Warrior
Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15..75 damage before being knocked down. (Tactics)
Melee attack. If this attack hits, you strike for +10..40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Tactics)
Shout. For each dead ally, you gain 10 seconds of +3..7 Health regeneration and your attack speed increases by 25%. (Strength)
Stance. For 1..6 second[s], you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5..15 seconds. (Tactics)
Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Luxon Title Track)
Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
Melee attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. (No Attribute)
Axe attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1..20 more damage and that foe suffers from Weakness for 20 seconds. (Axe Mastery)
Ranger
Elite Pet attack. Your animal companion attempts a Ferocious Strike that deals +13..28 damage. If that attack hits, you gain adrenaline and 3..10 Energy. (Beast Mastery)
Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. (Beast Mastery)
Nature ritual. Create a level 1..10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30..150 seconds. (Beast Mastery)
Bow attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..40 damage. (Marksmanship)
Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Zojun's Haste ends if you attack. (Expertise)
Stance. For 5..11 seconds, you attack 33% faster. This stance ends if you use an attack skill. (Beast Mastery)
Stance. For 5..11 seconds, you move 33% faster and have a 27..75% chance to block incoming projectiles. Dodge ends if you attack. (Expertise)
Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 second[s]. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Monk
Elite Enchantment spell. For 8..20 seconds, anyone striking target ally with an attack is knocked down and suffers 5..50 holy damage. (Smiting Prayers)
Spell. Touch the body of a fallen party member. Target party member is returned to life with 20..65% Health and 42..90% Energy. (Healing Prayers)
Signet. Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. (No Attribute)
Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally. (No Attribute)
Signet. Target foe takes 26..56 holy damage. If target foe was attacking, that foe is knocked down. (Smiting Prayers)
Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
Spell. Resurrect target party member with up to your current Health and 5..35% Energy. This spell has half the normal range. (Healing Prayers)
Enchantment spell. For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Sunspear Title Track)
Mesmer
Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0..5 Energy from all foes in the area. (Inspiration Magic)
Hex spell. For 10 seconds, target foe suffers -1..4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Illusion Magic)
Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
Spell. Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect. (No Attribute)
Spell. For 5..35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. (Domination Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Hex spell. After 3 seconds, target foe and all adjacent foes take 20..100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. (Domination Magic)
Hex spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. (Inspiration Magic)
Dervish
Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
Scythe attack. If it hits, this attack strikes for +3..15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10..30 cold damage. (Scythe Mastery)
Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
Melee attack. If it hits, this attack deals +10..20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10..30 damage. (Scythe Mastery)
Signet. Remove 1 Dervish enchantment. Target ally is healed for 30..150 Health. If an enchantment was removed in this way, this signet recharges 75% faster. (Earth Prayers)
Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
Scythe attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. (Scythe Mastery)
Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
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