Warrior

  • Quivering Blade icon
    Elite Sword attack. If Quivering Blade hits, you strike for +10..40 damage. If this attack hits a moving foe, that foe is Dazed for 5 seconds. (Swordsmanship)
  • Sun and Moon Slash icon
    Sword attack. Attack target foe twice. These attacks cannot be blocked. (Swordsmanship)
  • Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5..11 seconds. (Strength)
  • Sever Artery icon
    Sword attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Swordsmanship)
  • Warrior's Cunning icon
    Skill. For 5..11 seconds, your melee attacks cannot be blocked. (Strength)
  • Dismember icon
    Axe attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..20 seconds. (Axe Mastery)
  • Wary Stance icon
    Wary Stance
    10
    10
    Stance. For 1..6 second[s], you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. (Tactics)
  • Shout. All nearby foes lose 1..4 Energy. For 1..15 second[s], your melee attacks gain +5..30% chance of a critical hit against stationary foes. (Tactics)
  • Ranger

  • Quick Shot icon
    Quick Shot
    5
    1
    1
    Elite Bow attack. Shoot an arrow that moves twice as fast. (No Attribute)
  • Debilitating Shot icon
    Bow attack. If Debilitating Shot hits, your target loses 1..10 Energy. (Marksmanship)
  • Needling Shot icon
    Needling Shot
    5
    ¾
    4
    Bow attack. Needling Shot strikes for only 10..30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. (Marksmanship)
  • Call of Haste icon
    Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. (Beast Mastery)
  • Precision Shot icon
    Bow attack. If Precision Shot hits, you strike for +3..10 damage. Precision Shot cannot be blocked. This action is easily interrupted. (Marksmanship)
  • Favorable Winds icon
    Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30..150 seconds. (Marksmanship)
  • Choking Gas icon
    Choking Gas
    15
    2
    24
    Preparation. For 1..12 seconds, your arrows deal 1..8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. (Wilderness Survival)
  • Energizing Wind icon
    Energizing Wind
    15
    5
    60
    Nature ritual. Create a level 1..6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1..31 second[s]. (Beast Mastery)
  • Monk

  • Divert Hexes icon
    Divert Hexes
    10
    1
    5
    Elite Spell. Remove up to 1..3 hex[es] from target ally. For each hex removed in this way, that ally loses one condition and gains 15..75 Health. (Protection Prayers)
  • Judge's Intervention icon
    Enchantment spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30..180 holy damage. (Smiting Prayers)
  • Mending Touch icon
    Mending Touch
    5
    ¾
    6
    Spell. Touched ally loses two conditions and is healed for 15..60 Health for each condition removed in this way. (Protection Prayers)
  • Vigorous Spirit icon
    Enchantment spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5..20 Health. (Healing Prayers)
  • Healing Ribbon icon
    Spell. Target other ally is healed for 20..110 Health. Up to 2 additional allies near target ally are healed for 10..100 Health. (Healing Prayers)
  • Scourge Healing icon
    Hex spell. For 30 seconds, every time target foe is healed, the healer takes 15..80 holy damage. (Smiting Prayers)
  • Vengeance icon
    Vengeance
    10
    4
    30
    Enchantment spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. (No Attribute)
  • Pacifism icon
    Pacifism
    10
    2
    30
    Hex spell. For 8..20 seconds, target foe cannot attack. This effect ends if the target takes damage. (Protection Prayers)
  • Necromancer

  • Well of Power icon
    Well of Power
    5
    1
    15
    Elite Well spell. Exploit nearest corpse to create a Well of Power at that location. For 8..20 seconds, allies within the area of Well of Power gain +1..6 Health regeneration and +2 Energy regeneration. (Blood Magic)
  • Plague Sending icon
    Plague Sending
    10
    1
    1
    5
    Spell. Transfer 1..3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes. (Curses)
  • Price of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1..46 damage whenever that foe fails to hit in combat. (Curses)
  • Faintheartedness icon
    Hex spell. For the next 3..16 seconds, target foe attacks 50% slower, and that foe suffers -0..3 Health degeneration. (Curses)
  • Spinal Shivers icon
    Spinal Shivers
    10
    2
    15
    Hex spell. For 10..40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..5 Energy or Spinal Shivers ends. (Curses)
  • Putrid Flesh icon
    Putrid Flesh
    10
    ¼
    Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5..15 seconds. (Death Magic)
  • Mark of Subversion icon
    Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10..92 Health from that foe. (Blood Magic)
  • Blood Bond icon
    Blood Bond
    5
    1
    8
    Hex spell. For 3..12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5..20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20..100 Health. (Blood Magic)
  • Mesmer

  • Power Leech icon
    Power Leech
    5
    ¼
    20
    Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5..15 Energy from that foe. (Inspiration Magic)
  • Auspicious Incantation icon
    Enchantment spell. For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost. (Inspiration Magic)
  • Inspired Hex icon
    Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
  • Cry of Frustration icon
    Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..75 damage. (Domination Magic)
  • Unnatural Signet icon
    Signet. Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage. (Domination Magic)
  • Complicate icon
    Complicate
    10
    ¼
    20
    Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
  • Ignorance icon
    Ignorance
    15
    1
    10
    Hex spell. For 8..20 seconds target foe cannot use signets. (Domination Magic)
  • Mantra of Inscriptions icon
    Stance. For 5..25 seconds, signets you successfully activate while in this stance recharge 10..40% faster. (Inspiration Magic)
  • Elementalist

