Warrior

  • Defy Pain icon
    Elite Skill. For 20 seconds you have an additional 90..300 Health, an additional 20 armor, and you take -1..10 less damage. (Strength)
  • Frenzy icon
    Frenzy
    5
    4
    Stance. For 8 seconds, you attack 33% faster but take double damage. (No Attribute)
  • Yeti Smash icon
    Hammer attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Hammer Mastery)
  • Agonizing Chop icon
    Axe attack. When this attack hits, you deal +5..20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. (Axe Mastery)
  • Belly Smash icon
    Belly Smash
    5
    1
    10
    Hammer attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3..7 seconds. (Hammer Mastery)
  • Defensive Stance icon
    Stance. For 1..5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0..4). (Tactics)
  • Deflect Arrows icon
    Stance. For 1..6 second[s], you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5..15 seconds. (Tactics)
  • Shout. For 4..6 seconds, all other party members gain +100 armor. (Friend of the Kurzick Title Track)
  • Ranger

  • Heal as One icon
    Heal as One
    5
    1
    5
    Elite Skill. For 15 seconds, your animal companion steals 1..20 Health whenever it hits with an attack. You and your companion are both healed for 20..104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. (Beast Mastery)
  • Toxicity icon
    Toxicity
    15
    5
    60
    Nature ritual. Create a level 1..10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30..90 seconds. (Beast Mastery)
  • Read the Wind icon
    Read the Wind
    5
    2
    12
    Preparation. For 24 seconds, your arrows move twice as fast and deal 3..10 extra damage. (Marksmanship)
  • Revive Animal icon
    Revive Animal
    5
    6
    20
    Skill. Resurrect all nearby allied animal companions. They come back to life with 10..94% Health. (Beast Mastery)
  • Otyugh's Cry icon
    Shout. For 10..25 seconds, your animal companion gains +24 armor and cannot be blocked. (Beast Mastery)
  • Savage Pounce icon
    Pet attack. Your animal companion attempts a Savage Pounce that deals +5..20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. (Beast Mastery)
  • Disrupting Lunge icon
    Pet attack. Your animal companion attempts a Disrupting Lunge that deals +1..12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. (Beast Mastery)
  • Throw Dirt icon
    Throw Dirt
    5
    1
    30
    Skill. Target touched foe and foes adjacent to your target become Blinded for 3..15 seconds. (Expertise)
  • Monk

  • Shield of Deflection icon
    Elite Enchantment spell. For 3..10 seconds, target ally has a 75% chance to block attacks and gains 15..30 armor. (Protection Prayers)
  • Divine Spirit icon
    Divine Spirit
    10
    ¼
    60
    Enchantment spell. For 1..14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) (Divine Favor)
  • Renew Life icon
    Renew Life
    15
    4
    5
    Spell. Resurrect target touched dead target party member with 50% Health and 5..20% Energy. That party member and all allies within earshot are healed for 55..130 Health. (Healing Prayers)
  • Spotless Mind icon
    Spotless Mind
    5
    ¼
    12
    Enchantment spell. For 1..15 seconds, target other ally loses a hex every 5 seconds. (Healing Prayers)
  • Spell Shield icon
    Spell Shield
    10
    2
    30
    Enchantment spell. For 5..20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10..5 seconds. (Divine Favor)
  • Balthazar's Aura icon
    Enchantment spell. For 8 seconds, foes adjacent to target ally take 10..25 holy damage each second. (Smiting Prayers)
  • Karei's Healing Circle icon
    Spell. Heal yourself and all adjacent creatures for 30..180 points. (Healing Prayers)
  • Contemplation of Purity icon
    Skill. Lose all enchantments. For each one lost, you gain 0..80 Health, lose one hex, and lose one condition (maximum 1..8 hexes and conditions). (Divine Favor)
  • Necromancer

