other ally for 15..60 Health and an additional 10..35 Health for each enchantment or hex on that ally. (Healing Prayers)
  • Reversal of Damage icon
    Enchantment spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..75). (Smiting Prayers)
  • Purge Signet icon
    Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. (No Attribute)
  • Heal Area icon
    Heal Area
    10
    1
    5
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Necromancer

  • Order of the Vampire icon
    Elite Enchantment spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3..16 Health. (Blood Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Animate Shambling Horror icon
    Spell. Exploit nearest corpse to create a level 1..17 shambling horror. When the shambling horror dies, it is replaced by a level 0..15 jagged horror that causes Bleeding with each of its attacks. (Death Magic)
  • Defile Flesh icon
    Defile Flesh
    10
    10
    1
    10
    Hex spell. For 5..35 seconds, target foe gains only two-thirds Health from healing. (Curses)
  • Meekness icon
    Meekness
    17
    15
    2
    15
    Hex spell. For 5..30 seconds, target foe and all foes in the area attack 50% slower. (Curses)
  • Putrid Flesh icon
    Putrid Flesh
    10
    ¼
    Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5..15 seconds. (Death Magic)
  • Taste of Death icon
    Spell. Steal up to 100..400 Health from target animated undead ally. (Death Magic)
  • Malign Intervention icon
    Hex spell. For 5..20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1..17 masterless bone horror is summoned. (Death Magic)
  • Mesmer

  • Power Leech icon
    Power Leech
    5
    ¼
    20
    Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5..15 Energy from that foe. (Inspiration Magic)
  • Revealed Enchantment icon
    Spell. Remove an enchantment from target foe and gain 3..15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. (Inspiration Magic)
  • Energy Burn icon
    Energy Burn
    10
    2
    20
    Spell. Target foe loses 1..10 Energy and takes 9 damage for each point of Energy lost. (Domination Magic)
  • Overload icon
    Overload
    5
    ¼
    5
    Hex spell. For 5 seconds, target foe suffers -1..3 Health degeneration. If target foe is using a skill, then Overload deals 15..75 damage to that foe and all adjacent foes. (Domination Magic)
  • Mind Wrack icon
    Mind Wrack
    5
    1
    7
    Hex spell. For 5..40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5..25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15..100 damage. (Domination Magic)
  • Physical Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against physical damage, but you lose 24..12 armor against elemental damage. (Inspiration Magic)
  • Illusion of Haste icon
    Enchantment spell. For 5..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. (Illusion Magic)
  • Hypochondria icon
    Hypochondria
    5
    1
    7
    Spell. Transfer all conditions from all foes in the area to target foe. (No Attribute)
  • Elementalist

  • Mind Freeze icon
    Mind Freeze
    5
    5
    1
    5
    Elite Hex spell. Target foe takes 10..60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..60 cold damage and moves 90% slower for 1..5 second[s]. (Water Magic)
  • Smoldering Embers icon
    Hex spell. Target foe is struck for 10..70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5..25 additional fire damage each second. (Fire Magic)
  • Immolate icon
    Immolate
    10
    1
    5
    Spell. Target foe is struck for 20..75 fire damage and is set on fire for 1..3 second[s]. (Fire Magic)
  • Fireball icon
    Fireball
    10
    7
    Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7..112 fire damage. (Fire Magic)
  • Magnetic Surge icon
    Magnetic Surge
    10
    15
    Enchantment spell. Target foe takes 15..75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1..5 second[s] to block the next attack against them. (Earth Magic)
  • Teinai's Prison icon
    Teinai's Prison
    10
    1
    15
    Hex spell. For 1..6 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5..9 Health degeneration. (Water Magic)
  • Ice Spikes icon
    Ice Spikes
    15
    10
    Hex spell. Target and adjacent foes are struck for 20..80 cold damage and move 66% slower for 2..6 seconds. (Water Magic)
  • Stoneflesh Aura icon
    Stoneflesh Aura
    10
    2
    15
    Enchantment spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks. (Earth Magic)
  • Assassin