  • Shockwave icon
    Shockwave
    10
    1
    15
    Elite Spell. All foes in the area take 15..60 earth damage and are Weakened for 1..10 second[s]. Nearby foes also take +15..60 earth damage and have Cracked Armor for 1..10 second[s]. Adjacent foes suffer the previous effects, take +15..60 earth damage, and are Blinded for 1..10 second[s]. (Earth Magic)
  • Conjure Lightning icon
    Enchantment spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5..20 lightning damage. (Air Magic)
  • Glowstone icon
    Glowstone
    5
    ¾
    7
    Spell. Send a projectile that strikes for 5..50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Earth Magic)
  • Meteor Shower icon
    Meteor Shower
    10
    25
    5
    60
    Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..112 fire damage and knocked down every 3 seconds. (Fire Magic)
  • Flame Burst icon
    Flame Burst
    15
    ¾
    5
    Spell. All nearby foes are struck for 15..120 fire damage. (Fire Magic)
  • Teinai's Prison icon
    Teinai's Prison
    10
    1
    15
    Hex spell. For 1..6 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5..9 Health degeneration. (Water Magic)
  • Inferno icon
    Inferno
    10
    ¾
    10
    Spell. All adjacent foes are struck for 30..135 fire damage. (Fire Magic)
  • Dragon's Stomp icon
    Dragon's Stomp
    10
    25
    3
    15
    Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. (Earth Magic)
  • Assassin

  • Shroud of Silence icon
    Elite Hex spell. All of your spells are disabled for 15 seconds. For 1..3 second[s], target touched foe cannot cast spells. (Deadly Arts)
  • Signet of Shadows icon
    Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage. (Deadly Arts)
  • Golden Fox Strike icon
    Dagger attack. If this attack hits, target foe takes +10..30 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. (Dagger Mastery)
  • Heart of Shadow icon
    Heart of Shadow
    5
    ¼
    15
    Spell. You are healed for 30..150. Shadow Step to a nearby location directly away from your target. (Shadow Arts)
  • Lotus Strike icon
    Lotus Strike
    10
    12
    Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage and you gain 5..20 Energy. (Dagger Mastery)
  • Dancing Daggers icon
    Spell. Send out three Dancing Daggers at target foe, each striking for 5..35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. (Deadly Arts)
  • Critical Strike icon
    Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. (Critical Strikes)
  • Disrupting Stab icon
    Dagger attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3..10 seconds. (Dagger Mastery)
  • Ritualist

  • Weapon of Fury icon
    Elite Weapon spell. For 5..20 seconds, target ally gains 5..50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. (Channeling Magic)
  • Wielder's Strike icon
    Spell. Target foe is struck for 5..50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10..40 lightning damage. (Channeling Magic)
  • Resilient Weapon icon
    Weapon spell. For 3..12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1..6 Health regeneration and +24 armor. (Restoration Magic)
  • Ancestors' Rage icon
    Ancestors' Rage
    5
    ¼
    10
    Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5..110 lightning damage. (Channeling Magic)
  • Recuperation icon
    Recuperation
    25
    ¾
    45
    Binding ritual. Create a level 1..14 spirit. Non-spirit allies within its range gain +1..3 Health regeneration. This spirit dies after 15..45 seconds. (Restoration Magic)
  • Pain icon
    Pain
    5
    ¾
    30
    Binding ritual. Create a level 1..12 spirit. This spirit's attacks deal 5..30 damage. This spirit dies after 30..150 seconds. (Communing)
  • Earthbind icon
    Earthbind
    15
    1
    30
    Binding ritual. Create a level 1..14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50..25 Health. This spirit dies after 15..45 seconds. (Communing)
  • Soothing icon
    Soothing
    15
    1
    45
    Binding ritual. Create a level 1..12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15..45 seconds. (Communing)
  • Paragon

  • Anthem of Fury icon
    Elite Chant. For 10 seconds, all party members within earshot gain 1..4 strikes of adrenaline the next time they use an attack skill. (Leadership)
  • Energizing Chorus icon
    Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3..7 less Energy. (Motivation)
  • Shout. For 20 seconds, the next 1..5 touch skill[s] used against allies within earshot fail[s]. (Command)
  • Slayer's Spear icon
    Spear attack. If this attack hits, you deal +5..25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Mending Refrain icon
    Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
  • Anthem of Weariness icon
    Chant. For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1..16 second[s]. (Command)
  • Angelic Protection icon
    Skill. For 10 seconds, any time target other ally takes more than 250..100 damage per second, that ally is healed for any damage over that amount. (Leadership)
  • Spear of Fury (Kurzick) icon
    Spear attack. This attack deals +30..40 damage. If this attack hits a foe suffering from a condition, you gain 3..6 strikes of adrenaline. (Friend of the Kurzick Title Track)
  • Dervish

  • Avatar of Lyssa icon
    Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
  • Mirage Cloak icon
    Mirage Cloak
    10
    10
    Flash enchantement spell. For 1..7 second[s], you have a 40..80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10..40 earth damage. (Earth Prayers)
  • Signet of Mystic Speed icon
    Signet. For 30 seconds, your next 1..3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill. (Wind Prayers)
  • Harrier's Haste icon
    Flash enchantement spell. For 2..8 seconds, you move 25% faster and deal +3..12 more damage against moving foes. (Wind Prayers)
  • Zealous Sweep icon
    Scythe attack. If this attack hits, you deal +5..20 damage. You gain 3 Energy and 1 adrenaline for each foe you hit. (Scythe Mastery)
  • Crippling Sweep icon
    Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
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