  • Signet of Suffering icon
    Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2..16 seconds. (Blood Magic)
  • Animate Bone Minions icon
    Spell. Exploit nearest corpse to animate two level 0..12 bone minions. (Death Magic)
  • Well of the Profane icon
    Well spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8..20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) (Death Magic)
  • Feast for the Dead icon
    Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10..100 Health. (Death Magic)
  • Animate Bone Fiend icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone fiend. Bone fiends can attack at range. (Death Magic)
  • Enfeebling Touch icon
    Skill. Target touched foe loses 5..50 Health and suffers from Weakness for 5..20 seconds. (Curses)
  • Animate Bone Horror icon
    Spell. Exploit nearest corpse to animate a level 1..17 bone horror. (Death Magic)
  • Defile Enchantments icon
    Spell. Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each enchantment on them. (Curses)
  • Mesmer

  • Recurring Insecurity icon
    Elite Hex spell. For 10 seconds, target foe suffers from -1..5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. (Illusion Magic)
  • Signet of Recall icon
    Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13..20 Energy. (Inspiration Magic)
  • Hypochondria icon
    Hypochondria
    5
    1
    7
    Spell. Transfer all conditions from all foes in the area to target foe. (No Attribute)
  • Complicate icon
    Complicate
    10
    ¼
    20
    Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..12 seconds. (Domination Magic)
  • Mantra of Signets icon
    Stance. For 10..40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet you gain 5..60 health. (Inspiration Magic)
  • Empathy icon
    Empathy
    10
    2
    10
    Hex spell. For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and deals 1..15 less damage. (Domination Magic)
  • Conjure Nightmare icon
    Hex spell. For 2..16 seconds, target foe suffers -8 Health degeneration. (Illusion Magic)
  • Clumsiness icon
    Clumsiness
    10
    2
    8
    Hex spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..92 damage. (Illusion Magic)
  • Elementalist

  • Mind Blast icon
    Mind Blast
    5
    1
    2
    Elite Spell. Target foe is struck for 15..60 fire damage. If you have more Energy than target foe, you gain 1..8 Energy. (Fire Magic)
  • Maelstrom icon
    Maelstrom
    10
    25
    2
    30
    Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..25 cold damage each second. Maelstrom interrupts spell-casting when it hits. (Water Magic)
  • Frozen Burst icon
    Frozen Burst
    15
    ¾
    8
    Hex spell. All nearby foes are struck for 10..85 cold damage and move 66% slower for 3..8 seconds. (Water Magic)
  • Teinai's Prison icon
    Teinai's Prison
    10
    1
    15
    Hex spell. For 1..6 second[s], target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5..9 Health degeneration. (Water Magic)
  • Ward of Stability icon
    Ward spell. Create a Ward of Stability at your current location. For 10..25 seconds, non-spirit allies cannot be knocked down. (Earth Magic)
  • Shard Storm icon
    Shard Storm
    10
    1
    10
    Hex spell. Send out an ice shard that strikes target foe for 10..85 cold damage if it hits and causing target foe to move 66% slower for 2..6 seconds. (Water Magic)
  • Windborne Speed icon
    Windborne Speed
    10
    ¾
    5
    Enchantment spell. For 5..13 seconds, target ally moves 33% faster. (Air Magic)
  • Earth Attunement icon
    Enchantment spell. For 36..60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic. (Earth Magic)
  • Assassin

  • Shadow Meld icon
    Shadow Meld
    10
    ¼
    20
    Elite Enchantment spell. Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. (No Attribute)
  • Death Blossom icon
    Dual attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Dagger Mastery)
  • Fox Fangs icon
    Fox Fangs
    5
    ½
    3
    Off-hand attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +10..35 damage if it hits. (Dagger Mastery)
  • Nine Tail Strike icon
    Dual attack. Must follow an off-hand attack. Nine Tail Strike cannot be blocked and strikes for +15..40 damage if it hits. (Dagger Mastery)
  • Falling Spider icon
    Off-hand attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15..35 damage and target foe is Poisoned for 5..20 seconds. (Dagger Mastery)
  • Deadly Paradox icon
    Stance. All of your attack skills are disabled for 10 seconds. For 5..15 seconds, your Assassin skills activate and recharge 33% faster. (Deadly Arts)
  • Enduring Toxin icon
    Enduring Toxin
    5
    ¼
    10
    Hex spell. For 5 seconds, target foe suffers -1..5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. (Deadly Arts)
  • Signet of Malice icon
    Signet. For each condition suffered by target foe, you lose one condition. (No Attribute)
  • Ritualist