  • Flashing Blades icon
    Elite Stance. For 5..30 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5..20 damage. (Dagger Mastery)
  • Spirit Walk icon
    Spirit Walk
    5
    ¼
    8
    Spell. Shadow Step to target spirit. (No Attribute)
  • Black Mantis Thrust icon
    Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Way of Perfection icon
    Enchantment spell. For 60 seconds, whenever you successfully land a critical hit, you gain 10..40 Health. (Shadow Arts)
  • Critical Defenses icon
    Enchantment spell. For 4..10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. (Critical Strikes)
  • Shadowy Burden icon
    Shadowy Burden
    10
    ¼
    15
    Hex spell. For 3..15 seconds, target foe moves 25% slower and while target foe has no other hexes, that foe has 20 less armor against your attacks. (Shadow Arts)
  • Leaping Mantis Sting icon
    Dagger attack. If Mantis Sting hits, target foe takes +5..15 damage. If this attack strikes a moving foe, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
  • Ritualist

  • Spirit Channeling icon
    Elite Enchantment spell. For 12 seconds, you have +1..6 Energy regeneration. When you cast this spell, you gain 3..12 Energy if you are within earshot of a spirit. (Spawning Power)
  • Doom icon
    Doom
    10
    1
    8
    Spell. Strike target foe for 10..40 lightning (maximum 135) damage for every recharging binding ritual you have. (Spawning Power)
  • Painful Bond icon
    Painful Bond
    15
    1
    12
    Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
  • Agony icon
    Agony
    10
    ¾
    30
    Binding ritual. Create a level 1..12 spirit. This spirit causes 3..10 Health loss each second to foes within earshot. This spirit loses 3..10 Health for each foe hurt in this way. This spirit dies after 30..90 seconds. (Channeling Magic)
  • Union icon
    Union
    15
    ¾
    45
    Binding ritual. Create a level 1..12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30..60 seconds. (Communing)
  • Rejuvenation icon
    Rejuvenation
    10
    ¾
    30
    Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
  • Pure Was Li Ming icon
    Item spell. Hold Li Ming's ashes for 5..20 seconds. While you hold her ashes, conditions on you expire 10..50% faster. When you drop her ashes, all allies within earshot lose 1..4 condition[s]. (Restoration Magic)
  • Resilient Weapon icon
    Weapon spell. For 3..12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1..6 Health regeneration and +24 armor. (Restoration Magic)
  • Paragon

  • Elite Shout. Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1..10 second[s]. (Motivation)
  • Swift Javelin icon
    Spear attack. If this attack hits, you deal +5..20 damage. If you are under the effects of an enchantment, this spear flies twice as fast and cannot be blocked. (Spear Mastery)
  • Leader's Zeal icon
    Skill. For each nearby ally, you gain 2 Energy (maximum 8..12 Energy). (Motivation)
  • Awe icon
    Awe
    10
    ¾
    10
    Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
  • Signet of Aggression icon
    Signet. If you are under the effects of a shout or chant, you gain 2 strikes of adrenaline. (No Attribute)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Aria of Restoration icon
    Chant. For 10 seconds, the next time each party member within earshot uses a spell, that party member gains 30..90 Health. (Motivation)
  • Bladeturn Refrain icon
    Echo. For 20 seconds, target non-spirit ally has a 5..20% chance to block incoming attacks. This echo is reapplied every time a chant or shout ends on that ally. (Command)
  • Dervish

  • Ebon Dust Aura icon
    Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
  • Armor of Sanctity icon
    Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
  • Mystic Corruption icon
    Flash enchantement spell. All adjacent foes suffer from Disease for 1..2 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (Mysticism)
  • Mystic Healing icon
    Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
  • Grenth's Aura icon
    Flash enchantement spell. For 20 seconds, you deal 5..25 less damage and steal 5..25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..25 Health from all adjacent foes. (Wind Prayers)
  • Rending Touch icon
    Rending Touch
    5
    ¾
    12
    Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
  • Dwayna's Touch icon
    Spell. Target touched ally is healed for 15..60 Health for each Enchantment on you (maximum 150). (Wind Prayers)
  • Meditation icon
    Meditation
    10
    ¼
    20
    Enchantment spell. Lose all adrenaline. For 20 seconds, you gain 1..4 Energy every time an enchantment on you ends. (Mysticism)
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