Mesmer
Elite Hex spell. For 4 seconds, the next time target foe or any adjacent foe attacks, they take 30..135 damage and are Blinded for 10 seconds. (Illusion Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
Spell. Target foe loses 4..7 Energy. You gain 2 Energy for each point of Energy lost. (Inspiration Magic)
Hex spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35..140 damage. (Domination Magic)
Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30..120 damage. (Domination Magic)
Signet. Target foe and all nearby foes lose 3..8 Energy and suffer from Weakness for 1..12 second[s]. (Domination Magic)
Hex spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. (No Attribute)
Hex spell. For 5..40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5..25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15..100 damage. (Domination Magic)
Dervish
Elite Enchantment spell. For 5..10 seconds, you cannot be the target of spells, and you cannot cast spells. (Mysticism)
Flash enchantement spell. All adjacent foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)
Flash enchantement spell. For 3..15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher. (Wind Prayers)
Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)
Enchantment spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40..50% Health and 20..30% Energy. (Sunspear Title Track)
Flash enchantement spell. All nearby foes begin Bleeding for 5..15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3..8 seconds. (Earth Prayers)
Spell. Create a sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10..20 earth damage. Attacking foes take an additional 10..20 damage. If you are enchanted when you cast this spell, it lasts twice as long. (Earth Prayers)
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