Warrior

  • Flourish icon
    Flourish
    5
    1
    8
    Elite Skill. All of your attack skills become recharged. You gain 2..7 Energy for each skill recharged by Flourish. (Strength)
  • Staggering Blow icon
    Hammer attack. If this hammer blow hits, your target will suffer from Weakness for 5..20 seconds. (Hammer Mastery)
  • Burst of Aggression icon
    Stance. For 2..10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. (Strength)
  • Lacerating Chop icon
    Axe attack. If Lacerating Chop hits, you deal +5..20 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..20 seconds. (Axe Mastery)
  • Critical Chop icon
    Critical Chop
    5
    1
    15
    Axe attack. If this attack hits, you inflict +5..20 damage. If this attack results in a critical hit, target foe is interrupted. (Axe Mastery)
  • Gash icon
    Gash
    6
    Sword attack. If this attack hits a Bleeding foe, you strike for 5..20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Swordsmanship)
  • Sever Artery icon
    Sword attack. If this attack hits, the opponent begins Bleeding for 5..25 seconds, losing Health over time. (Swordsmanship)
  • Jaizhenju Strike icon
    Sword attack. If Jaizhenju Strike hits, you strike for +1..30 damage. If you are not using a stance, Jaizhenju Strike cannot be blocked. (Swordsmanship)
  • Ranger

  • Strike as One icon
    Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5..15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5..15 seconds. (Beast Mastery)
  • Storm Chaser icon
    Storm Chaser
    10
    20
    Stance. For 8..20 seconds, you move 25% faster, and you gain 1..5 Energy whenever you take elemental damage. (Wilderness Survival)
  • Maiming Strike icon
    Pet attack. Your animal companion attempts a Maiming Strike that deals +5..20 damage. If that attack hits a moving foe that foe becomes Crippled for 3..15 seconds. (Beast Mastery)
  • Pounce icon
    Pounce
    5
    20
    Pet attack. Your animal companion's next attack is a Pounce that deals +5..20 damage. If the attack strikes a moving foe, that foe is knocked down. (Beast Mastery)
  • Bestial Fury icon
    Bestial Fury
    10
    10
    Stance. All your non-attack skills are disabled for 5 seconds. For 5..11 seconds, you attack 25% faster. (Beast Mastery)
  • Symbiosis icon
    Symbiosis
    5
    3
    60
    Nature ritual. Create a level 1..10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27..150 maximum Health. This spirit dies after 30..240 seconds. (Beast Mastery)
  • Antidote Signet icon
    Signet. Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. (No Attribute)
  • Power Shot icon
    Power Shot
    10
    3
    Bow attack. If Power Shot hits, target foe takes 25..50 damage. (Marksmanship)
  • Monk

  • Judgment Strike icon
    Elite Melee attack. Attacks target and adjacent foes for +13..30 Holy damage. Causes knock down on attacking foes. (Divine Favor)
  • Contemplation of Purity icon
    Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
  • Resurrection Chant icon
    Spell. Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range. (Healing Prayers)
  • Spotless Mind icon
    Spotless Mind
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a hex every 5 seconds. (Healing Prayers)
  • Succor icon
    Succor
    5
    1
    10
    Enchantment spell. While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. (No Attribute)
  • Purge Conditions icon
    Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally. (No Attribute)
  • Dismiss Condition icon
    Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15..75 Health. (Protection Prayers)
  • Convert Hexes icon
    Convert Hexes
    15
    1
    12
    Spell. Remove all hexes from target other ally. For 8..20 seconds, that ally gains +10 armor for each Necromancer hex that was removed. (Protection Prayers)
  • Necromancer

  • Toxic Chill icon
    Toxic Chill
    5
    1
    5
    Elite Spell. Target foe is struck for 15..75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10..25 seconds. (Death Magic)
  • Mark of Fury icon
    Mark of Fury
    5
    ¾
    10
    Hex spell. For 5 seconds, allies hitting target foe gain 0..2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1..15 second[s]. (Blood Magic)
  • Deathly Swarm icon
    Deathly Swarm
    10
    2
    6
    Spell. Deathly Swarm flies out slowly and strikes for 30..90 cold damage on up to three targets in the area. (Death Magic)
  • Order of Pain icon
    Order of Pain
    17
    10
    2
    Enchantment spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..16 damage. (Blood Magic)
  • Enfeeble icon
    Enfeeble
    5
    ¼
    5
    Spell. Target suffers from Weakness for 10..30 seconds. (Curses)
  • Vampiric Gaze icon
    Vampiric Gaze
    10
    1
    8
    Spell. Steal up to 18..60 Health from target foe. (Blood Magic)
  • Vocal Minority icon
    Vocal Minority
    10
    1
    20
    Hex spell. For 5..20 seconds, target foe and all nearby foes cannot use shouts or chants. (Curses)
  • Taste of Death icon
    Spell. Steal up to 100..400 Health from target animated undead ally. (Death Magic)
  • Mesmer

  • Signet of Illusions icon
    Elite Signet. Your next 1..3 spell[s] use your Illusion attribute instead of its normal attribute. (Illusion Magic)
  • Feedback icon
    Feedback
    10
    1
    30
    Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4..10 Energy. (Inspiration Magic)
  • Spirit of Failure icon
    Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
  • Mantra of Resolve icon
    Stance. For 30..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..4 Energy or Mantra of Resolve ends. (Inspiration Magic)
  • Mantra of Flame icon
    Stance. For 30..90 seconds, whenever you take fire damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
  • Physical Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against physical damage, but you lose 24..12 armor against elemental damage. (Inspiration Magic)
  • Elemental Resistance icon
    Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
  • Energy Burn icon
    Energy Burn
    10
    2
    20
    Spell. Target foe loses 1..10 Energy and takes 9 damage for each point of Energy lost. (Domination Magic)
  • Elementalist

