Warrior
Elite Shout. If target foe is moving, that foe is knocked down. (No Attribute)
Signet. For 8..20 seconds, you have +10..40 armor and cannot be knocked down, but your movement is slowed by 75%. (Strength)
Axe attack. If this attack hits, you strike for +1..20 damage. If Swift Chop is blocked, target foe takes 1..20 damage and suffers a Deep Wound for 20 seconds. (Axe Mastery)
Hammer attack. If this attack hits, you strike for +10..40 damage. (Hammer Mastery)
Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. (No Attribute)
Shout. All nearby foes that are moving are knocked down. This skill recharges 1..8 second[s] faster for each foe knocked down (maximum 25 seconds). (Tactics)
Melee attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked. (No Attribute)
Melee attack. If this attack hits, you strike for +5..20 damage. If this attack is blocked, your target is knocked down and suffers 10..34 damage. (Strength)
Ranger
Elite Nature ritual. Create a level 1..10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10..35 damage. This spirit dies after 30..90 seconds. (Wilderness Survival)
Bow attack. If Power Shot hits, target foe takes 25..50 damage. (Marksmanship)
Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Bow attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5..20 seconds. This attack deals only 1..16 damage. (Marksmanship)
Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Wilderness Survival)
Skill. For 5..20 seconds, your pet attacks 33% faster and deals +3..10 additional damage. (Beast Mastery)
Bow attack. If Splinter Shot hits, you deal +3..15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5..65 damage. (Marksmanship)
Pet attack. Your animal companion attempts a Predator's Pounce that deals +5..35 damage. If that attack hits, your animal companion gains 5..50 Health. (Beast Mastery)
Monk
Elite Spell. Target foe takes 15..75 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge. (Smiting Prayers)
Enchantment spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health. (Healing Prayers)
Enchantment spell. While you maintain this enchantment, Monk enchantments you cast last 10..35% longer. (Divine Favor)
Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally. (No Attribute)
Enchantment spell. For 10 seconds, target ally gains +1..4 Health regeneration. If this skill ends prematurely, that ally gains 30..120 Health. (Divine Favor)
Spell. Heal entire party for 30..75 Health. (Healing Prayers)
Enchantment spell. For 8 seconds, foes adjacent to target ally take 10..25 holy damage each second. (Smiting Prayers)
Spell. Heal target touched ally for 16..60 Health. Health gain from Divine Favor is doubled for this spell. (Healing Prayers)
Elementalist
Elite Enchantment spell. For 8..20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration. (Earth Magic)
Enchantment spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5..20 fire damage. (Fire Magic)
Spell. Send out a flare that strikes target foe for 20..65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well. (Fire Magic)
Ward spell. You create a Ward Against Elements at your current location. For 8..20 seconds, non-spirit allies in this area gain +24 armor against elemental damage. (Earth Magic)
Enchantment spell. For 10..25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Air Magic)
Enchantment spell. For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds. (Fire Magic)
Enchantment spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5..20 lightning damage. (Air Magic)
Hex spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5..20 seconds. (Earth Magic)
Dervish
Elite Flash enchantement spell. For 3..15 seconds, you attack, move and gain adrenaline 25% faster. (Wind Prayers)
Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
Signet. For 30 seconds, your next 1..3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill. (Wind Prayers)
Stance. For 2..10 seconds, you attack 25% faster. (Mysticism)
Spell. Target other ally is healed for 5..50% of your current Health (maximum 300 Health). (Mysticism)
Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
Scythe attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5..30. You gain 1..7 Energy if this attack hits. (Scythe Mastery)
Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
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