Ranger
Elite Bow attack. If Crippling Shot hits, your target becomes Crippled for 1..11 second[s]. This attack cannot be blocked. (Marksmanship)
Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. (No Attribute)
Pet attack. Your animal companion attempts a Bestial Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery)
Signet. For 60 seconds, your next attack also inflicts Poison for 8..15 seconds. (Wilderness Survival)
Pet attack. Your animal companion attempts a Bestial Mauling that deals +5..20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4..10 seconds. (Beast Mastery)
Bow attack. If this attack hits, your target bleeds for 3..25 seconds. (Marksmanship)
Bow attack. If this attack hits, you strike for +5..20 damage. If you land a critical hit, you deal an additional +5..25 damage. (Marksmanship)
Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Mesmer
Elite Hex spell. For 5..20 seconds, target foe suffers -1..8 Health degeneration and takes 100% longer to activate skills. (Illusion Magic)
Hex spell. For 5..20 seconds, the next time target foe uses an elite skill, that foe loses 1..7 Energy. (Domination Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Stance. For 1..38 seconds, the next time you would be interrupted, you are not interrupted. (Inspiration Magic)
Hex spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. (Domination Magic)
Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. (No Attribute)
Hex spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10..18 Energy. (Illusion Magic)
Elementalist
Elite Ward spell. Create a Ward Against Harm at this location. For 5..15 seconds, non-spirit allies in this area have +1..3 health regeneration, +12..24 armor, and an additional +12..24 armor against elemental damage. This spell is disabled for 20 seconds. (Water Magic)
Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10..60 fire damage. If you are Overcast, allies in the blast radius are healed for 20..80 Health. (Fire Magic)
Enchantment spell. For 36..60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. (Water Magic)
Enchantment spell. For 5..15 seconds, damage you receive is reduced by 1..31, and you are immune to critical attacks. (Earth Magic)
Spell. Target foe and all nearby foes are struck for 15..120 fire damage and set on fire for 1..3 second[s]. (Fire Magic)
Spell. Send out a flare that strikes target foe for 20..65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well. (Fire Magic)
Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage. (Earth Magic)
Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5..29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3..7 seconds. (Fire Magic)
Assassin
Elite Hex spell. For 5..20 seconds, target foe deals 5..50 less damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. (Deadly Arts)
Spell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. (Shadow Arts)
Dagger attack. If this attack hits, you strike for +8..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..15 seconds. (Dagger Mastery)
Enchantment spell. You are Blinded for 5 seconds. For 10 seconds, you gain +7..10 Health regeneration and +40 armor. (Friend of the Kurzick Title Track)
Spell. All adjacent foes are Crippled for 3..8 seconds. Shadow Step to target other ally's location. (Shadow Arts)
Stance. For 3 seconds, you run 50% faster. (No Attribute)
Dual attack. Must follow an off-hand attack. If it hits, this attack strikes for +10..30 damage, results in a critical hit, and you gain 1..3 Energy. (Critical Strikes)
Stance. For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Shadow Arts)
Ritualist
Elite Skill. For 5..35 seconds, your Ritualist attributes are boosted by 2..4 for your next skill. If that skill is a Binding Ritual, it recharges 10..60% faster and Ritual Lord recharges instantly. (Spawning Power)
Skill. For 10..35 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks. (Communing)
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25..125 lightning damage and suffer from Cracked Armor for 1..20 second[s]. (Channeling Magic)
Spell. Target ally is healed for 10..100 Health. If you are holding an item, you gain 3 Energy. (Restoration Magic)
Spell. Target foe is struck for 15..60 lightning damage. If any spirits are within earshot, you gain 1..9 Energy. (Channeling Magic)
Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50..100 Health. (Spawning Power)
Weapon spell. For 3..9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. (Channeling Magic)
Weapon spell. For 5..15 seconds, you attack 25% faster. (Channeling Magic)
Paragon
Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
Spear attack. If this attack hits, you deal +10..40 damage. You are Weakened for 5 seconds. (Spear Mastery)
Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
Skill. For 3..9 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1..6 seconds. (Leadership)
Spear attack. If this attack hits, you deal +5..20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5..15 seconds. (Spear Mastery)
Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1..6 Energy. (Motivation)
Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1..5 adrenaline). (Leadership)
Dervish
Elite Flash enchantement spell. When you cast this enchantment, all nearby foes are Blinded for 1..7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3..15 earth damage. When this enchantment ends, you are cured of Blindness. (Earth Prayers)
Spell. Lose 1 Dervish enchantment. If a Dervish enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage. (Wind Prayers)
Flash enchantement spell. For 5..20 seconds, attacks against moving foes also Cripple that foe for 2..9 seconds. This enchantment ends after you apply Cripple 1..3 times. When you cast this spell, you lose Cripple and 1 other condition. (Wind Prayers)
Flash enchantement spell. All adjacent foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)
Scythe attack. Deal +3..15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3..15 additional damage. (Scythe Mastery)
Scythe attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5..30. You gain 1..7 Energy if this attack hits. (Scythe Mastery)
Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
Flash enchantement spell. When you cast this enchantment, all nearby foes are struck for 5..50 piercing damage. For 5..25 seconds you take 5..35% less damage from spells. (Earth Prayers)
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