Warrior
Elite Stance. For 5..20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills. (Strength)
Hammer attack. If this attack hits, you strike for +5..20 damage and gain 2 strikes of adrenaline. (Hammer Mastery)
Signet. You gain 82..172 Health. You have -40 armor while using this skill. (Tactics)
Axe attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Axe Mastery)
Axe attack. If this attack hits, you strike for +5..20 damage. This axe attack has 20% armor penetration. (Axe Mastery)
Axe attack. If this attack hits, you strike for +1..20 damage. If Swift Chop is blocked, target foe takes 1..20 damage and suffers a Deep Wound for 20 seconds. (Axe Mastery)
Hammer attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3..7 seconds. (Hammer Mastery)
Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (No Attribute)
Monk
Elite Spell. Heal target ally for 40..100 Health. If your target has an enchantment, you gain 1..3 Energy. (Healing Prayers)
Enchantment spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15..60 Health, and you lose 1 Energy. (Divine Favor)
Hex spell. For 30 seconds, every time target foe is healed, the healer takes 15..80 holy damage. (Smiting Prayers)
Enchantment spell. For 8 seconds, foes adjacent to target ally take 10..25 holy damage each second. (Smiting Prayers)
Spell. Lose all enchantments. Each party member is healed for 5..35 Health for each Monk enchantment lost. (Divine Favor)
Spell. This attack deals 10..55 Holy damage. If attacking, your target takes an additional 10..35 Holy damage. (Smiting Prayers)
Enchantment spell. For 5..11 seconds, all party members within earshot have a 50% chance to block attacks. (Protection Prayers)
Hex spell. For 8..20 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. (Smiting Prayers)
Necromancer
Elite Spell. Exploit nearest corpse to animate a level 3..25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. (Death Magic)
Hex spell. For 10..25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3..15 seconds. (Curses)
Skill. Target touched foe takes 20..58 shadow damage. (Blood Magic)
Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24..120 damage to nearby foes. (Death Magic)
Hex spell. For 5..20 seconds, target foe suffers -1..3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25..85 damage. (Death Magic)
Spell. Target foe is struck for 5..50 cold damage. If that foe's Health is above 50%, you deal an additional 5..50 shadow damage. (Death Magic)
Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10..44 cold damage and lose 1..2 enchantment[s]. (Curses)
Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) (Death Magic)
Mesmer
Elite Enchantment spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8..40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. (Illusion Magic)
Hex spell. For 10 seconds, target foe suffers -1..4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Illusion Magic)
Spell. Target foe loses 1..10 Energy and takes 9 damage for each point of Energy lost. (Domination Magic)
Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target. (No Attribute)
Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1..3 damage and all adjacent foes lose 1 Energy. (Maximum 1..30). (Domination Magic)
Skill. For 2..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Domination Magic)
Stance. For 30..90 seconds, whenever you take cold damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
Elementalist
Elite Spell. Target foe and all adjacent foes take 15..60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15..60 fire damage and are set on fire for 1..10 second[s]. (Fire Magic)
Spell. Target foe is Blinded for 3..8 seconds. (Air Magic)
Hex spell. For 2..6 seconds, target foe moves 66% slower and takes 5..15 damage while moving. (Water Magic)
Enchantment spell. Send out an Ice Spear, striking target foe for 10..60 cold damage if it hits. If you are Overcast, you gain +1..4 Health regeneration for 5 seconds. (Water Magic)
Enchantment spell. For 8 seconds, you gain +20..80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds. (Earth Magic)
Hex spell. For 1..6 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5..9 Health degeneration. (Water Magic)
Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5..50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones. (Fire Magic)
Ward spell. Place a ward of Teinai's Heat at your location for 10..15 seconds. Foes within the ward suffer 2..5 health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds. (Fire Magic)
Assassin
Elite Off-hand attack. If you are under the effects of an enchantment and this attack hits, target foe is Dazed 1..5 seconds. (Dagger Mastery)
Hex spell. For 4..10 seconds, target foe gains 33% less benefit from healing. (Deadly Arts)
Stance. For 3 seconds, you run 50% faster. (No Attribute)
Dual attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast. (Dagger Mastery)
Enchantment spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. (No Attribute)
Enchantment spell. For 4..10 seconds, you have +7 Health regeneration and +80 armor. This enchantment ends if you successfully hit with an attack or use a skill. (Shadow Arts)
Enchantment spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3..33% chance to land a critical hit. (Critical Strikes)
Dual attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..20 damage and struck foe suffers from Bleeding and Deep Wound for 5..20 seconds. (Critical Strikes)
Ritualist
Elite Item spell. Hold Xinrae's ashes for up to 15..60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5..50 Health from all nearby foes. (Restoration Magic)
Weapon spell. For 3..9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
Enchantment spell. For 8..20 seconds, you cannot be Blinded. (Spawning Power)
Binding ritual. Create a level 1..20 spirit. This spirit heals all party members within earshot for 3..10 Health each second. This spirit loses 3..10 Health for each party member healed in this way. This spirit dies after 30..90 seconds. (Restoration Magic)
Enchantment spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5..50 Health and lose 1 condition. (Spawning Power)
Weapon spell. For 3..12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1..6 Health regeneration and +24 armor. (Restoration Magic)
Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
Spell. Strike target foe for 10..40 lightning (maximum 135) damage for every recharging binding ritual you have. (Spawning Power)
Paragon
Elite Chant. For 4..10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that party member hits with an attack skill. (Leadership)
Signet. Target other ally is healed for 40..100 Health. If you are not under the effects of an enchantment, you are also healed for 40..100 Health. (Motivation)
Shout. For 20 seconds, the next 1..5 touch skill[s] used against allies within earshot fail[s]. (Command)
Spear attack. If this attack hits, you deal +5..20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5..15 seconds. (Spear Mastery)
Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, that ally is healed for 15..75 Health. (Motivation)
Shout. You gain 15..90 Health. For 1..10 seconds, other allies' spells targeting you cast 50% faster. (Command)
Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this shout ends. (Sunspear Title Track)
Chant. For 5..20 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. (Motivation)
Dervish
Elite Scythe attack. If this attack hits, you do +5..20 damage, target foe suffers from Bleeding for 5..20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5..20 seconds. (Scythe Mastery)
Enchantment spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50..200 Health. (Mysticism)
Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
Enchantment spell. For 20 seconds, every time you successfully hit with an attack, you gain 3..15 Health for each enchantment on you (maximum 25 Health). (Mysticism)
Enchantment spell. For 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. (Friend of the Kurzick Title Track)
Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
Spell. Deals 10..60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10..60 cold damage. (Wind Prayers)
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