Warrior
Elite Stance. For 5..20 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills. (Strength)
Sword attack. If this attack hits, you deal +5..30 damage. If you are currently not in a stance, you also inflict Bleeding for 5..15 seconds. (Swordsmanship)
Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged. (No Attribute)
Hammer attack. If this attack hits, you strike for +10..40 damage. (Hammer Mastery)
Stance. For 2..10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. (Strength)
Melee attack. If this attack hits, you strike for +10..40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. (Tactics)
Sword attack. If this attack hits a Crippled foe, you gain 2..7 Energy and 1..3 strikes of adrenaline. (Swordsmanship)
Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (Tactics)
Monk
Elite Enchantment spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5..35 Health. (Healing Prayers)
Hex spell. For 8..20 seconds, target foe cannot attack. This effect ends if the target takes damage. (Protection Prayers)
Enchantment spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2..17 Health. (Healing Prayers)
Enchantment spell. For 5..11 seconds, all party members within earshot have a 50% chance to block attacks. (Protection Prayers)
Enchantment spell. For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Sunspear Title Track)
Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3..24 Energy in this way. (Divine Favor)
Enchantment spell. For 1..4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10..40 and Shield Guardian ends. (Protection Prayers)
Enchantment spell. For 8 seconds, damage and life steal received by target ally is reduced by 3..18. When Shielding Hands ends, that ally is healed for 5..50 Health. (Protection Prayers)
Mesmer
Elite Hex spell. If target foe is casting a spell or chant, that skill is interrupted and for 4..10 seconds, that foe has -2 Energy degeneration. (Domination Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. (Inspiration Magic)
Hex spell. Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Friend of the Luxon Title Track)
Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..25 damage and lose 0..2 Energy. (Domination Magic)
Hex spell. For 10 seconds, target foe suffers -1..4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..20 seconds. (Illusion Magic)
Hex spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10..18 Energy. (Illusion Magic)
Hex spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..56 seconds to recharge. (Domination Magic)
Hex spell. For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and deals 1..15 less damage. (Domination Magic)
Paragon
Elite Echo. For 10..35 seconds, if you are under the effects of a chant or a shout, you attack 33% faster and gain 33% more adrenaline, but you have -20 armor. (Leadership)
Shout. For 10 seconds, party members within earshot take 5..35% less damage from foes suffering from Burning. (Leadership)
Shout. For 5..20 seconds, all party members within earshot receive +24 armor when not moving. (Command)
Spear attack. If this attack hits, you deal +5..25 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5..20 seconds. (Spear Mastery)
Signet. You lose 1 condition. (No Attribute)
Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15..75 Health. (Motivation)
Chant. For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30..90 Health. (Motivation)
Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for 5..15 seconds. Awe has half the normal range. (Leadership)
Dervish
Elite Scythe attack. If this attack hits, you do +5..20 damage, target foe suffers from Bleeding for 5..20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5..20 seconds. (Scythe Mastery)
Stance. For 2..10 seconds, you attack 25% faster. (Mysticism)
Enchantment spell. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. (Wind Prayers)
Spell. Deals 10..60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10..60 cold damage. (Wind Prayers)
Enchantment spell. All adjacent foes suffer from Weakness for 5..15 seconds. For 15 seconds, you take 5..20 less damage from foes suffering from a condition. (Earth Prayers)
Flash enchantement spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1..3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1..2 condition[s]. (Earth Prayers)
Melee attack. You lose 1 Dervish enchantment and gain 10..50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10..70 Health. (Scythe Mastery)
Melee attack. If this attack hits, you deal +3..12 damage. If you are enchanted, this attack deals an additional +3..12 damage. (Mysticism)
mofriguwabubu v1.5.2 · disclaimer