  • Mirror of Ice icon
    Mirror of Ice
    10
    ¾
    15
    Elite Hex spell. Shatter a Mirror of Ice. All foes near you and target ally take 15..70 cold damage and move 66% slower for 2..6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster. (Water Magic)
  • Searing Heat icon
    Searing Heat
    15
    2
    25
    Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (Fire Magic)
  • Glowing Ice icon
    Glowing Ice
    5
    1
    8
    Spell. Target foe is struck for 5..50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. (Water Magic)
  • Ice Spikes icon
    Ice Spikes
    15
    10
    Hex spell. Target and adjacent foes are struck for 20..80 cold damage and move 66% slower for 2..6 seconds. (Water Magic)
  • Elemental Lord (Luxon) icon
    Enchantment spell. For 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. (Friend of the Luxon Title Track)
  • Blinding Flash icon
    Blinding Flash
    10
    ¾
    8
    Spell. Target foe is Blinded for 3..8 seconds. (Air Magic)
  • Obsidian Flame icon
    Obsidian Flame
    5
    5
    5
    Spell. Deal 22..112 damage to target foe. This spell ignores armor. (Earth Magic)
  • Steam icon
    Steam
    5
    1
    8
    Spell. Target foe is struck for 20..60 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds. (Water Magic)
  • Assassin

  • Shattering Assault icon
    Elite Dual attack. Must follow an off-hand attack. If it hits, you deal 5..50 damage and target foe loses one enchantment. This attack cannot be blocked. (Critical Strikes)
  • Swap icon
    Swap
    5
    ¼
    10
    Spell. You and target summoned creature Shadow Step to each other's location. (No Attribute)
  • Mark of Death icon
    Mark of Death
    10
    ¼
    20
    Hex spell. For 4..10 seconds, target foe gains 50% less benefit from healing. (Deadly Arts)
  • Death Blossom icon
    Dual attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Dagger Mastery)
  • Shadow Fang icon
    Shadow Fang
    10
    ¼
    45
    Hex spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5..20 seconds. (Deadly Arts)
  • Death's Retreat icon
    Death's Retreat
    5
    ¼
    20
    Spell. Shadow Step to target ally. If you have less Health than that ally, you gain 40..130 Health. (Shadow Arts)
  • Signet of Shadows icon
    Signet. Target foe takes 5..35 damage. If your target was Blinded, that foe suffers an additional 15..60 damage. (Deadly Arts)
  • Exhausting Assault icon
    Dual attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers 10 Overcast. (Dagger Mastery)
  • Ritualist

  • Preservation icon
    Preservation
    5
    ¾
    20
    Elite Binding ritual. Create a level 1..14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10..115 Health. This spirit dies after 90 seconds. (Restoration Magic)
  • Warmonger's Weapon icon
    Weapon spell. For 3..13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. (Channeling Magic)
  • Weapon of Warding icon
    Weapon spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Restoration Magic)
  • Guided Weapon icon
    Guided Weapon
    15
    2
    5
    Weapon spell. For 4..10 seconds, target ally's attacks cannot be blocked. (Communing)
  • Explosive Growth icon
    Enchantment spell. For 15..60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20..65 lightning damage. (Spawning Power)
  • Anguish icon
    Anguish
    15
    ¾
    45
    Binding ritual. Create a level 1..11 spirit. This spirit's attacks deal 5..20 damage and deal double damage to hexed foes. This spirit dies after 15..45 seconds. (Communing)
  • Resilient Was Xiko icon
    Item spell. Hold Xiko's ashes for up to 5..20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1..4 conditions. (Restoration Magic)
  • Ghostly Haste icon
    Ghostly Haste
    10
    1
    20
    Enchantment spell. For 5..30 seconds, spells you cast while within earshot of a spirit recharge 25% faster. (Spawning Power)
  • Paragon

  • Soldier's Fury icon
    Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
  • Mighty Throw icon
    Spear attack. Your spear moves three times faster. If it hits, you deal +10..40 damage. (Spear Mastery)
  • Shout. For 5..20 seconds, all party members within earshot receive +24 armor when not moving. (Command)
  • Glowing Signet icon
    Signet. If target foe is Burning, you gain 5..15 Energy. (Leadership)
  • Mending Refrain icon
    Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
  • Blazing Spear icon
    Spear attack. If this attack hits, it deals +5..25 damage and sets target foe on Fire for 1..3 second[s]. (Spear Mastery)
  • Inspirational Speech icon
    Skill. You lose all adrenaline and target other ally gains 1..8 strikes of adrenaline. (Motivation)
  • Blazing Finale icon
    Echo. For 10..35 seconds, whenever a chant or shout ends on target non-spirit ally, all foes adjacent to that ally are set on Fire for 1..7 second[s]. (Leadership)
  • Dervish

  • Ebon Dust Aura icon
    Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..30 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
  • Harrier's Grasp icon
    Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)
  • Featherfoot Grace icon
    Enchantment spell. For 5..20 seconds, you move 25% faster, and conditions expire 50% faster. (Wind Prayers)
  • Sand Shards icon
    Sand Shards
    10
    10
    Flash enchantement spell. For 30 seconds, the next 1..5 time[s] you hit with a scythe, all other adjacent foes take 10..60 earth damage. (Earth Prayers)
  • Chilling Victory icon
    Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
  • Conviction icon
    Conviction
    5
    10
    Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
  • Balthazar's Rage icon
    Flash enchantement spell. All nearby foes are set on fire for 1..3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2 strike[s] of adrenaline if any foes are within earshot. (Mysticism)
  • Enchanted Haste icon
    Flash enchantement spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition. (No Attribute)
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