Warrior
Elite Stance. (3..20 seconds.) Weapon attributes are increased by +1..15. You attack 33% faster. (Strength)
Melee attack. If this attack hits, you strike for +5..35 damage. If you hit an attacking foe, you gain 2..6 Energy. (Strength)
Melee attack. If this attack hits, you strike for +10..40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (Tactics)
Axe attack. If Lacerating Chop hits, you deal +5..20 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..20 seconds. (Axe Mastery)
Sword attack. If it hits, Standing Slash deals +5..20 damage plus an additional 5..20 damage if you are in a stance. (Swordsmanship)
Melee attack. If this blow hits, you deal +20..40 damage. If you have more Health than target foe, you gain 1..2 strike[s] of adrenaline. (Tactics)
Hammer attack. If Auspicious Blow hits, you strike for +5..20 damage and gain 3..8 Energy. If target foe is suffering from Weakness, this attack is unblockable. (Hammer Mastery)
Sword attack. This attack strikes for +1..40 damage if it hits. (Swordsmanship)
Ranger
Elite Stance. For 8..20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. (Wilderness Survival)
Trap. When Snare is triggered, all nearby foes become Crippled for 3..15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. (Wilderness Survival)
Pet attack. Your animal companion attempts a Scavenger Strike that deals +10..25 damage. If the attack strikes a foe who is suffering a condition, you gain 3..15 Energy. (Beast Mastery)
Bow attack. If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +10..40 damage. (Marksmanship)
Bow attack. Shoot an arrow that has half the normal range, but strikes for +10..40 damage. (Expertise)
Bow attack. If this attack hits, target foe takes +10..25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10..35 damage. (Marksmanship)
Preparation. For 3..14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. (Marksmanship)
Nature ritual. Create a level 1..10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30..150 seconds. (Beast Mastery)
Mesmer
Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1..12 seconds and that skill is interrupted. (Domination Magic)
Hex spell. For 5..15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1..7 energy. (Illusion Magic)
Hex spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1..5 Energy. (Inspiration Magic)
Spell. Remove a hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. (Inspiration Magic)
Signet. If you have less than 5..10 Energy, gain 10..20 Energy. (Inspiration Magic)
Hex spell. For 5..20 seconds, target foe casts spells 50% slower and takes 5..50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage. (Illusion Magic)
Spell. If target foe is not casting a spell or attacking, you gain 8..13 Energy. (Inspiration Magic)
Hex spell. For 8..20 seconds, target foe and all adjacent foes cannot gain adrenaline. (Illusion Magic)
Assassin
Elite Hex spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on target foe expire 30..80% faster. All of your non-Assassin skills are disabled for 10 seconds. (Deadly Arts)
Stance. For 3 seconds, you run 50% faster. (No Attribute)
Dual attack. Must follow an off-hand attack. If this attack hits, you steal 10..40 Health. (Deadly Arts)
Off-hand attack. Must follow a lead attack. If it hits, this attack strikes for +10..25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1..31 damage. (Dagger Mastery)
Dual attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +1..11 damage. If struck foe is not adjacent to any allies, that foe is knocked down. (Dagger Mastery)
Enchantment spell. For 10..35 seconds, half-ranged spells cast 5..50% faster and recharge 5..50% faster. (Critical Strikes)
Hex spell. For 5..15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. (Deadly Arts)
Melee attack. If this attack hits a foe suffering from a condition, you deal +10..30 damage and this attack results in a critical hit. (Critical Strikes)
Dervish
Elite Form. For 10..90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. (Mysticism)
Enchantment spell. For 20 seconds, your next 0..3 attack[s] cannot be blocked. When activated, this skill removes the Blindness condition. (Wind Prayers)
Spell. You are healed for 50..170 Health. If you are not enchanted, this spell activates 50% faster. (Wind Prayers)
Scythe attack. If this attack hits a foe, that foe is Crippled for 3..12 seconds. This skill deals +3..15 extra damage if that foe is moving. (Scythe Mastery)
Spell. You gain 80..150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1..2 hex[es]. (Wind Prayers)
Spell. You are healed for 5..65 Health. Also heals all enchanted party members for 5..65 Health. (Wind Prayers)
Enchantment spell. For 20 seconds, you have +40..100 maximum Health. When this enchantment ends, you are healed for 75..200 Health. (Earth Prayers)
Spell. Create a sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10..20 earth damage. Attacking foes take an additional 10..20 damage. If you are enchanted when you cast this spell, it lasts twice as long. (Earth Prayers)
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