Warrior
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1..4 strike[s] of adrenaline and 1..7 Energy instead. (Tactics)
Melee attack. If this blow hits, you deal +20..40 damage. If you have more Health than target foe, you gain 1..2 strike[s] of adrenaline. (Tactics)
Hammer attack. Attack all adjacent foes. Each foe you hit is struck for +1..20 damage. (Hammer Mastery)
Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Luxon Title Track)
Axe attack. When this attack hits, you deal +5..20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. (Axe Mastery)
Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged. (No Attribute)
Sword attack. Attack target foe twice. These attacks cannot be blocked. (Swordsmanship)
Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
Ranger
Elite Bow attack. If this attack hits, you strike for +10..25 damage. If you are under the effects of a preparation, you gain 1..9 Energy. (Marksmanship)
Nature ritual. Create a level 1..6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1..60 second[s]. (Beast Mastery)
Bow attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. (Friend of the Kurzick Title Track)
Stance. For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. (Expertise)
Bow attack. If this arrow hits, it strikes for +10..35 damage. This arrow cannot be blocked, but it moves 50% slower. (Marksmanship)
Nature ritual. Create a level 1..10 spirit. Enchantments cast by non-spirit creatures within its range expire 20..50% faster. This spirit dies after 30..120 seconds. (Wilderness Survival)
Bow attack. If this attack hits target foe, it deals +5..20 damage. If that foe is near any of your allies, this attack cannot be blocked. (Marksmanship)
Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..35 piercing damage and become Poisoned for 5..20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. (Beast Mastery)
Assassin
Elite Dual attack. Must follow an off-hand attack. If it hits, you deal 5..50 damage and target foe loses one enchantment. This attack cannot be blocked. (Critical Strikes)
Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage. (Deadly Arts)
Off-hand attack. If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10..30 damage and all adjacent foes take 10..30 damage. (Dagger Mastery)
Skill. Target touched foe suffers 5..50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack. (Deadly Arts)
Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage and you gain 5..20 Energy. (Dagger Mastery)
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range. (Deadly Arts)
Skill. Target foe loses 1 enchantment. All of your other non-attack skills are disabled for 8..4 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment. (Deadly Arts)
Enchantment spell. For 20 seconds, the next time you hit with a dual attack skill, you gain 5..20 Energy. (Shadow Arts)
Dervish
Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..30 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
Flash enchantement spell. For 1..16 second[s], blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5..20 seconds. (Earth Prayers)
Melee attack. If this attack hits, you deal +3..15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10..40 holy damage. (Scythe Mastery)
Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Luxon Title Track)
Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 2 strikes of adrenaline. (Mysticism)
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