Mesmer
Elite Enchantment spell. For 10 seconds, you have +0..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Inspiration Magic)
Enchantment spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. (No Attribute)
Hex spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5..14 Energy from that foe. (Domination Magic)
Stance. For 30..90 seconds, whenever you take lightning damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
Hex spell. For 8..20 seconds, target and adjacent foes take 5..20 damage each time they suffer or recover from a new condition. (Illusion Magic)
Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
Assassin
Elite Enchantment spell. For 5..20 seconds, off-hand and dual attacks cost no Energy. (Deadly Arts)
Hex spell. For 5 seconds, target foe suffers -1..5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. (Deadly Arts)
Signet. If target foe is suffering from Poison, that foe takes 10..100 damage. (Deadly Arts)
Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. (Critical Strikes)
Enchantment spell. For 6 seconds, you gain 5..10 Health regeneration. When Shadow Refuge ends, you gain 40..100 Health if you are attacking. (Shadow Arts)
Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..60 earth damage if it hits, and Cripples moving foes for 3..15 seconds. This spell has half the normal range. (Deadly Arts)
Enchantment spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7..10 Health regeneration and +40 armor. (Friend of the Luxon Title Track)
Signet. You gain 10..40 Health for each condition on target foe. (Deadly Arts)
Dervish
Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
Spell. Deals 15..65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline. (Mysticism)
Scythe attack. If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes. (Scythe Mastery)
Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
Stance. For 5..20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends. (Earth Prayers)
Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
Enchantment spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30..150 Health. (Mysticism)
Scythe attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for additional 1..10 second[s]. This attack does 50% normal damage. (Scythe Mastery)
mofriguwabubu v1.5.2 · disclaimer