Warrior

  • Dragon Slash icon
    Elite Sword attack. If Dragon Slash hits, you strike for +10..40 damage and gain 1..5 strike[s] of adrenaline. (Swordsmanship)
  • Penetrating Chop icon
    Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
  • Soldier's Defense icon
    Stance. For 1..6 second[s], you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack. (Tactics)
  • Bonetti's Defense icon
    Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Tactics)
  • "Retreat!"
    5
    20
    Shout. If there are any dead allies within earshot, your party moves 33% faster for 5..11 seconds. (Tactics)
  • Berserker Stance icon
    Stance. For 5..11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. (Strength)
  • Warrior's Cunning icon
    Skill. For 5..11 seconds, your melee attacks cannot be blocked. (Strength)
  • Frenzied Defense icon
    Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. (No Attribute)
  • Ranger

  • Greater Conflagration icon
    Elite Nature ritual. Create a level 1..10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30..150 seconds. (Wilderness Survival)
  • Troll Unguent icon
    Troll Unguent
    5
    3
    10
    Skill. For 13 seconds, you gain +3..10 Health regeneration. (Wilderness Survival)
  • Tripwire icon
    Tripwire
    10
    2
    30
    Trap. When Tripwire is triggered, all nearby foes are struck for 5..20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Marauder's Shot icon
    Bow attack. If Marauder's Shot hits, you strike for +10..35 damage and all your non-attack skills are disabled for 10 seconds. (Marksmanship)
  • Call of Protection icon
    Shout. For 120 seconds, your animal companion has a 5..20 base damage reduction. (Beast Mastery)
  • Distracting Shot icon
    Bow attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Expertise)
  • Flame Trap icon
    Flame Trap
    10
    2
    20
    Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
  • Otyugh's Cry icon
    Shout. For 10..25 seconds, your animal companion gains +24 armor and cannot be blocked. (Beast Mastery)
  • Monk

  • Aura of Faith icon
    Aura of Faith
    5
    ¼
    8
    Elite Enchantment spell. For 3 seconds, target ally gains 50..100% more Health when healed and takes 5..50% less damage. (Protection Prayers)
  • Heal Other icon
    Heal Other
    10
    ¾
    3
    Spell. Heal target other ally for 35..180 Health. (Healing Prayers)
  • Healing Seed icon
    Healing Seed
    10
    2
    25
    Enchantment spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health. (Healing Prayers)
  • Scourge Healing icon
    Hex spell. For 30 seconds, every time target foe is healed, the healer takes 15..80 holy damage. (Smiting Prayers)
  • Mending Touch icon
    Mending Touch
    5
    ¾
    6
    Spell. Touched ally loses two conditions and is healed for 15..60 Health for each condition removed in this way. (Protection Prayers)
  • Vengeance icon
    Vengeance
    10
    4
    30
    Enchantment spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. (No Attribute)
  • Smiter's Boon icon
    Smiter's Boon
    5
    ¼
    10
    Enchantment spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. (Divine Favor)
  • Spotless Soul icon
    Spotless Soul
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a condition every 3 seconds. (Healing Prayers)
  • Necromancer

  • Aura of the Lich icon
    Elite Enchantment spell. All corpses within earshot are exploited and you animate a level 1..17 bone horror plus one for each corpse exploited in this way. For 5..45 seconds, your Death Magic attribute is increased by +1. (Death Magic)
  • Taste of Death icon
    Spell. Steal up to 100..400 Health from target animated undead ally. (Death Magic)
  • Mark of Fury icon
    Mark of Fury
    5
    ¾
    10
    Hex spell. For 5 seconds, allies hitting target foe gain 0..2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1..15 second[s]. (Blood Magic)
  • Well of Darkness icon
    Well spell. Exploit nearest corpse to create a Well of Darkness for 5..50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. (Curses)
  • Consume Corpse icon
    Spell. Exploit a random corpse. You teleport to that corpse's location and gain 25..100 Health and 5..20 Energy. (Death Magic)
  • Awaken the Blood icon
    Enchantment spell. For 20..44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. (Blood Magic)
  • Order of Pain icon
    Order of Pain
    17
    10
    2
    Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..16 damage. (Blood Magic)
  • Poisoned Heart icon
    Poisoned Heart
    5
    ¼
    12
    Spell. You and all adjacent foes are Poisoned for 5..15 seconds. (Curses)
  • Mesmer

  • Panic icon
    Panic
    10
    1
    15
    Elite Hex spell. For 1..10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. (Domination Magic)
  • Blackout icon
    Blackout
    10
    1
    12
    Skill. For 2..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Domination Magic)
  • Calculated Risk icon
    Hex spell. For 3..24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15..100 damage.) (Illusion Magic)
  • Accumulated Pain icon
    Spell. Target foe takes 15..75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5..20 seconds. (Illusion Magic)
  • Wastrel's Demise icon
    Hex spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. (Domination Magic)
  • Ether Phantom icon
    Ether Phantom
    5
    1
    10
    Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
  • Diversion icon
    Diversion
    10
    3
    12
    Hex spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..56 seconds to recharge. (Domination Magic)
  • Physical Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against physical damage, but you lose 24..12 armor against elemental damage. (Inspiration Magic)
  • Elementalist