  • Signet of Ghostly Might icon
    Elite Signet. For 5..20 seconds, all spirits you control within earshot attack 33% faster and deal 5..10 additional damage. (Communing)
  • Cruel Was Daoshen icon
    Item spell. Hold Daoshen's ashes for up to 15..60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15..85 lightning damage. (Channeling Magic)
  • Soothing Memories icon
    Spell. Target ally is healed for 10..100 Health. If you are holding an item, you gain 3 Energy. (Restoration Magic)
  • Mighty Was Vorizun icon
    Item spell. Hold Vorizun's ashes for up to 15..60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy. (Communing)
  • Painful Bond icon
    Painful Bond
    15
    1
    12
    Hex spell. For 10..20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8..20 damage whenever hit by a spirit's attack. (Channeling Magic)
  • Resilient Was Xiko icon
    Item spell. Hold Xiko's ashes for up to 5..20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1..4 conditions. (Restoration Magic)
  • Recuperation icon
    Recuperation
    25
    ¾
    45
    Binding ritual. Create a level 1..14 spirit. Non-spirit allies within its range gain +1..3 Health regeneration. This spirit dies after 15..45 seconds. (Restoration Magic)
  • Bloodsong icon
    Bloodsong
    5
    ¾
    30
    Binding ritual. Create a level 1..12 spirit who dies after 30..150 seconds. Attacks by that spirit steal up to 5..25 Health. (Channeling Magic)
  • Paragon

  • Angelic Bond icon
    Angelic Bond
    5
    1
    30
    Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20..200 Health. Angelic Bond ends on all other allies. (Leadership)
  • Song of Power icon
    Song of Power
    25
    1
    30
    Chant. For 5..20 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. (Motivation)
  • Leader's Zeal icon
    Skill. For each nearby ally, you gain 2 Energy (maximum 8..12 Energy). (Motivation)
  • Mending Refrain icon
    Echo. For 15 seconds, target non-spirit ally has +2..3 Health regeneration. This echo is reapplied every time a chant or shout ends on that ally. (Motivation)
  • Unblockable Throw icon
    Spear attack. If this attack hits, you deal +10..40 damage. This attack cannot be blocked. (Spear Mastery)
  • Zealous Anthem icon
    Zealous Anthem
    10
    1
    20
    Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1..8 Energy. (Motivation)
  • Shout. For 15 seconds, all party members within earshot and below 75% Health gain +1..5 Health regeneration. (Command)
  • Spear Swipe icon
    Spear Swipe
    10
    20
    Spear attack. If this attack hits, you deal +5..20 damage and target foe is Dazed for 4..10 seconds. This attack has melee range. (Leadership)
  • Dervish

  • Vow of Strength icon
    Vow of Strength
    5
    ¼
    20
    Elite Enchantment spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. (Earth Prayers)
  • Mystic Corruption icon
    Flash enchantement spell. All adjacent foes suffer from Disease for 1..2 second[s]. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease. (Mysticism)
  • Attacker's Insight icon
    Flash enchantement spell. For 3..10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..15 seconds. (Wind Prayers)
  • Heart of Holy Flame icon
    Flash enchantement spell. All nearby foes take 5..30 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2..5 seconds. (Mysticism)
  • Dust Cloak icon
    Dust Cloak
    10
    6
    Flash enchantement spell. All adjacent foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1..4 second[s]. (Earth Prayers)
  • Balthazar's Rage icon
    Flash enchantement spell. All nearby foes are set on fire for 1..3 second[s]. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1..2 strike[s] of adrenaline if any foes are within earshot. (Mysticism)
  • Pious Fury icon
    Pious Fury
    5
    10
    Stance. Remove 1 Dervish enchantment. For 1..7 second[s], you attack 25% faster. If an enchantment was removed, this stance lasts twice as long. (Mysticism)
  • Aura of Thorns icon
    Flash enchantement spell. All nearby foes begin Bleeding for 5..15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3..8 seconds. (Earth Prayers)
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