Mesmer
Elite Enchantment spell. For 10 seconds, you have +0..5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. (Inspiration Magic)
Enchantment spell. For 4..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Illusion Magic)
Stance. For 30..90 seconds, You gain +40 armor against elemental damage, but you lose 24..12 armor against physical damage. (Inspiration Magic)
Hex spell. For 8..20 seconds, target and adjacent foes take 5..20 damage each time they suffer or recover from a new condition. (Illusion Magic)
Hex spell. For 10 seconds, target foe suffers from -1..4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5..20 seconds. (Illusion Magic)
Spell. Remove one Mesmer hex from target foe. If a hex was removed, that foe and all adjacent foes takes 15..75 damage. (Domination Magic)
Stance. For 30..90 seconds, whenever you take lightning damage, the damage is reduced by 26..50% and you gain 2 Energy. (Inspiration Magic)
Enchantment spell. For 36..60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. (Fast Casting)
Dervish
Elite Flash enchantement spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1..11 second[s] and you transfer 1 condition from yourself to that foe. (Wind Prayers)
Flash enchantement spell. For 20 seconds, you deal 5..25 less damage and steal 5..25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..25 Health from all adjacent foes. (Wind Prayers)
Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
Stance. You remove 1 Dervish enchantment and for 1..7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead. (Mysticism)
Melee attack. If it hits, this attack deals +10..20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10..30 damage. (Scythe Mastery)
Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
Scythe attack. If this attack hits a foe, that foe is Crippled for 3..8 seconds. If you have more Health than target foe, all adjacent foes take 10..30 earth damage. (Scythe Mastery)
Enchantment spell. For 5..20 seconds, you have +1..4 Health regeneration for each enchantment (maximum of 8) on you. (Earth Prayers)
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