  • Energy Boon icon
    Energy Boon
    10
    1
    20
    Elite Enchantment spell. For 36..60 seconds, Energy Boon raises the maximum Health of you and target ally by 1..3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1..12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage. (Energy Storage)
  • Frozen Burst icon
    Frozen Burst
    15
    ¾
    8
    Hex spell. All nearby foes are struck for 10..85 cold damage and move 66% slower for 3..8 seconds. (Water Magic)
  • Ebon Hawk icon
    Ebon Hawk
    10
    1
    5
    Spell. Send a projectile that strikes target foe for 10..85 earth damage and causes Weakness for 5..15 seconds if it hits. (Earth Magic)
  • Inferno icon
    Inferno
    10
    ¾
    10
    Spell. All adjacent foes are struck for 30..135 fire damage. (Fire Magic)
  • Elemental Lord (Kurzick) icon
    Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Kurzick Title Track)
  • Burning Speed icon
    Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
  • Fireball icon
    Fireball
    10
    7
    Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7..112 fire damage. (Fire Magic)
  • Magnetic Aura icon
    Magnetic Aura
    10
    1
    12
    Enchantment spell. For 1..5 second[s], you block the next attack against you and deal 10..50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted. (Earth Magic)
  • Assassin

  • Dark Apostasy icon
    Dark Apostasy
    10
    ¼
    15
    Elite Enchantment spell. For 3..17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10..4 Energy or Dark Apostasy ends. (Critical Strikes)
  • Dash icon
    Dash
    5
    8
    Stance. For 3 seconds, you run 50% faster. (No Attribute)
  • Scorpion Wire icon
    Scorpion Wire
    5
    1
    10
    Hex spell. For 8..20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range. (Deadly Arts)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Signet of Toxic Shock icon
    Signet. If target foe is suffering from Poison, that foe takes 10..100 damage. (Deadly Arts)
  • Mirrored Stance icon
    Mirrored Stance
    5
    ¼
    15
    Hex spell. For 10..35 seconds, whenever target foe enters a stance, you enter the same stance. (Shadow Arts)
  • Death's Charge icon
    Death's Charge
    5
    ¼
    30
    Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Shadow Arts)
  • Way of the Lotus icon
    Enchantment spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy. (Shadow Arts)
  • Ritualist

  • Reclaim Essence icon
    Elite Spell. All of your Spirits die. You gain 5..20 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. (Spawning Power)
  • Weapon of Warding icon
    Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
  • Rupture Soul icon
    Rupture Soul
    10
    ¾
    5
    Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50..140 lightning damage and become blinded for 3..12 seconds. (Spawning Power)
  • Guided Weapon icon
    Guided Weapon
    15
    2
    5
    Weapon spell. For 4..10 seconds, target ally's attacks cannot be blocked. (Communing)
  • Dulled Weapon icon
    Dulled Weapon
    15
    1
    20
    Hex spell. For 5..15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1..15 less damage. (Communing)
  • Shelter icon
    Shelter
    25
    1
    45
    Binding ritual. Create a level 1..12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75..45 Health. This spirit lasts 30..60 seconds. (Communing)
  • Painful Bond icon
    Painful Bond
    15
    1
    12
    Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
  • Essence Strike icon
    Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic)
  • Paragon

  • Song of Restoration icon
    Elite Chant. For 10 seconds, the next time each party member within earshot uses a skill, that party member gains 45..110 Health. (Motivation)
  • Awe icon
    Awe
    10
    ¾
    10
    Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
  • Chest Thumper icon
    Spear attack. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5..20 seconds. (Spear Mastery)
  • Shout. For 5..20 seconds, all party members within earshot receive +24 armor when not moving. (Command)
  • Shout. All party members in earshot are resurrected with 25..50% Health and 5..20% Energy. (Command)
  • Glowing Signet icon
    Signet. If target foe is Burning, you gain 5..15 Energy. (Leadership)
  • Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1..5 Health regeneration. (Command)
  • Wild Throw icon
    Spear attack. If this attack hits, it deals +5..20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds. (Spear Mastery)
  • Dervish

  • Vow of Strength icon
    Vow of Strength
    5
    ¼
    20
    Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
  • Fleeting Stability icon
    Flash enchantement spell. For 2..6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. (Earth Prayers)
  • Vow of Piety icon
    Vow of Piety
    15
    ¼
    45
    Enchantment spell. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. (Wind Prayers)
  • Imbue Health icon
    Imbue Health
    10
    ¼
    10
    Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
  • Pious Fury icon
    Pious Fury
    5
    10
    Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism)
  • Pious Haste icon
    Stance. You remove 1 Dervish enchantment and for 1..7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead. (Mysticism)
  • Armor of Sanctity icon
    Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
  • Test of Faith icon
    Test of Faith
    7
    ¾
    5
    Spell. Deals 15..65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1..4 second[s]. (Wind Prayers)
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